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  1. #1
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90

    Can someone explain weapon stats?

    Such as weapon damage/magic damage, auto-attack, delay, etc.

    I've looked this up but all I've found were old threads still speculating on what all this means.

    I'm particularly interested as to why, for a given ilvl, ranged weapons (BRD/MCH) are some 4-6 (can't recall atm) weapon damage lower than the other melee classes.
    (0)

  2. #2
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    Honestly, it's very self explanatory. Weapon attack is the attack value of the weapon and if it says magic damage then it effects spells rather than physical attacks. Auto-attack is damage that your auto-attack does and delay is the time between auto-attacks. Very basic.

    When it comes to BRD and MCH weapons being lower damage, that is slightly more involved. To put it simply, the devs believe that BRDs (there were no MCHs when this change was made) are able to output damage while being more mobile and offering more raid utility than other jobs made them a bit too good. As a trade off they lowered their weapon damage to balance them out.
    (1)

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Gokuhan View Post
    Honestly, it's very self explanatory. Weapon attack is the attack value of the weapon and if it says magic damage then it effects spells rather than physical attacks. Auto-attack is damage that your auto-attack does and delay is the time between auto-attacks. Very basic.

    When it comes to BRD and MCH weapons being lower damage, that is slightly more involved. To put it simply, the devs believe that BRDs (there were no MCHs when this change was made) are able to output damage while being more mobile and offering more raid utility than other jobs made them a bit too good. As a trade off they lowered their weapon damage to balance them out.
    Yeah, but it's funny how people still expected BRD to do a huge chunk of high damage with Paeon or Ballad up back then.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #4
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    I wouldn't mind a decent explanation on Skill Speed considering nearly every piece of equipment in a Dragoon's armory has a shit tone of skill speed.

    Is it's only purpose to speed up oGCD skills charge rate?

    More importantly what's the cut off for it's use. Like SkS points to charge time.

    If it doesn't help a DRG over all then there is really no point in SkS > Det/Crit on gear.
    (0)

  5. #5
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Ninster View Post
    Such as weapon damage/magic damage, auto-attack, delay, etc.

    I've looked this up but all I've found were old threads still speculating on what all this means.

    I'm particularly interested as to why, for a given ilvl, ranged weapons (BRD/MCH) are some 4-6 (can't recall atm) weapon damage lower than the other melee classes.
    Some reading, the reason there's not a lot of info is the main prominent people who figured this stuff out got banned from OF.
    https://dervyxiv.wordpress.com/
    http://forum.square-enix.com/ffxiv/t...A-DPS-Paradigm
    (1)
    Last edited by CookieMonsta; 01-03-2016 at 01:47 PM.

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Rule of thumb is Weapon Damage = x10 Main stat = 10x secondary stats. That said, it does vary by job and secondary stat. Dervy's blog above is a great tool for a few of the jobs and to give you a good idea of how it works. Just remember if you hold back on a weapon with 2 less WD because it has CRIT instead of Skill Speed, you are effectively losing out on the equivalent of 200 CRIT.
    (0)

  7. #7
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    So even though the secondary stats are still Crit>DET>SkS for DRG loosing weapon damage (and by extension STR) is actually Cheating me worse. Good to know. I'll still enjoy it when I have the gear to put Crit and Det bother over 600 with out using lesser items. (Still got my 190 Alex NM ring till I can .make a Crafted one)
    (0)

  8. 01-03-2016 02:55 PM

  9. #8
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kaiser-Ace View Post
    So even though the secondary stats are still Crit>DET>SkS for DRG loosing weapon damage (and by extension STR) is actually Cheating me worse.
    That's it exactly, weapon damage trumps all. As far as Skill Speed is concerned, it's main purpose has always been to lower the OCD, however it's usefulness has always been up in the air and it can cause people to easily run out of TP during long fights, so in a recent patch it was changed to also give a slight boost DoT damage.
    (0)

  10. #9
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kaiser-Ace View Post
    I wouldn't mind a decent explanation on Skill Speed considering nearly every piece of equipment in a Dragoon's armory has a shit tone of skill speed.

    Is it's only purpose to speed up oGCD skills charge rate?

    More importantly what's the cut off for it's use. Like SkS points to charge time.

    If it doesn't help a DRG over all then there is really no point in SkS > Det/Crit on gear.
    Actually, it boosts the speed of GCD skills, not off-GCD skills. It also increases the damage per tick of DoT skills like Phlebotomize. That all said, the effect isn't that noticeable unless you stack a LOT of it, but if you DO stack a ton of it then your defining limit on DPS is your TP regeneration, so there is essentially a soft cap on usefullness.

    In the end... it's nice, but it's really not as useful as crit or determination.
    (0)

  11. #10
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Urthdigger View Post
    ..but if you DO stack a ton of it then your defining limit on DPS is your TP regeneration, so there is essentially a soft cap on usefulness.
    Not only do you run into the TP issues. Skill speed 'should be' at a soft spot so it allows GCD/oCD synergy. It can throw off the timings. Such as having Life Surge up every 2nd(?) Full Thrust. I am not sure about DRG new rotations since mine is among 4 non-60s. But at 50 I remember if I had too much SkS (and I did) it would come back up near Chaos Thrust and would sit on CD for a while 5 to 6 GCDs till I got to FT again.

    Other examples would be WAR wants just enough to fit 9 GCDs within Berserk duration. On NIN if I have too much SkS I run into mistiming B4B and Duality later on in my rotation. Basically I delay B4B slightly and use it before an Aeolian Edge at some point and ~17s later 'supposedly' get to Duality another AE while B4B is still up. Too much skill speed and I will either have B4B fade before Duality CD is back up or reach AE before Duality is up (or both). NIN also runs into major mudra clipping MORE off the GCD issues with more SkS.
    (0)
    Last edited by Phoenicia; 01-04-2016 at 11:49 PM.

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