There's no raid situation, including AS2, where you'd want to spend a long period of time AoEing on a non-mage. DRG has better oGCD AoE potential than MNK. 200pot/20sec with Gierskogul and 250/120sec with Dragonfire Dive. Compared to 220pot/30sec with Elixir Field.
Howling Fist ring a bell?
Completely forgot that exists, actually. With that, MNK edges ahead by 1.1 pot/sec/enemy.
Last edited by Tilgung; 01-01-2016 at 12:02 PM.
Can confirm, NIN AOE makes me want to kill myselfMNK's sutainable AoE is far greater than DRG's because of Purification and Elixir Field, though DRG's AoE over short periods of burst is greater. I don't know what on earth makes you think NIN's AoE is better. NIN's AoE is very poor and has been ever since they adjusted poisons to no longer affect their magical damage.
This!
I seen many people get replaced in their static because all they had one that one job. Now, you get people who tell them to level multiple jobs to be safe, but I took this advice myself, and it does not work for everyone.
Before Heavensward, I ended up leveling BRD, NIN, and DRG as far as DPS goes because I needed to "fit in". Unfortunately, playing as DRG in most groups, I wasn't performing well because that's the job I DIDN'T want to play.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
Kassatsu crits on each tick with Doton.MNK's sutainable AoE is far greater than DRG's because of Purification and Elixir Field, though DRG's AoE over short periods of burst is greater. I don't know what on earth makes you think NIN's AoE is better. NIN's AoE is very poor and has been ever since they adjusted poisons to no longer affect their magical damage.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
All three classes are pretty well balanced. A MNK will typically do the highest personal DPS in most fights, and they still bring Dragon Kick which was super useful in Final Coil (though not so necessary currently). A NIN will bring Trick Attack for periodic +10% party damage, and possibly a +10% buff to the tanks if there somehow isn't a WAR in the group dropping their version (but there always is). A DRG will buff any BRD or MCH in the party perpetually with their piercing debuff from Disembowel and periodically buff crit with Litany.
In the end what you need are good players who know their class. With a strong party you're pretty much set so long as you aren't fielding mass redundancy.
Besides the fact that you should almost never be using arm of the destroyer for aoe as it takes too many enemies to be both damage and tp efficient, you have to remember when you list monk potencies that monks have 3 damage buffs going on at all times, as well as traited internal release for extra crit chance. At gl3 with fist of fire and twin snakes up, you haves 188 potency cleave every 6 seconds, a 319 potency aoe every 30 seconds(instant and stronger than Doton without relying on mob positioning) and a 246 potency aoe every 60 seconds. And all that's without mentioning that a monk could aoe more than twice as long as a ninja. I'm not sure how anyone could think it's even a fair comparison.
Last edited by TheMax1087; 01-01-2016 at 02:28 PM. Reason: Autocorrect sucks
nin brings : trick attack (10% boost) and is used every min , and time for burst phases , Goad (TP regen) , and good dmg.
drg brings : BL (crit for every1!) , and piercing debuff for your Brd/MCH
Mnk: brings better mantra , and int debuff (covered with Drk)
since the meta is drk+war , monk isnt that usefull , if drk gets replaced with pld , and u need the int debuff...
the only job i think isnt replaceable is War that -10% dmg done is awesome, plus War brings lots of DMG as OT + Slashing debuff (for the other tank , ninja and himself) , now if Drk could keep his own -10%....but is a proc on parry and has CD...
Last edited by Warlyx; 01-01-2016 at 11:11 PM.
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