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  1. #1
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    ...the correct decision of not allowing crafters to not make BiS gear...
    I agree that a crafter should not be allowed to make BiS but currently crafters cannot even make entry level gear for Raids.
    The best stuff we could make in 3.0 was i170 (mats for this gear are stupid rare) and you needed to be minimum i190 to have a chance a clearing AS1.
    In 3.1, they bumped up the crafters to i185, still below the minimum threshold and gate locked the gear behind specialists.

    A single crafter cannot iLvl jump a newbie, forcing that newbie to the MB, which should be good for the economy except that newbies do not have the Gil required to afford this gear. Just leaving the items to sit on the MB for long, long periods of time. Any crafter see this trend very soon and says to himself, forget bothering to make that ever again; which cause scarcity of the items driving the prices higher and perpetuates this problem.
    (2)

  2. #2
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by ChameleonMS View Post
    I agree that a crafter should not be allowed to make BiS but currently crafters cannot even make entry level gear for Raids.
    The best stuff we could make in 3.0 was i170 (mats for this gear are stupid rare) and you needed to be minimum i190 to have a chance a clearing AS1.
    In 3.1, they bumped up the crafters to i185, still below the minimum threshold and gate locked the gear behind specialists.

    A single crafter cannot iLvl jump a newbie, forcing that newbie to the MB, which should be good for the economy except that newbies do not have the Gil required to afford this gear. Just leaving the items to sit on the MB for long, long periods of time. Any crafter see this trend very soon and says to himself, forget bothering to make that ever again; which cause scarcity of the items driving the prices higher and perpetuates this problem.
    The promise is, the new gear will be raid-viable and not so difficult to get materials for. 3.0-3.1 basically forced all crafters to gather themselves with the low supply/excesive price.

    Yet, i go back to the raid selling problem. Why would anyone care to get entry level gear if it can just buy the raid get itself? And considering tomegear is always an option, is better to gear up in the free tomegear, save money for a while, then pay for your runs and gear drops later when raid groups start selling. POINTLESS.
    (1)

  3. #3
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Quote Originally Posted by Alexander_Dragonfang View Post
    Yet, i go back to the raid selling problem. Why would anyone care to get entry level gear if it can just buy the raid get itself? And considering tomegear is always an option, is better to gear up in the free tomegear, save money for a while, then pay for your runs and gear drops later when raid groups start selling. POINTLESS.
    That depends, if it's 100k to gear up and try yourself as much as you like vs. 1mil to get one easy ride, which will most players choose? It's true that tomestone gear provides a low cost alternative, but if it's gear that's released at the same time as new tomestones, that means grinding that's probably comparable to the effort to earn the gil. The big difference is that most of us don't start at 0 gil each time new tomestones are released. Beyond that, there's always the chance that gear from one set or another will have secondary stats that better suit your playstyle/class vs. the other options.

    However, I have little faith in SE to get this right. Those recipes will probably be specialist-only, require harder-to-get materials than we would have thought, and probably still be inferior to new tomestone gear even in its non-upgraded state. I've got just enough time left on my subscription to sit back and watch MB prices go nuts with this for the next patch. Seeing relic weapons cost more than houses has shown just how poorly they have thought things through. On top of the fact that housing itself was pretty poorly though through (at least player-owned housing anyway), it shows that their track record isn't exactly stellar.
    (1)

  4. #4
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    ... then pay for your runs and gear drops later when raid groups start selling. POINTLESS.
    With the current Raid loot rules, how is there any gear dropped on a purchased clear? All the true raiders clear it on Tuesday, and sell the clears later in the week. On sold clear there are too many people in the party that already have the clear for a chest to drop.
    (0)