The Only reason Ifirt was soo hard to be honest is because no BR now with that said saying server 1st on Ifirt is like being the first to get lvl 99 in abyssea in 1 day , anyways back to ifirt being easy
ARC would have owned this fight before the nerf but we live in a world where no more shoot arrows from a far.
All those players that have posted have said things that are very true and some missed the point .
When i started Doing Kings and Sky etc etc not only thrived on the competition and not only that you had tight bonds with your LS mates and not this hop shell to shell to benefit one self .
Content geared towards solid 8 ppl static group is garbage and we need better content to be made for large scale , Yes i know there will be later in V2.0 but i dont want it to be instance i want to freedom not be restricted by instance circle etc etc
the system were you cant invite 2nd party to fight with you is pretty dumb and should be changed whats the point if anyone can attack your monster .
One last thing why o why did they make monster auto drop items to members /random < Can I have it?>
hires.jpg


Give me anything, but never again nm with absurd pop conditions. And everyone know the biggest difficulty with fafnir was having the most performant bot
well in my OP i never said keep claim system . cuz if you really want to get to the grit of this game i can be in a pt with my mule go hit buffalo with my main and die and if another ls attacks it right after i die they can kill it and i get all the loot so in any way they will be flaws in every system
All im saying Linkshells are pointless in this type of system where we are playing Final Fantasy Tactic's Quest XIV
All i really want is to build Competition among the FFXIV community Bring life to the game . I dont know about you guys but i feel like there is no life to my server . And all there is other LS causing drama e.g. I can kill something faster then you can blah blah
Last edited by Amage; 10-20-2011 at 06:09 AM.
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There is competition, Get server first of boss kills, what else do you want ?well in my OP i never said keep claim system . cuz if you really want to get to the grit of this game i can be in a pt with my mule go hit buffalo with my main and die and if another ls attacks it right after i die they can kill it and i get all the loot so in any way they will be flaws in every system
All im saying Linkshells are pointless in this type of system where we are playing Final Fantasy Tactic's Quest XIV
All i really want is to build Competition among the FFXIV community Bring life to the game . I dont know about you guys but i feel like there is no life to my server . And all there is other LS causing drama e.g. I can kill something faster then you can blah blah


World spawns, no thanks.
Camping Fafnir for 3 hours a day was not fun. Basically turned FFXI into a botters game where if you didn't bot then you got very little claims.


The game has instanced content on a low timer as well as open world NMs on a low timer. If it wants to remain balanced to both parties, hardcore and casual alike, then it would behoove yoshida to add in content that could not be spammed every 15 minutes. As long as there are options for both sides then everything will be AOK.
If stuff is on a 24hour window like XI HNMs it won't be A-OK. The gear would have to be comparable to that of the 15 minute NMs. If it's stronger, then there is no point in having the 15 minute NMs. If it's the same strength as the gear from 15 minute NMs, nobody will do it.The game has instanced content on a low timer as well as open world NMs on a low timer. If it wants to remain balanced to both parties, hardcore and casual alike, then it would behoove yoshida to add in content that could not be spammed every 15 minutes. As long as there are options for both sides then everything will be AOK.
People are missing that larger picture.


No, you're painting a very limited "larger picture" and are thus arguing a false dichotomy.If stuff is on a 24hour window like XI HNMs it won't be A-OK. The gear would have to be comparable to that of the 15 minute NMs. If it's stronger, then there is no point in having the 15 minute NMs. If it's the same strength as the gear from 15 minute NMs, nobody will do it.
People are missing that larger picture.
Remember how it was handled in FFXI with rare/ex items? They put rare/ex versions of items (Emperor Hairpin, etc) on the world mobs and placed the non rare/ex versions as possible rewards in BCNMs. Both had the same stats. Both required effort to obtain, both did not have a 100% chance of dropping. No one was "forced" to camp NMs to get one.
I stated already in this thread that comparable pieces of gear could drop from two different sources, each with a unique look, etc to at least set it apart from the other. Those who'd prefer instanced HNM battles, such as a hyper Ifrit type battle, would have that option. Those who'd prefer to chase down, camp and compete over world-spawn HNMs would have the option.
This way you, as the person doing the instanced HNM fight, and the person hunting the world-spawn HNM both have a difficult task to overcome to obtain the item. The item can have a lower drop rate, thus insuring that it remains a rare item, and not one that everyone and their uncle can obtain within a few days of it being implemented.
I really don't know if some people here simply don't realize that there are other options to make both camps happy so neither one has to be excluded... or if they're deliberately ignoring that there are other options, simply because the idea of others enjoying content they don't like is unacceptable to them.
If everyone's playing the same game, buying the same box and paying the same sub fee, then there's absolutely no reason for the non-instanced HNM camp to have to "go without", just as there's no reason for the instanced HNM camp to go without.
There are people who do enjoy camping HNMs, successfully judging its spawn time, beating the competition to the claim and getting the drop. There is absolutely no good reason why those people can't have that kind of content if they enjoy it, simply because some people "don't like camping NMs". As long as there's an equal option available to both types of players, there should be no argument from either side.
Instead of thinking in binary terms of "one or the other" so only one camp is happy, how about more people start thinking in terms of how things can be done to include "one and the other" so both camps are happy?
To be clear, since there are a lot of people in this thread thinking solely in terms of "Nope. I don't like it, so it shouldn't be in the game"... I didn't enjoy camping those HNMs for long hours either. In 7+ years of playing, I rarely ever even tried. Why? Because it was boring and I just never found it to be appealing to me. However, I knew plenty of people who loved doing that and genuinely enjoyed it.
I still think it would be a good idea to have them in as an option. Why? Because there are people who did enjoy camping the rare spawns, competing for the claim, the chance of getting the drop, etc. And, unlike many others around here (and in the MMO genre in general), I don't believe that my personal likes or dislikes should be a mandate for what content others do or don't get to enjoy.
Maybe I was just brought up in a different time, or with different values instilled in me. Maybe I just think differently, but I just cannot relate to something so selfish and self-centered as believing that others shouldn't have access to content they'd enjoy simply because I don't like it.
Last edited by Preypacer; 10-23-2011 at 10:57 PM.
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