^^^ Relic from 1.x.
Can we PLEASE have interesting stats again? It was said in an interview they would start introducing the stats in...have yet to see anything. :/
Also how we had damage, number of attacks and delays!
^^^ Relic from 1.x.
Can we PLEASE have interesting stats again? It was said in an interview they would start introducing the stats in...have yet to see anything. :/
Also how we had damage, number of attacks and delays!
Probably never but hopefully soon. This could make gear sets more interesting if we had more to go on than simply item level
I think the dev teams heads will explode trying to itemize the game with stuff with more stats. They can't even manage to itemize the game correctly under the current dead simple stat system.
I mean Vit and Parry are useless and the only reason you go for a secondary stat other than crit is because that isn't what is on the item shows they really have no idea what they are doing as it stands.
Last edited by Ladon; 01-04-2016 at 03:00 PM.
You know, in the end, total DPS is still just a number. It doesn't matter how fancy your stats get. If you start getting into /random procs you start entering Shield Blocking territory where, its nice if they happen, but they just can't be relied on and are thus ignored when raiding. It may not be as flashy or exciting but our current system just doesn't mesh well with this idea when weapons are replaced every single ilvl.
And building on what Galactimus said, if you are adding stats like "refresh", "conserve tp", "bonus enmity", etc, you're just creating the same situation you already have with accuracy.
You would start having the game designed so that a bare minimum of each stat is expected for a given class to perform adequately, but the stat is weighted so that you never really feel as if having an excess amount is helping you. It would likely turn into a penalty for any player who doesn't have a wide variety of gear options to choose from (tomes vs raid vs crafted gear, few players really have access to all 3), as those players would either be stuck below or above caps.
I can just imagine the tank who can't hold threat in dungeons due to not having enough +enmity, while another dungeon run would feature a tank who does no damage because he's weighted too far in the +enmity +mp regen stats. Then you'd have a fight between dps who don't want to waste stat allocation on -enmity stats, but the tanks want to do more damage and refuse to equip +enmity.
Yeah, let's pass on these stats.
Last edited by Gunspec; 01-04-2016 at 03:18 PM.
They also read like they were lifted off of XI in the sense of Paladin being able to self cure, magic ckills, etc... Possibly how the jobs were originally constructed. I rather not get back into skill leveling territory. Although I do see conserve MP as a possible job trait
Conserve MP done right by the devs could completely change the BLM meta in a good way, allowing for more options depending on the situation and battle, which is exactly what those of us who want more complex stats have been asking for. It would be one of the better stats to import over from XI.They also read like they were lifted off of XI in the sense of Paladin being able to self cure, magic ckills, etc... Possibly how the jobs were originally constructed. I rather not get back into skill leveling territory. Although I do see conserve MP as a possible job trait
Last edited by CyrilLucifer; 01-04-2016 at 06:58 PM.
XI Conserve MP wouldn't work for BLM in XIV, especially with Enochain. A random chance at a random reduction in MP cost isn't that great when you have an unlimited MP pool and a strict timer to get into UI.Conserve MP done right by the devs could completely change the BLM meta in a good way, allowing for more options depending on the situation and battle, which is exactly what those of us who want more complex stats have been asking for. It would be one of the better stats to import over from XI.
That (and the huge nerf to Piety in HW) took away one of the few job customizations out of the game, the Piety BLM.
Old materia table from 1.x
A least the double stat materias (like Ironman's materia Str & Vit) can the devs bring back, imo
Last edited by Felis; 01-05-2016 at 04:11 AM.
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