
Originally Posted by
Fenral
FFXI-style continuity lockouts just don't work when you have as many questlines as XIV does, and a need to work between them.
Was FFXI really that strict on continuity? I seem to remember Chains of Promathia and Rise of the Zilart breaking it pretty badly;
At the end of Rise of the Zilart, Tu'Lia is temporarily reactivated, that resulted in the Crystal Line reactivating, which resulted in the 5th Mother Crystal being drawn back to Vana'diel along with Selh'teus, which was Chains of Promathia content. The entire sequence in Qufim Tower should occur after completing Rise of the Zilart, but most saw the resulting cutscene long before getting to the Shadow Lord, let alone starting Rise of the Zilart... My memory is going to be a bit off, but I remember seeing the start of Chains ~Lv25, while Zilart had to wait until I'd beaten the Shadow Lord at Lv40~50.
That was pretty much in exactly the way I'm talking about having continuity going forward... Had you done Zilart, you "get" what happened at the start of Chains, the events of Zilart aren't directly referenced at all. Ideally I'd hope XIV does that going forward, complete with something like The Last Verse, which was strict on its continuity requirements (required Zilart and Chains completed). An "epic" quest like that, to tie together two expansions (or raid content), I think would be perfectly fine. Let people do Eureka without requiring Crystal Tower, but then throw a quest at the end which requires both and ties up the loose ends. I think XI nailed it in that regard, it was a nice way to maintain continuity, without locking entire expansions down.