Quote Originally Posted by OmegaStrongtan View Post
FF14s difficulty spike is ridiculous.
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We need a middle ground! And motivate players to improve so they can beat said middle ground difficulty instances.
While you're right as to why people are bad. SE can't really back track and up-tune that content sadly. The best we can hope for is in upcoming dungeons and through the leveling experience in 4.0, SE raises the line up a bit. Up enough that 4 average players can clear, a "good" player can carry and make up for a below average one, but an average party can't carry a below average player. Then you know the line is set "just right".

Actually The Vault was a good instance. I wish more were that "difficulty".