None of those, except for the pets, were actually promised. The reason for not adding more pets was a good one, and they offered a great alternative solution.I don't think anything they say has any merit. After the whole..SMN will get more pets and then didn't, the whole FC alliance thing, add ons, interesting stats on gear back, open world primals, there is just too much they say and don't put in so I read nothing anymore what they have to say about this game and do not believe any of it until I see it.





Hopefully they'll give more thought in putting together a new job. I personally believe the 3 new jobs suffered greatly due to the devs having to do too much. Not only did they they work on the expansion, but each job had 5 new abilities.
Some jobs have improved ... others not so much. I think the MCH pretty much highlights what happens when the devs don't have enough time. They can't even bother to make MCH's aetheroconveter (equivalent to BRDs arrows/ AST deck holder) different per weapon. Let alone animation.



Actually, other than the egi thing, they said no to special stats from the get-go due to the balancing nightmare. Add-ons are still inbound. Odin is an open-world primal and you see how much a shit-show that is. Open-world fights are overrated, as they will ALWAYS turn into zerg-fests (part of the reason I prefer instances in MMO to curb people's stupidity).
Also if I remember correctly, Yoshida said there would be only 1 job per expansion from this point forward. The reason why the last 3 were messes was because the team didn't have enough manpower to balance 3 entire new jobs and fine tune them before launch. He said they would limit it to 1 job and that way it won't get released as an unholy mess.

I don't recall him mentioning they would limit to 1 job only. What he said was they won't release 3 at once. Meaning 2 is still possible.Also if I remember correctly, Yoshida said there would be only 1 job per expansion from this point forward. The reason why the last 3 were messes was because the team didn't have enough manpower to balance 3 entire new jobs and fine tune them before launch. He said they would limit it to 1 job and that way it won't get released as an unholy mess.
There was the whole thing about how it takes a year to make a job and that with Heavensward, they had to do triple the work in that time. They said that between that WHILE making Rogue/Ninja, they said all of that was something they never wanted to do again.
Given that they've had more than that much time to come up with new job details (one year for 3.x v. almost two for 4.x) and that they likely have some sort of template for job design by now (at least tanks and healers) that it seems HIGHLY unlikely that we'll just get two jobs unless they put far too many resources into something else.
They never even said 3 was impossible to do, only that it was a lot of work and the comments came while they were also referring to releasing ninja in 2.4 so the context is a bit muddled on if they were referring to technically developing 4 jobs at once or not. Even then his comments were not definitive saying they'd never release 3 jobs during an expansion, only that they wouldn't do a mid-cycle job release again like ninja.
Then during the 14 hour broadcast he supposedly almost gave away the number of jobs to be added in 4.0 and it had to do with the moonfire faire (3 rangers = 3 new jobs likely). So even If it's hard I believe they would be adamant to keep the quality up and release 3 new jobs, one for each role at 4.0.
Last edited by Shippuu; 09-13-2016 at 08:23 AM.



If they only release a single new job though, that will completely bork duty finder queuing...oh wait, everyone will just fate spam anyhow.



The issue with 3 jobs in Heavensward is rooted back that 4 were in development. Ninja came out in 2.4, and the stress of finishing and balancing Ninja on top of the load of 3 other jobs was too much.
Yoshida hinted the Moonfire Faire had a hint towards the amount of new jobs at the anniversary stream. He's also stated he wants Samurai, but held back on slapping it in HW since we had just gotten a Japanese inspired job with Ninja.
As for Ala Mhigo being the next city, it certainly seems that their liberation is our next goal. Whether or not Ala Mhigo is the new city-state, or the new Mor Dhona/Idyllshire town is what I'm wondering.



Um, sorry if this has been said before, but wouldn't samurai perhaps be more suitable for a Doma expansion?
Considering there is no Doma anymore and it's survivors were brought to Eorzea by Yugiri it actually makes more sense for us to learn the job in Eorzea than in the pile of rubble that is Doma. That's if samurai is specifically Doman and not simply Othardian. Even still, there is little reason for us to travel so far away anytime soon, or at all. They've shown no intent on making some asian themed expansion especially since one of their reasons for not going with Samurai for Heavensward was because it would have been another japanese themed job so soon after ninja, this tells me they have little interest in making lots of content themed on japanese motifs.
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