
Originally Posted by
TatoRazzino
Go back to WoW now, or just the website or a guide, and you'll see how the healers got more spells to close the gap between the different styles. Every healer in there has a healing cooldown, an AoE button, a single target healing spell, some sort of HoT and so on. The differences between them are in the overall style or the predominance of one kind of healing spell.
This is also true for the healers in FF XIV. WHM is the one with the strongest AoE burst, AST is the one with more single target options and with more instant cast possibilities, SCH has more emergency buttons and the strongest shields.
AST has more similarities with WHM because it's the only healer that fills that role from the start, so it's supposed to have a similar basic toolkit just like the melee DPS. If you take a look at the things that you pointed out, almost all the differences come from their job skills, not their class. Pugilist, Lancer and Rogue are very similar, with two basic 1, 2, 3 combos, one to apply a debuff and a DoT, and the other one more bursty. What makes them unique is their set of job skills, the exact same amount of card/buff skills AST gets. SCH is the most different because it stems from a DPS class. What's going on with the healers is the same thing that's going on with the other jobs.
Further expansions will add more unique characteristics and the gaps will be enlarged, since all healers have basic tools to deal with basically every kind of damage.