Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 35

Hybrid View

  1. #1
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50

    When are we getting these stats back?



    ^^^ Relic from 1.x.

    Can we PLEASE have interesting stats again? It was said in an interview they would start introducing the stats in...have yet to see anything. :/

    Also how we had damage, number of attacks and delays!
    (22)

  2. #2
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Probably never but hopefully soon. This could make gear sets more interesting if we had more to go on than simply item level
    (6)

  3. #3
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I think the dev teams heads will explode trying to itemize the game with stuff with more stats. They can't even manage to itemize the game correctly under the current dead simple stat system.

    I mean Vit and Parry are useless and the only reason you go for a secondary stat other than crit is because that isn't what is on the item shows they really have no idea what they are doing as it stands.
    (9)
    Last edited by Ladon; 01-04-2016 at 03:00 PM.

  4. #4
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    You know, in the end, total DPS is still just a number. It doesn't matter how fancy your stats get. If you start getting into /random procs you start entering Shield Blocking territory where, its nice if they happen, but they just can't be relied on and are thus ignored when raiding. It may not be as flashy or exciting but our current system just doesn't mesh well with this idea when weapons are replaced every single ilvl.
    (11)

  5. #5
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    And building on what Galactimus said, if you are adding stats like "refresh", "conserve tp", "bonus enmity", etc, you're just creating the same situation you already have with accuracy.

    You would start having the game designed so that a bare minimum of each stat is expected for a given class to perform adequately, but the stat is weighted so that you never really feel as if having an excess amount is helping you. It would likely turn into a penalty for any player who doesn't have a wide variety of gear options to choose from (tomes vs raid vs crafted gear, few players really have access to all 3), as those players would either be stuck below or above caps.

    I can just imagine the tank who can't hold threat in dungeons due to not having enough +enmity, while another dungeon run would feature a tank who does no damage because he's weighted too far in the +enmity +mp regen stats. Then you'd have a fight between dps who don't want to waste stat allocation on -enmity stats, but the tanks want to do more damage and refuse to equip +enmity.

    Yeah, let's pass on these stats.
    (7)
    Last edited by Gunspec; 01-04-2016 at 03:18 PM.

  6. #6
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gunspec View Post
    And ..snip.
    They also read like they were lifted off of XI in the sense of Paladin being able to self cure, magic ckills, etc... Possibly how the jobs were originally constructed. I rather not get back into skill leveling territory. Although I do see conserve MP as a possible job trait
    (0)

  7. #7
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kotemon View Post
    They also read like they were lifted off of XI in the sense of Paladin being able to self cure, magic ckills, etc... Possibly how the jobs were originally constructed. I rather not get back into skill leveling territory. Although I do see conserve MP as a possible job trait
    Conserve MP done right by the devs could completely change the BLM meta in a good way, allowing for more options depending on the situation and battle, which is exactly what those of us who want more complex stats have been asking for. It would be one of the better stats to import over from XI.
    (2)
    Last edited by CyrilLucifer; 01-04-2016 at 06:58 PM.

  8. #8
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by CyrilLucifer View Post
    Conserve MP done right by the devs could completely change the BLM meta in a good way, allowing for more options depending on the situation and battle, which is exactly what those of us who want more complex stats have been asking for. It would be one of the better stats to import over from XI.
    XI Conserve MP wouldn't work for BLM in XIV, especially with Enochain. A random chance at a random reduction in MP cost isn't that great when you have an unlimited MP pool and a strict timer to get into UI.

    That (and the huge nerf to Piety in HW) took away one of the few job customizations out of the game, the Piety BLM.
    (0)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Old materia table from 1.x



    A least the double stat materias (like Ironman's materia Str & Vit) can the devs bring back, imo
    (1)
    Last edited by Felis; 01-05-2016 at 04:11 AM.

  10. #10
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Felis View Post
    Old materia table from 1.x

    Man, that's like walking into Baskin Robins 31 flavors, and seeing strawberry, vanilla, chocolate, and 28 flavors of fish and meat flavored ice cream. Gimme a double scoop of enmity down and slow resistance please!
    (2)

Page 1 of 4 1 2 3 ... LastLast