I liked 1.0 for everything other than monster sizes but they fixed that shortly after i stopped playing i think.


I liked 1.0 for everything other than monster sizes but they fixed that shortly after i stopped playing i think.

That not a fair argument. They purposefully locked it to the PS2 well past that consoles life time because it was made for the PS2 and "ported" to PC a year or two laiter. Everything "graphic" wise was limited by that. They only announced last summer they were finally shutting it down except for the PC. Right now the entire game can be overhauled and have its entire engine finally updated. The user base is no longer there and they are only making enough money off the legacy players to keep it in maintenance mode until they get bored and move on. Basically its an eternal PS2 title, great at its time but a complete fluke that it even succeeded at all.
Aside from the failed launch, they already showed enough common sense to not repeat XI's mistakes for a better long term lifespan. Otherwise players could not migrate from the PS2# to PS4, and eventually PS4 will reach its max. If the game is still running then, they may have a migration from Ps4 to Ps5. While PC users need to upgrade hardware. If anything a playable game is more important than a pretty one. They will likely HQ the fonts, skins and textures back up when the time is right.



In the discussions I've had with the AMD team they think that the graphics related issues in FFXIV are (mainly) due to the implementation of Nvidia optimised features rather than using either cross-platform versions of them or implementing both the AMD & Nvidia versions & having it switch between the two.
Unfortunately, the way the game engine works is that it doesn't allow the driver to manipulate the "raw data" in the same way as most games. If you force a particular type of anti aliasing in the driver, for example, the game still outputs the same poor AA so that the driver has nothing to work with. Basically it's poop in, poop out. The quality data just simply isn't there so it's not possible to force it to be displayed, sadly.
Even more annoying - if I disable the Nvidia optimised graphics option in HBAO it causes crashes!

They should do it like a free DLC for those who have he power to have upped graphics can download it, those using laptops and lower end PC can still play the LQ version without requiring the dlc. Many games on steam do HQ texture DLC are free addons.



Exactly, I think it was SkyRim that did that. They released without the HQ graphics but said it would come when ready, and it did. Ironically I never even played it. XD
It's something that SE should seriously give thought too, even if it's just for new contents & older stuff gets upgraded over time. I cannot believe that the original models & graphics are produced at low quality as in almost every field you produce a high quality original & scale it for release. The only problems would be with those PS2 imported models like the pugil (?) which is terrible to start with.
That really not true, it was developed simultaneously and planned to be released at same time even though they didn't come out at the same time it was pretty close. In Japan the PS2 version was released in May 2002 with the PC version being released that same year in November 2002. Now if talking about the NA release the PC version was the one that actually came out first with the PS2 version being released second.
FFXI Release:
PlayStation 2
JP May 16, 2002
NA March 23, 2004
Microsoft Windows
JP November 7, 2002
NA October 28, 2003
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