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  1. #11
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    Join Date
    Sep 2015
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    Limsa Lominsa
    Posts
    442
    Quote Originally Posted by Solarra View Post
    I agree with you 100%
    I think the notable difference in the performance of JP groups compared to EU/NA at endgame reflects this. NA and to a lesser extent, EU culture promotes individuality and competition.
    This

    Quote Originally Posted by Kolaina View Post
    killing the mobs faster also helps the tank get hit less. trust me, i wish the dps would just finish off those low hp mobs in big pulls so i have less strain when healing the tank. no amount of slow is helping me keep that tank up. what are you doing with feint anyways? hit every mob, then cycle through the mobs again with feint making sure it doesnt fall off while your dps partner pushes numbers making up for the ones youre lacking? thats not team play, thats dumping your load on another

    and this is a good example of why i am not fond of the NA community.

    First of the rude assumption, then the rude commenting.



    to reply that is deffinately not how i play, I do >heavy thrust >slow each mob > attack the mob the tank is focusing on.
    If the dps is only dpsing I think ythey are soloing, just trying to get high dps numbers. I also hate the mentality of mechanic skipping, it's confusing, and people try to do it on all bosses, even ones where you can't.

    to me damage is damage faint deals a good base dmg. and a decent slow, coupled that with shadow flare, tank has an easier time tanking and healer doesn't need to cure as often allowing them to add dmg into the mix.

    I think any person who only uses 10% of skills, isn't a good player as their not playing a job to the fullest extent.

    I also hate the assumptuion of big pulls. The final straw of of me leaving the NA community was my hatalia run as a healer.

    I was a lvl 23/24 healer it was leveling roulette the tank was ima assume level 60 i never checked but ihey was in high end gear. I told the party I was there for exp.

    the tank said nothing, and pulled pretty much everything at the start, i couldn't keep up with heals and our arn got aggro by a bomb. the tank dies and forget who else. I said what the heck you doing, and the tank said "this is what i normally do" i tried to be nice and say "you coulda asked, this is df you don't know who you get" The arn pretty much said" stop bitchin strt grinding" i said i didn't realise trying to communicate was called bitchin" the other dps did the good ole tried and tested WoW remark of "omg qqmoar". They pulled and i pretty much was spamming the <leave> button.


    This is the dungeon report that lead to me asking about the housing resale question.

    anyway ya, to sum it up, it takes more then high numbers to be a good player, using team promoted skills like slow, stun. blind sleep etc does help, simply killing faster can make doing a role hard like a fresh tank vs higher geared/level dps, can't tell u how often i lost hate in the starter dungeons simply cuz i didn't get a chance to get hate on mobs before a dps attacks and throttles, much worst is when dps are not attacking the same mob.


    heck ppl complain about mob marking in alot of cases eoither if you do or don't which is confusing.
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    Last edited by Azazua_azura; 01-02-2016 at 01:12 AM.