Oh, I'm sorry. While you were camping the "HNM" Valk Emperor, I was on REAL HNMs like KB, Fafhogg, etc. Valk was not an HNM, nor was LL. Those changes happened after like 3-4 years, also. Before those changes, you HAD to camp the NM, and you were considered gimp if you didn't have those items on certain jobs. So yes, if you wanted to play a certain class and actually fight against real kings, you were FORCED to camp certain NMs. I was forced to camp the moldy earring for BLM.
The only reason some people prefer the world HNMs on ridiculous spawns at all was because of the rivalry. Linkshells would get together and you'd have entertaining drama, MPK, etc. That was the only thing that was entertaining to me about the whole thing. Fighting those monsters was not hard, just time consuming, and the claim came down to who in the zone had the best bot and best latency. That's not challenging at all. It gave you a reason to see and become involved with your server's endgame community. Very few people actually like the spawn mechanics. I liked going to HNMs, but it wasn't because of the HNM itself, it was because of the interactions there. If you offer an instanced version along with a world spawn on a stupidly long timer, the majority of people will do the instance because it is faster. When the majority of people do the instance, only the minority is left camping the spawn. Yeah... so far sitting there waiting for a spawn with absolutely no competition for a fight that you could have just gone into an instance to fight anyway.I stated already in this thread that comparable pieces of gear could drop from two different sources, each with a unique look, etc to at least set it apart from the other. Those who'd prefer instanced HNM battles, such as a hyper Ifrit type battle, would have that option. Those who'd prefer to chase down, camp and compete over world-spawn HNMs would have the option.
That's not a "False dichotomy," it's the reality of the situation and you can see this in XI when they finally started adding some of the HNM drops to KS90 and some of the ToAU stuff. I walked to KB's and Tiamat's area one day and they were both just sitting up. King Behemoth just sitting there and the only other person in the zone was an AFK'd Japanese guy who was likely asleep. Before the materials for crafting and the gear dropped from other areas that were more accessible, it would have been a cold day in Hell before King Behemoth was just chilling out and walking around the snow.
Abysmally low drop rates for "necessary" gear (Necessary as in the playerbase thinks you should have it), no thank you. Stuff like Dynamis Lord drops, I agree with. Regular endgame bosses, no. Nothing like getting a fire crystal from Tiamat after an hour of fighting!This way you, as the person doing the instanced HNM fight, and the person hunting the world-spawn HNM both have a difficult task to overcome to obtain the item. The item can have a lower drop rate, thus insuring that it remains a rare item, and not one that everyone and their uncle can obtain within a few days of it being implemented.
I notice a trend with you. You seem to make these false assumptions about what people find fun based on what they are arguing. I stated I liked HNMs. I would do it again, though never an all the time thing like I did in XI. However I also can see that there really is no happy medium in this situation, not because of my personal wants, but because of logic and the previous example of what happened to XI after HNMs after world spawns weren't the only source for a lot of those items anymore.I really don't know if some people here simply don't realize that there are other options to make both camps happy so neither one has to be excluded... or if they're deliberately ignoring that there are other options, simply because the idea of others enjoying content they don't like is unacceptable to them.
Look at WoW as another example if you think this is only exclusive to XI. When given a choice between 10 or 25 man raids (of the exact same raid), most players choose the 10 man raid over the 25 man. Why is this? Because it's easier to organize and it's just more convenient than having to shout for 24 other people instead of 9. The time vs. reward ratio is better for 10 mans than 25 mans, unless you're in a guild which is doing 25mans. Even a lot of guilds separate into two or three raids and do 10 mans instead of all going for the 25 mans instead.
Most people will gravitate towards that which is faster to accomplish.
They could add HNMs with equal gear as instanced counter-parts. I don't mind. Maybe then people will realize that 90% of the player base isn't going to be camping HNMs like they did in XI.If everyone's playing the same game, buying the same box and paying the same sub fee, then there's absolutely no reason for the non-instanced HNM camp to have to "go without", just as there's no reason for the instanced HNM camp to go without.
Separate but equal never works. If world HNMs have superior rewards, people will feel forced into camping like XI. If they rewards are equal to that of the instanced version, most people are going to do that instead. I enjoyed HNM camping due to the linkshell drama and people stealing HNMs if they went unclaimed. Purely from a spectator standpoint. I did not care much for the actual camping of HNMs, the rampant botting, waiting for 3 hours in the Tree, etc.There are people who do enjoy camping HNMs, successfully judging its spawn time, beating the competition to the claim and getting the drop. There is absolutely no good reason why those people can't have that kind of content if they enjoy it, simply because some people "don't like camping NMs". As long as there's an equal option available to both types of players, there should be no argument from either side.
Because it simply doesn't work in all situations. Ask your people who like camping HNMs what they liked about it. Then ask them what they didn't like. I guarantee botting and "stupid spawn timers" will be in the second list. You seem to be under the impression that people liked it for reasons opposite of why they actually liked it. If that was the case, world HNMs would have remained the popular choice instead of going to an instance to get the same item. Hardcore HNM campers who love every aspect of it and think it was perfect the way it was are the very vocal minority. That's wasted development time on aspects that will only be utilized by a small percent of the player base.Instead of thinking in binary terms of "one or the other" so only one camp is happy, how about more people start thinking in terms of how things can be done to include "one and the other" so both camps are happy?
I don't know one person who genuinely enjoyed camping HNMs for the actual camping. I do know people, like myself, who enjoyed it for the hilarious moments and the, "OH CRAP" factor when you saw someone training spiders to you, or the mob went unclaimed for just a second and you saw the other linkshell ported to jail when KB was at 10%, or when people speedhacked Tiamat to the zone line and the GM is completely oblivious to what the shell is doing. All of these were the funny moments that made camping HNMs worthwhile to me, and nearly everyone I know who enjoyed HNMs. We didn't care for sitting around for 3 hours before seeing a single sign of a monster.To be clear, since there are a lot of people in this thread thinking solely in terms of "Nope. I don't like it, so it shouldn't be in the game"... I didn't enjoy camping those HNMs for long hours either. In 7+ years of playing, I rarely ever even tried. Why? Because it was boring and I just never found it to be appealing to me. However, I knew plenty of people who loved doing that and genuinely enjoyed it.
I don't feel my personal likes or dislikes should be a mandate either.
I still think it would be a good idea to have them in as an option. Why? Because there are people who did enjoy camping the rare spawns, competing for the claim, the chance of getting the drop, etc. And, unlike many others around here (and in the MMO genre in general), I don't believe that my personal likes or dislikes should be a mandate for what content others do or don't get to enjoy.
It's not that. It's that I have a hard time believing people genuinely enjoyed the -camping- aspect of HNM camping.Maybe I was just brought up in a different time, or with different values instilled in me. Maybe I just think differently, but I just cannot relate to something so selfish and self-centered as believing that others shouldn't have access to content they'd enjoy simply because I don't like it.
Now, say HNMs make a come-back but they spawn exactly 21 hours after they were killed last time, no stupid 3 hours window for them to possibly spawn at 30 minute intervals. I would be completely find with that. OP was asking more along the lines of how it worked in XI, which I'm completely opposed to. The spawn time is when most of the linkshell interactions happened anyway. If everyone knew that the HNM was spawning at exactly 3:00 pm, that would be a lot better than, "Oh, maybe 3:00, or 3:30, or 4:00, or 4:30..." etc.
However even this still begins to push people to bot.


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