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  1. #61
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    I'm rather curious as to what the "Mystic" would be about. And we are currently lacking jobs that wield clubs, whips, or quarterstaves, so those are potential routes in the next expansions.

    It's a shame they fused Archer and Bard though, instead of having Bard armed with music itself. Wasted opportunity.
    (3)

  2. #62
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    I don't like the idea of RDM tank because i fear the DRK drama all over again because i sure the tank RDM SE will indroduce is what Raubahn previewed in 3.2
    (0)

  3. #63
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    this chart if from 1.0 they won't used it
    (0)

  4. #64
    Player
    Dat_Jynx's Avatar
    Join Date
    Aug 2014
    Posts
    31
    Character
    Jynx Tatsuo
    World
    Malboro
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tracewood View Post
    Just a thought, but if Red Mage is indeed a tank, I wonder if they're going to take elements from Rune Fencers from previous games and just mold that into XIV specific Red Mage? We could give it the nickname "Rune Mage" haha.

    Rune Fencer in XI could utilize dark and light runes for offensive and defensive (and was able to self cure, regenerate HP and MP as well as casting defensive buffs) and Red Mage is technically a pretty fencer type job. Honestly I can see them making it work, and they'll be the second shield job aside from Paladin. If they manage to make parry a skill worth having on top of shield blocks, Red Mage would be a welcome tank...
    Rune Fencer kinda came off like an upgraded Red Mage in FFXI. I can see these two jobs merging to be a tank. Either that or give RUN dual swords and, like you said, up parry. Or one shorter sword to act as the shield. Give RDMs foil type swords.

    Samurai is life.
    (0)

  5. #65
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    I always saw Rune Fencer/Mystic Knight as BLM... But with sword. Basically, utelizing the elemental wheel but for physical damage. I can't really remember tooling with them much in the games they are in, but the fantasy Arabian aethestic would be welcome.


    The more I hear about Red Mage tank, the more excited I am for the prospect.
    (1)

  6. #66
    Player
    iLyrica-sama's Avatar
    Join Date
    Sep 2015
    Location
    Kugane
    Posts
    48
    Character
    Sil'verah Karlan
    World
    Balmung
    Main Class
    Machinist Lv 90
    I would really love to see Red Mage as one of the next jobs! My FC mates have also been pretty hopeful about potentially seeing Blue Mage and Chemist.
    (0)
    Servers: Several // Main Class: Reaper // Secondary Class: White Mage
    "All this trouble...for something so SMALL..."

  7. #67
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Chemist would be a sweet throw-back, but I wonder what their weapon would be. As I recall, we've seen everything from knives, guns, and claws, all three of which have been used by current jobs.

    Maybe the potions themselves could be weapons? Like mix up acids or other caustic chemicals to toss at enemies.
    (1)

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