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  1. #11
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Warr
    - Defiance effect changed all damage is increased 25% and tp cost increased 100%
    - unchained remove tp cost penalty
    - inner beast hit 600 potency no damage mitigation anymore
    - steel cyclone hit 350 potency no enmity generation anymore
    - bb will do 350 potency no enmity bonus anymore
    - cross class skills changed from gladiator to lancer.
    (0)

  2. #12
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Warrior
    Fell Cleave changed to a 60 second CD.
    Infuriate only adds 2 stacks.
    Butcher's Block changed to 260 potency, with potency based on current HP.
    Raw Intuition increases block rate to 100%. WAR still can't equip shields.

    Paladin
    Royal Authority only accessible after a parry.
    Clemency changed to 400 potency and has a MP cost of "all".
    Shield Swipe changed to a 70 second CD and potency lowered to 20. Enmity bonus removed.
    Hallowed Ground now has a 1HP floor and blocks healing magic for its duration. CD increased to 25 minutes.

    Dark Knight
    Souleater potency lowered to 300.
    Dark Arts MP cost increased to 3536.
    Syphon Strike MP recovery lowered to 404MP.
    Salted Earth now deals zero damage, only has a 20 potency enmity generation "tick" per pulse. CD increased to 90 seconds.
    Reprisal now applies Pacification to bring DRK in line with PLD's Shield Swipe.
    (0)
    Last edited by fm_fenrir; 01-01-2016 at 02:17 PM.

  3. #13
    Player
    Bashum's Avatar
    Join Date
    Sep 2014
    Location
    Alberta, Canada
    Posts
    106
    Character
    Bashum Gudd
    World
    Gilgamesh
    Main Class
    Warrior Lv 66
    "players hit by Warrior fell cleave in PVP under the effect of Berserk will now be automatically logged out of the game, and have all of their items deleted."

    "Gaining 5 stacks of abandon/wrath will instantly cause whatever mob is currently being fought to become immune to damage for 30 seconds"
    (0)
    Last edited by Bashum; 01-01-2016 at 03:04 PM.

  4. #14
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Thats right everyone. Go straight for WAR.
    (0)

  5. #15
    Player
    Heliantheae's Avatar
    Join Date
    Nov 2015
    Posts
    1,187
    Character
    Ekhi Ysengrim
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    In order to help with inventory space, Warriors and Botanists now share the same main hand. White Mages can now equip Axes and the Strength bonus has been replaced Mind.

    There are no longer Swords, Greatswords, and Daggers; it is just blades now. And Ninjas can equip any two at the same time. And the Strength bonus has been replaced with Dexterity. Black Mages can now equip daggers. An Intellegence bonus has been added to daggers as well as Spell Speed or Piety.

    Shield Oath, Defiance, and Grit are now always on. Sword Oath, Deliverance, and Darkside have been removed.

    There's a new Fury mechanic; everytime the tank has aggro and loses it the enemies damage dealt increases 20% and damage received decreases 5%. If it happens five times, the enemy goes Berserk and starts attacking sporadically.
    (0)

  6. #16
    Player
    Bashum's Avatar
    Join Date
    Sep 2014
    Location
    Alberta, Canada
    Posts
    106
    Character
    Bashum Gudd
    World
    Gilgamesh
    Main Class
    Warrior Lv 66
    "pacification now permanently sets appearance to default lalafel female if not esuna'd off within 4 seconds"
    (2)

  7. #17
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    make warrior like a drg in dps a healer like a whm give them holy and a tone more mp too based off str and make warriors be able to solo queue 1 man army all dutys.

    make drk have 0 hp and perma living dead sort of like pvp zombie builds in other mmos.

    make pld basically move like a turtle and do no dps and give zero threat that the other people in the duty decide to just go on without the slug tank and blame the pld for not keeping up and tanking but hey its not the PLDS fault lol.
    (0)

  8. #18
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Twilite View Post
    Thats right everyone. Go straight for WAR.
    To be completely fair, anything done to nerf Warriors in any way would pretty much piss all of them off, so they're the easiest target for this game.
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  9. #19
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jpec07 View Post
    To be completely fair, anything done to nerf Warriors in any way would pretty much piss all of them off, so they're the easiest target for this game.
    Should've heard PLD's in 2.1~2.55, anything threatening their #1 MT spot and they went off their nut.
    (1)

  10. #20
    Player
    mcspamm's Avatar
    Join Date
    Apr 2015
    Posts
    99
    Character
    Sophi Wynne
    World
    Malboro
    Main Class
    Marauder Lv 70
    Disclaimer: I'm a Warrior main.

    WAR
    * Vengeance, Raw Intuition, and Berserk no longer generate Wrath/Abandon stacks
    * Inner Beast and Fell Cleave now share a 30s cooldown, as do Steel Cyclone and Decimate
    * Raw Intuition, instead of automatically parrying all attacks from the front, now grants you +10% chance to parry for every 100 Parry stat you have, to a maximum of 100% chance to parry for the duration at 1000 Parry
    * Raw Intuition: Attacks from the flank or rear will now hit for double damage, rather than become critical hits
    * Equilibrium: Can only be executed while Infuriated/Uncontrollable. All Wrath/Abandon is lost when used.
    * Switching to Deliverance stance from Defiance will remove all self-activated defensive buffs, including Inner Beast
    * Switching to Defiance stance from Deliverance will remove all self-activated offensive buffs (Berserk, Internal Release)
    * Holmgang can now be used from any distance, and will continue to lock you in place for 6s, but HP not dropping below 1 and the pull/lock on the enemy will only take effect while within 6 yalms of the target

    PLD
    * Cover only soaks the damage if you are facing the source of the damage while standing in between that enemy and your Cover target
    * Parrying the next attack can now pre-empt your Sheltron proc
    * The damage reduction on Rampart now scales based on the block strength of your equipped shield, from 10% (lowest) up to a maximum of 20% for high block strength shields (e.g. 550+ block damage)
    * The increased block rate on Bulwark now scales based on the block rate of your equipped shield, from 20% (lowest) up to a maximum of 60% for high block rate shields (e.g. 320+ block rate)
    * Shield Bash now requires a block immediately before it in order to use, similar to Shield Swipe (remains on the GCD with the same TP cost)
    * Hallowed Ground now makes the Paladin immune to most non-magical attacks for 10s (cooldown remains the same)

    DRK
    * Using Dark Arts now interrupts your combo
    * Darkside now has a 3 second interruptible cast time to activate
    * Living Dead: Walking Dead effect only lasts the remainder of the Living Dead timer (e.g. if Living Dead has 3s left when Walking Dead activates, then you have 3s of immunity to heal the DRK's full HP)
    * Reprisal now requires a dodge to activate, rather than a parry
    * Dark Arts now only lasts for 5s, and if the effect expires, your MP drops to 0
    (0)
    Last edited by mcspamm; 01-02-2016 at 05:36 PM. Reason: Updates to RI and Equilibrium

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