It's not often I get to put my background in Classical Religions to use, so I'm just going to leave some notes here for others to pore over, since everything started somewhere.
Final Fantasy, at least as far back as when FFIII really outlined a recurring mythology, has modeled it's "balance" after one of the oldest constructions known: the concept of Yin and Yang. Final Fantasy XIV has borrowed this superficially in its Astral and Umbral cycles, but with a twist: we seem keen on returning everything to light. This isn't anything revolutionary, it's even older than Christ.
Both have solid foundations going back thousands of years, and neither is really "superior" to the other in their own context (Zoroastrian "light" is quite temperate and non-dogmatic, a universal "good" that isn't quite "good" as you normally think of it). The problem is what happens when these two collide.
The Frashokereti is pretty intense. Evil is destroyed forever and the world returns to its state at creation, though individual identity is retained. However, in Taoist philosophy, good and evil are entirely perceptional, and intertwined as such that one cannot exist without the other. For one side to "win," if that were even possible, it would consequentially obliterate itself.
It could be shaken up so that Eldibus is really evil and trying to convince poor, mourning Uri that the dark needs to win for everyone to have a happy ending, but for now I think it's safe to assume Eldibus is in the Taoist camp, while we children of Hydaelyn think Light needs to win.
Really, we're still stuck on the question of what happens if either side wins, and the consequences of that victory. It could be all roses, a world where everything is good and we walk without shadow. The Ascians seem keen on returning us to oblivion, but that's probably not their goal for all of creation, since they're pretty attached to their own lives and Zodiark. I assume there's something they're after besides oblivion.
The third option is if either side "wins," the universe itself reverts to some primordial state without the boundaries that define us. This is most clearly defined in Final Fantasy III, where the Cloud of Darkness (and theoretical Cloud of Light) is the agent of that end. FFXIV's Cloud of Darkness seems to be different, but that kind of begs the question of why so much effort went into that callback to begin with...


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