Page 1 of 2 1 2 LastLast
Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    How do Server Economies differ so greatly, especially Legacy vs. Non-Legacy?

    Hi All,

    I am genuinely curious about how Server Economies differ so greatly, especially between Legacy (from 1.0 era) vs. Non-Legacy Servers?

    One would think that Legacy Servers would have far more Gil amassed, because they've been around since 1.0, and wouldn't the prices / Gil flying around be far greater than Non-Legacy?

    Yet, reading various posts from people talking about how they just sold some piece of furniture for Millions of Gil, or just asking friends on Non-Legacy Servers, I'm shocked at how in the world their Market Board / Economy is so much *more* expensive than Legacy servers?

    I created a dummy player and tried out a couple Non-Legacy Servers, and their prices were like 300% - 500% MORE than my Legacy server.

    Wouldn't Non-Legacy Servers have less Gil, and as a result their prices would be far... cheaper than Legacy Servers?

    Just curious.
    (0)

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I think you just answered your own question with this, people are greedy and greedy people (especially a certain group of spambots) tend to overprice stuff, and by definition, Non-Legacy servers are likely to have less veteran crafters crafting and selling their stuff. Supply and Demand comes into play here. Less veteran crafters means less competition which then means higher prices.

    This might even apply to the non-crafted stuff like dungeon minions as there probably would be more players on a legacy server then non-legacy (Balmung being an extreme case)
    (2)
    Last edited by Morningstar1337; 01-05-2016 at 11:09 AM.

  3. #3
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    620
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    The high-end market for crafts can sustain only so many crafters regardless of server, all the Legacy servers moreso than another other servers have a glut of max level crafters. This causes prices on many items to fall well below what is available on less contested markets. I'm one of the few people I know with maxed crafts/gathering on Marlboro so I can make a pretty decent profit with little effort due to minimal competition in the high end market.
    On Hyperion my old FC had to really hustle day in and day out just to afford a medium house and I could easily make that gil solo in a week on a non-Legacy server if I put my mind to it. High-pop servers have upsides and downsides, and since I'm not really interested in raiding it's all downside to me at this point.
    (1)
    Just your friendly neighborhood elezen

  4. #4
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I think it's more a question of availability. Crafting hand in's for relic cost around 6 to 7 million on Siren whereas a server like Gilgamesh when i checked recently with an alt were closer to 3.5 million. I think the amount of gil isn't the issue so much as the people available to make the items.
    (0)

  5. #5
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Do legacy servers have as much impact from RMT bots as non-legacy servers? Because when you look at some of the biggest spenders, you'll realize that they are entirely unequipped to have legitimately acquired their funds in the first place. A guy who pays 30 million for a mercenary run through old content, who doesn't have any crafting classes, nor the in-game sense to have earned that money, is probably just paying RMT for his thrills. That gil gets channeled to legit players who sell runs, who then spend big money on things like relic weapons and glamour. Then that RMT money starts cycling around, and you end up with newer servers that have inflated economies.

    When you look at the census data and see what items are harvested the most, and then consider how much vendor gil you get from those junk items, you can get a notion of just one way the RMT are pouring money into the game. 2015 census suggested that nearly 25 billion gil made its way into the economy just through the harvesting of Jade (a practically worthless item that sells for 11 gil and is probably easy to bot since it spawns only on one wall).



    They might as well have labeled this powerpoint slide "Ways in which RMT are impacting the game".
    (2)

  6. #6
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gunspec View Post
    Do legacy servers have as much impact from RMT bots as non-legacy servers?
    People complain about not being able to make a character on legacy servers, I'm sure RMT have the same issue. Without that huge bot army creating gil from FATEs, dungeons, etc, the inflation is held down more than where they are rampant.
    (5)

  7. #7
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    We might also want to take into account that, by default, legacy players are at least a little more used to the MMO gameplay style than 2.0/3.0 players because of 1.0 experience, however expansive or limited that may be. The way I approached the marketboard when I first turned the game on was far different from what other people were doing; I wanted to keep low-level items necessary for progression cheap, but people were charging an arm and a leg for them. So far, I've not seen this change on non-legacy servers.

    So perhaps legacy have an at least slightly better idea of how the marketboard should function versus how it could function?
    (0)

  8. #8
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Kiara View Post
    I created a dummy player and tried out a couple Non-Legacy Servers, and their prices were like 300% - 500% MORE than my Legacy server.
    I don't know, I think it depends on which items you look at. Whenever something comes up here in the forums to compare prices, I always feel like laughing at the ridiculously low prices on other servers.
    Especially with rare dyes and any kind of glamour item, other servers always tend to be cheaper ._.
    I don't think it's dependent on legacy/non-legacy though. That difference should have evened out a long time ago already. Mainly because the actual amount of Gil people brought over from 1.x was about the same as what you get leveling from 1-50 for most people. Most people didn't have hundreds of millions in 1.x, and with only getting 1/10 of their original wealth in 2.0, that put most people down to 100-300k.
    If I do Roulettes 2 days in a row as a tank, I get 100k just for that too. So that puts the amount of Gil from 1.x in comparison. It's a very, very small difference that maybe was a bit important right after ARR came out, but don't expect such a tiny amount of Gil to still affect an economy 3 years later
    (0)

  9. #9
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    supply and number of people in a server.
    more people in the server = more people making items = more supply = lower prices
    (3)

  10. #10
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by hagare View Post
    supply and number of people in a server.
    more people in the server = more people making items = more supply = lower prices
    This is the only correct answer. There are higher supply (seeing as this is a game where everyone can do everything) so prices are lower.
    (0)

Page 1 of 2 1 2 LastLast