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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I wouldn't say mch' son demand burst for non bosses is better than brd. It's not instant because it's behind wildfire, and outside of that they really do not have high instant potencies, and part of their dps is tied to the turret which is basically an auto attack. Gauss round and heartbreaker is a weaker potency and longer cooldown, lead shot does its job over thirty seconds, and ricochet loses its overall effectiveness in singling out a target.
    (1)

  2. #2
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    ^^ Ya that is true, Empyreal Arrow does give them more of an edge tbh, but more what I"m getting at is if a BRD does his Straight/Heavy/Blood vs a MCH Split/Slug/Clean you'll have a bit more in potency but also your turret adjusts to what you're shooting at which gives you a DoT you don't have to apply unlike BRD with its VB/Windbite. But yes you're definitely right on the rest of those points which I suppose might give it more of an edge.
    (0)

  3. #3
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    I think a good buff for Mch would be to :
    • Increase split shot proc rate from 50% to abour 60-70%
    • Lower the cooldown on Reassemble to like 40 Seconds instead of 60 (A 60 second cooldown for a 1 Auto Crit skill is pretty underwhelming)
    • Increase Hypercharge Duration or reduce its Cooldown, right now I'm pretty sure Foe Reqium puts it to shame. Especially with battle voice. So does Trick Attack
    • Have clean shot have a 50% chance of Proc'ing Gauss Round (though this might be too over powered) Maybe better at like 20-30% to detract people from just spamming Clean Shot fishing for procs. I would rather not do Reload > Clean Shot 5 times.

    I think this would be far more than enough to make Mch far more viable. Though Brd's scaling in later patches will still probably win out.
    (0)
    Last edited by Ossom; 02-01-2016 at 06:12 PM.

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    If you're gonna put resemble to 40 seconds, it won't align with reload anymore. The best use of it is cleaner shot with ammo, very unlikely to happen without five ammo, and you won't save quick reload for it because it's otherwise a waste of tp regen and free potency.

    Having clean shot proc a buff for gauss round would have been a better option for mch dps, because as it is right now gauss round ( as well as ammo and turrets) add almost no depth to the job and is just sorta there for button padding
    (0)

  5. #5
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    I'd like to see disassemble / mind rend get some love. Maybe add 5% +MDT/PDT, along side the -MDT/PDT. Though this doesn't address MCH DPS really.

    Ammo playing a role for hotshot? Increased DPS by 10% instead of 5%. Increased Lead Shot duration?
    (0)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Self healing or spread dots. There's so many things they can do for ammo effects aside from straight potency buffs
    (1)

  7. #7
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by RiceisNice View Post
    Self healing or spread dots. There's so many things they can do for ammo effects aside from straight potency buffs
    Personally I miss FF11's "Ammo System" for Ranger/Corsair. It was horrendous that you had to craft the bullets you used, but having bullets that gave effects, like poison, a % chance of stunning the mob, HP Vamp for damage, or even Blind and Paralyze. Its just disappointing that so much of stasis effects in this game seem meaningless when most mobs build a resistance to stasis effects in like 2-3 hits. It almost doesn't even feel worth it (oh and Blind is an absolute joke outside of PVP). I would love to see MCH have "Bullet types" as an off hand to change things up, or as Rice is mentioning something other then Proc'n attacks like how MNK, SMN, WAR have versatility with their stacks. I appreciate the aesthetic of this class but in terms of animations and even just deeper thought of making the class as interesting as it is in the FF series as a whole, this class is desperately lacking.
    (0)

  8. #8
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    they need to do something about our aoe dmg as well. machinist suffers a huge tp penalty for aoe dmg/rotation compared to bard who gets free Rod every other attack -.-'

    with ammo make spreadshot > procs grenado (free tp?).

    another thing, they better NOT touch wildfire if they go for the obvious buff: increase potency of 123 combo. ; ;

    leave Wildfire as it is (just make it look cool and goes BOOM!)
    (0)

  9. #9
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Empty-handed View Post
    they need to do something about our aoe dmg as well. machinist suffers a huge tp penalty for aoe dmg/rotation compared to bard who gets free Rod every other attack -.-'

    with ammo make spreadshot > procs grenado (free tp?).

    another thing, they better NOT touch wildfire if they go for the obvious buff: increase potency of 123 combo. ; ;

    leave Wildfire as it is (just make it look cool and goes BOOM!)
    Wildfire has a huge flaw that needs to be addressed. It is literally the only burst that requires understanding of fights to have 14 seconds of uninterrupted burst damage dealing to be useful compared to the heavy to use barrage+emp arrow set up. Yeah I understand do not give carbon copy of powers to the machinist but itleast give machinist a bit of control to fire off the wildfire burst early if you know you wont make it the 14 seconds then let wildfire timer be shortened by the % of firing off the burst early.

    Bard with a 9-12k burst they can use in two global cooldowns or 14 seconds of ramp up time for a 8-9k burst hit. Hmm hard decision which is easier to utilize.
    (1)

  10. #10
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    While Wildfire does take some time to trigger it doesn't really become an issue on any savage encounter. Just plan accordingly. That also doesn't include all the other damage leading into the Wildfire tick. MCH has superior burst potential though it may not always be 100% fully realized.
    (0)
    Last edited by RinchanNau; 02-03-2016 at 08:35 AM.

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