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  1. #1
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80

    Please remove caps on everything.

    SP cap ( aka surplus)No real reason other than making a longer leveling curve.
    Stats cap.Badly designed.
    Gathering/crafting cap(fatigue)It doesnt even show.
    Accessory cap (wth)Who came up with this idea ? tanaka i hope.
    Leve quest cap.I understand there should be a limit to daily quests, but there really have to be a better system than this. is WAY to random.


    I understand some of this limits for the players, but i think this have been taken way to far.
    You dont limit players, you let them experiment and after that, you balance it.
    Putin caps on every single aspect of the game is just lazy way to develop a game.
    I understand the leadership have been changed and such , so i wish to please consider removing this absurd type of limits , that honestly hinders game play.Or at the very least, expand the cap even further , so we have more room to move on, right now is plain absurd, we have barely any freedom.

    This is coming from a fan not a hater , before i get branded as one.
    I just dont think this type of mechanics is healthy for the game.
    (0)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zkieve View Post
    SP cap ( aka surplus)No real reason other than making a longer leveling curve.
    Stats cap.Badly designed.
    Gathering/crafting cap(fatigue)It doesnt even show.
    Accessory cap (wth)Who came up with this idea ? tanaka i hope.
    Leve quest cap.I understand there should be a limit to daily quests, but there really have to be a better system than this. is WAY to random.


    I understand some of this limits for the players, but i think this have been taken way to far.
    You dont limit players, you let them experiment and after that, you balance it.
    Putin caps on every single aspect of the game is just lazy way to develop a game.
    I understand the leadership have been changed and such , so i wish to please consider removing this absurd type of limits , that honestly hinders game play.Or at the very least, expand the cap even further , so we have more room to move on, right now is plain absurd, we have barely any freedom.

    This is coming from a fan not a hater , before i get branded as one.
    I just dont think this type of mechanics is healthy for the game.
    It's only temporary, there still needs to be content added for those levels, and they are working on adding content up to 50 at the moment.
    (0)

  3. #3
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Kallera View Post
    It's only temporary, there still needs to be content added for those levels, and they are working on adding content up to 50 at the moment.
    I think i didnt mention max level being 50 cap atm as one of my worries.
    Sorry if i didnt explain myself well but that is not what im referring to.
    (0)

  4. #4
    Quote Originally Posted by Zkieve View Post

    SP cap ( aka surplus)No real reason other than making a longer leveling curve. The idea behind this is so that people who can't play everyday are able to stay on par with people who are getting extra xp. So kind of like a "rested xp" system. When you're not fatigued... you're "rested" when you are... your xp is diminished so that other people stay relatively close.... I actually think this needs to be a harsher punishment on surplus and then the ability to significantly diminish it by doing something else... i.e: encourage horizontal ranking...

    Stats cap.Badly designed. I don't understand this... this just seems terribly flawed...to be able balance this would be nearly impossible..... what is a FIX for this is to cap the latent stat abilities.. then allow you to break that cap by adding items... and then obviously have stats play a bigger role than they currently do....

    Gathering/crafting cap(fatigue)It doesnt even show. you must not gather much... thats all I have to say.... Gathering fatigue will force you to stop unless you want to waste your time....

    Accessory cap (wth)Who came up with this idea ? tanaka i hope. I don't agree with this, but they gave us a lot of accessory spots, and must not of thought we should of had equipment in all of them at once.... I think they just need the slots to do different things.... Earrings: ele defense, Rings: Stats+, Bracers: HP/MP, Earrings: ACC/Eva?

    Leve quest cap.I understand there should be a limit to daily quests, but there really have to be a better system than this. is WAY to random. Right... an infinite source of money/sp.... would be nice...
    So to sum it all up: Be super powerful and hit 50 in a week. Roger that!!!!
    (0)

  5. #5
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Maverick_Hawkeye View Post
    So to sum it all up: Be super powerful and hit 50 in a week. Roger that!!!!
    Again missing the point.
    So your okay with developers instead of balancing things , putting caps into game play mechanics to take the easy way out ?
    OK.
    It has nothing to do with hitting 50 in a week. hell i almost have 2 jobs in 50 , i think that is not what im referring to.
    If anything i think right now you can hit 50 to fast as it is.

    Why everyone someone complains do i have to get this type of smart ass comments ?.
    The game is badly designed around hard caps in every single aspect.
    Hopefully the new dev team changes this mentality .
    But i know were i stand on the subject.

    All you posted are just excuses, there is no real reasons to not have found alternatives. Like i said , really bad way to develop a game..Hopefully i am loud enough so they reconsider.
    (0)
    Last edited by Zkieve; 03-12-2011 at 07:53 AM.

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    50
    Even if it is only temporary, they should remove it now. As it stands, the fatigue system drains the fun out of the game. As soon as I see I hit surplus, I am instantly reminded of how redundant this flaw is.

    I understand they don't want everyone to have all classes maxed by the time the game is finally fit for playing. But to be honest, the game is almost unplayable because of all the caps we have. I know the game was designed for players to be able to accomplish goals in a short amount of time. But right now, you don't have that option. You do a few things that don't take too long, and the game tells you to come back in another day and a half. Once you hit surplus, you can come back in another week. Players with more time to invest shouldn't be hindered because they want the game to bemore casual. Instead of making there a limit, the players who invest more work should get more reward. If they want casual players to feel like they make progress, there are ways to do that without making it impossible to be anything other than a casual player.

    To be perfectly honest, I play this game less and less. I keep trying to push myself to get a job or two capped so I can enjoy the game when it is actually functional. But it isn't worth the frustration.

    Please remove the limit caps.
    (0)

  7. #7
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    until 5° threshold of fatigue you always have 10% less rp, not so much...you exp so much to reach the maximum limit ? .-.
    (0)

  8. #8
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by yukikaze_yanagi View Post
    until 5° threshold of fatigue you always have 10% less rp, not so much...you exp so much to reach the maximum limit ? .-.
    I always ignore surplus . is not game breaking . But its a cap into your gameplay none the less.And as such , i dont welcome it.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    307
    Don't punish hardcore players, reward casual ones. Use a rested exp bonus system, not a crappy "surplus" fatigue system that punishes people who like the game enough to actually play it alot. A system which, by the way is implemented in such a way as that when you first encounter it you think you've earned some sort of awesome exp bonus by the way it is worded. "Your Hand-to-Hand skill bonus increases", when I first saw that I was like "sweet i just got some kind of cool exp bonus". I kept grinding for like an hour before some ls member told me, no that is in fact BAD.

    WTF SE are you trying to trick your playerbase or what? If you aren't going to remove the system at least word the PENALTY message in such a way so that we know that the "bonus" is in fact a penalty.
    (0)

  10. #10
    Hitting surplus on my classes has never stopped me from continuing to rank up.... that is your choice to stop...

    and Zkieve- way to throw a temper tantrum.... I'm glad you have an opinion and you're aware of it...
    (0)

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