We might also want to take into account that, by default, legacy players are at least a little more used to the MMO gameplay style than 2.0/3.0 players because of 1.0 experience, however expansive or limited that may be. The way I approached the marketboard when I first turned the game on was far different from what other people were doing; I wanted to keep low-level items necessary for progression cheap, but people were charging an arm and a leg for them. So far, I've not seen this change on non-legacy servers.

So perhaps legacy have an at least slightly better idea of how the marketboard should function versus how it could function?