Well take a look at another MMO SE created, FFXI and you can see how they will treat XIV in the future of graphics, that game never got a visual update.Other long running MMOs improve their visuals, there's no reason FFXIV should be exempt because "They'll ask for it to happen again". Otherwise in 5 years the game's beauty will no longer be carried by its art style and start to look like ass. FFXIV doesn't have revolutionary gameplay, it does have exceptional art direction (with somewhat nice visuals) and music, and those are some key selling points in the reviews and first impressions I've seen.
And the reason people never suggest new people play FFXI is because of the dated everything that was never updated, while other MMOs that updated UI, visuals, and all that got upgrades over the years and are still suggested and incredibly popular to this day (WoW here, and MHFrontier in Japan). But FFXIV has a different director, and Yoshida's plan is 10+ years so hopefully he does what needs to be done.



Colorful gets it. PCs allow you downgrade the visual settings very easily, many games come with both HD graphics & standard. FFXIV is theoretically anything but taxing graphically, *however* the engine & way it is implemented means that it taxes hardware it shouldn't. I was going to give a car analogy but realised that most Americans don't drive manuals.
Right now the game has graphics proven to have been directly imported from previous PS3 FF games. Importing is usually far less optimised than building a model from scratch for a new system. Ironically, better quality tends to use less resources! Just look at Windows 10, it runs on PCs far less powerful than 8.0 required, heck, it even runs on phones that could barely load 8.1 (which had to be significantly cut down to run at all).
TLDR: A graphics update, done properly, will probably run better on your low to mid tier hardware than the current low quality does as it will be more optimised.


They really should do it make better graphics options (textures and such). In comparison, Bungie originally made Destiny for PS3 and XBOX 360 but created a totally new revamped graphics system for PS4 and XBONE to improve the graphics and playability and it really shows. Also texture size doesn't really do anything to frame rate it just increases memory usage which even cheap and integrated cards have 2+ GB.
PS3 limits the growth of this game not only the graphics btw you can make amazing ai battles due to the ps3 you cant have bigger maps draw distance and all cause of ps3, ps3 cannot use hq textures without lag. The size of maps and zones are limited and probably the new hw maps are that absolute max sized maps a ps3 could ever handle. the house item counts ps3 limitations too and far more things.
Sure this is an online game but your console needs to be able to do all this stuff.
To all the people who defends the ps3 compatibility and complains about not hard enough or not enough things to do your just being silly hypocrites cause your console cant do more things....
for ffxiv to survive it has to move forward or we will just jump ship to some of the amazing new looking mmos coming out like black desert.
and also sorry but there aren't many mmorpgs that actually play on ps3 anymore at all and why is that? reread above^^^
Actually, you could. All of that is usually scaleable to the user's pleasing, but SE is a Japanese developer and they're usually not up to speed on the PC configuration and the like. Honestly, why can't I make it so I can't see mobs from halfway across the map? My PC is more than capable. Would make hunting easier too.
PS3 could handle larger maps if they decided to make LoDs look like shit, but they're seemingly not willing to dedicate resources to have each platform look as great as it can, but we're going with that argument then PS4 and every low-mid end PC is holding back high end rigs. The only thing PS3 would be holding back is absurdly massive bosses (think Raviente) as LoD scaling would look awful on a monster, physics based gameplay, or user interface modifications that would give the other platforms an edge over the PS3. Still, those things are massive. I wonder, does the texture quality actually improve from PS3/PS4 to PC or is there just better texture filtering? If it's the latter it would explain the shitty texture quality.
on the subject I will repost this once again.
All PC users try this
https://sfx.thelazy.net/games/preset/4260/
edit McFX.cfg and change the line
from : #define USE_AMBIENTOCCLUSION 1
to: #define USE_AMBIENTOCCLUSION 0
save exit unless you actually like that menu transparency thing I've course.
then
http://www.guru3d.com/files-details/...-download.html
set it up something like
Could even go 128X but the higher you go the more fps you lose I have a stable 65 to 70 with these before it was like 110.
and then enjoy the improvement![]()
compare that to the console versions and there's a difference of night and day just on a shader mod...
But ps3 limitations also affect the ps4 cause I think ps3 could easily have shaders like that.
well, the bottom line is 4K resolution is PRACTICALLY MEANINGLESS without HD texture, and if we think LQ texture needs to be abolished, we need to make bigger noises. It's doesn't really need that much resource to fix if I am not mistaken, therefore it's just the priority needs to be raised.
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