Results 1 to 10 of 20

Hybrid View

  1. #1
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    This is why we need numbers on our skills, Squeenix. Nobody has a clue what any of these things do or how they interact. Innovation doesn't specify anywhere that it's base only and not multiplicative. Inner Quiet doesn't give numbers at all. Neither does that CP restore one (it's useless outside of enabling emergency reclaims but it would still be nice to see the value per stack).
    (0)
    Last edited by Callback; 01-05-2016 at 01:07 AM.

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Callback View Post
    This is why we need numbers on our skills, Squeenix. Nobody has a clue what any of these things do or how they interact. Innovation doesn't specify anywhere that it's base only and not multiplicative. Inner Quiet doesn't give numbers at all. Neither does that CP restore one (it's useless outside of enabling emergency reclaims but it would still be nice to see the value per stack).
    While Innovation and Inner Quiet don't specifically state their exact boost, you can easily see it by looking at your control in the character menu when using them.

    Innovation: +50% base control
    Inner Quiet: +20% base control with each step (not including the "1" you get by using it)
    Byregot's Blessing: +20% additive boost to quality given for each step of IQ, not including "1"
    (0)

  3. #3
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Callback View Post
    This is why we need numbers on our skills, Squeenix. Nobody has a clue what any of these things do or how they interact. ....
    That's not at all true. People experimented and figured it all out, just like scientists do with real-world unknowns. Then some nice people incorporated what they and others had learned into a Crafting Simulator that is well-regarded for it's accuracy.

    Learn it and use it, and your crafting will blossom.
    (0)

  4. #4
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Silverbane View Post
    That's not at all true. People experimented and figured it all out, just like scientists do with real-world unknowns. Then some nice people incorporated what they and others had learned into a Crafting Simulator that is well-regarded for it's accuracy.

    Learn it and use it, and your crafting will blossom.
    "People will reverse engineer it from the results" or "People will datamine it" is not an excuse for hiding information from users. Also someone needs to add those numbers to the wikis because I never found them.

    Likewise detailed explanations for things like snagging and the hooksets. Does snagging help with fishing for coral or is that just a rumor? Is it really weak tug=precision, or is that just player superstition? Tons of skills in this game with no detailed explanation or values given. Same for stats. We have some really bizarre estimates for crit formula which I doubt is true to the actual game's calculations. Same for skill/spellspeeds, parry, damage calculations, accuracy, etc. We deserve hard numbers.
    (0)

  5. #5
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Callback View Post
    "People will reverse engineer it from the results" or "People will datamine it" is not an excuse for hiding information from users. ... We deserve hard numbers.
    No, you don't.

    First, no one promised you "hard numbers" when you bought the game, so there's no contractual obligation to provide them to you. Furthermore, most computer games not only don't give you the "hard numbers" but also alter those numbers when they see fit.

    Second, discovering how things work, and using those discoveries to figure out how to accomplish stuff, is part of the fun of the game for a lot of players. And those players have made their discoveries known, as a little time searching the web would have revealed to you.

    Last, real life is no different. There's no detailed manual. So get used to it.
    (1)