Quote Originally Posted by MPNZ View Post
Hey, wouldn't it be easier to just make the Blue mage the job and have the Red Mage as the class, so that all of the job quests would involve learning a new enemy skill or something?
I personally want Blue Mage to be a Mage-Based tank, with the capstone ability essentially mimicking whatever hits them (Though not the actual damage). Get hit with Ahkmourne? Sling it back. Get hit with Hypercondensed Plasma? Sling it back.

Get hit with Tapasaya? SLING IT BACK!

Red Mage is just in a strange boat. They're the jack of all trades in a game where specialization is what matters. Keeping that flavor is going to be difficult while still making it something you'd want to bring.

Personally I could see it being a Magic based Melee DPS class. It'd probably have the standard 'two combo chains', but to differentiate it, you have an interchangeable 'Fourth' combo that highlights the variety a Red Mage is supposed to bring, with separate cooldowns so you can't just mash the one with highest potency.
One Fourth Combo might stab and heal the party for a fraction of the damage.
Another would be a ranged lightning attack.
One might enhance the attack speed of nearby allies.
Etc etc.