(super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
Recruitment code if you are starting out: FTB8JBQ5
How about this. Any gear that a lvl 50 can wear is job specific. No more pgl/mnk stuff. And allow our retainers to equip job stones
I actually have a few people in my FC who asked if they can stay as archer and not be a bard or stay as a lancer and not be a dragoon. I must say the game indeed does a poor job at explaining the job mechanic. I'm sure most people learn about the job system from the internet and not in game. Heck, they don't even tell you that you need to level another job to unlock the job crystal quest. Instead, you have to go online and look up wikis and stuff. This is not about "hand holding", this is about putting proper tutorial in the game.



I learned in-game. You finish your last class quest, a job quest pop up nearby, if you don't yet fulfill the requirements when you click on it then it tells you that you need X class at Y level to process.
People who get into a muddle are usual ones who just ignore quest icons. Since I do every quest, I never needed to google which quests unlock aether currents in Heavensward and things like that.



Heh. I confess, I had to look those up myself. In fact, I even looked up the job quests beforehand as well as the ones for the challenge log etc. I've never been a fan of questing in MMOs, since it always boils down to simple fetch/kill quests, usually with a good amount of walking involved. It's incredibly rare that you get more than one way to solve a quest or similar, so I tend to get bored by them.
Oh, really?
Must have missed that.

I remember ages ago the FC thought it would be fun to run CT as a full party of only classes. Just for the sake of a laugh and the bewilderment of the alliance. I say let them play as they like. If it was a tank or healer constantly making the party wipe than there would be a more pertinent issue, but there aren't too many DPS checks in the regular dungeons that someone running a class couldn't manage, especially teamed with an item-sync'd dps. Maybe they just really don't like the thought of having such a splendid feather in their headband and would rather idolize the old boxer. Or they're RP'ing.
Agreed. I would have never known about jobs if a friend hadn't told me you could evolve your class via soul crystal.

In a broader scheme, RPG is the sort of games that you do need to invest some time and resources, often outside of the game. Not everyone will do it, I understand, but consider this is an online game especially, where you will interact with people, I find it baffling people don't read some basic instructions, when your action will impact others. Again, it might be I'm from a different generation, but this kind of attitude, to me, is like walking into a wrong washroom and say "nobody told me", when the door clearly labeled otherwise.
In the grand scheme of things though, the amount of population that doesn't know about job quest is very tiny. You might have seen a few here and there lately due to the Christmas subscriptions of new players. In my four years of playing FFXIV, I never encountered a single player like that. So, is this a real issue? I personally don't think so.
Finally, yes @Leigaon... XI is not playable without the internet next to you![]()
Always found it amusing that people will play a game that requires Internet access yet won't use that same Internet access to do a simple surface level research on stuff. Especially in this day and age when information is so easy to find.
Anyways, I'm of the view that this game should be pushing Jobs as a mandatory thing. It can be done in the following ways:
1. Prevent players from being able to advance the MSQ at a certain point until they have a Job unlocked.
2. Adjust DF so that any content that's above level 30 (i.e. Brayflox and above) can only be queued for as a Job.
Don't get why SE even made it so you can still play as your base class post 30. I know Jobs were added on from 1.0 back where you only had 1-50 Classes, but with 2.0 they should've closed up the concept. Especially since they introduced SCH, a Healer Job with a DPS Base Class meaning you're forced to stay on the Job if you want to heal.
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