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  1. #1
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kurogaea View Post
    Who's to say we wont keep our base stats for enmity and accuracy and just have the weapon stats for bonuses??
    You think they aren't going to consider the stat values players "should" have when designing raid content? I mentioned accuracy because it is a boring stat that we already have which functions this way.

    They aren't just going to add new stats without balancing encounters and player skills around them. If they add "tp conserve" stats, you're going to see abilities start having higher TP costs OR a lower TP regeneration with the assumption that players will acquire X amount of the new stat to compensate, while diminishing returns will prevent the "tp conserve" stat from being a useful addition, even if you stack it on all of your gear.

    Basically, with stats, you had a lot of them in old games because the complexity of the game was extremely limited in the CONTROL department. Diablo-esque games consisted of walking up to an enemy and slamming your attacks, while JRPGs were usually turn based and involved picking a spell or ability to match enemy weaknesses. The complexity was in the stats and elemental bonuses, because they couldn't make the fights complex otherwise given the tech limitations.

    Even looking at an mmo from 7 or 8 years ago (when tons of stats on gear was popular) the mechanics of the average fight were a joke compared to the bosses we get in FFXIV. They've moved the complexity of the game from passive mechanics (do you have enough fire resistance?) to active (are you picking up the hp damaging orbs while protecting healers from adds while avoiding boss aoe while doing enough damage to prevent a wipe when the boss transitions to the next stage).

    I'm much more interested in the types of tools I'll be given by a new ability, than by what minor "enhancement" is on my gear, especially when that enhancement is just one more thing that needs to be at "cap" to be effective.
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    Last edited by Gunspec; 01-05-2016 at 12:27 AM.