Results 1 to 6 of 6

Hybrid View

  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Originally, Gauss-Barrel was suppose to change with the gun model but SE decided against it for some reason... :B

    (2)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mimilu View Post
    Originally, Gauss-Barrel was suppose to change with the gun model but SE decided against it for some reason... :B
    Actually, that slide was more on the fact that they were scrapping the concept of having multiple attachments as a mechanic, not a different barrel model per gun (although they're not exclusive from each other). The end result honestly isn't all that much better, gauss barrel looks the same on all guns and looks silly, and the "attachment" novelty is all lost because they gave bard WM. IIRC, their reasoning was that it was too much work or something...which really doesn't make much sense in relation to what they did with gauss barrel (a single model attachment for all guns)

    If you looked at the MCH previews they had initially showcased, their gimmick was that they'd revolve around multiple types of ammo, attachments and turrets, and it's a far cry from what we have now. I wouldn't have minded having the same attachment on all guns if the attachments themselves gave the job an identity of it's own rather than being a reskinned BRD.
    (1)
    Last edited by RiceisNice; 01-13-2016 at 07:57 AM.
    ____________________

Tags for this Thread