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  1. #21
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    I think this is a poor idea. I'm not talking about whether or not there is a personal parser in the game, or even a optional group parser, I'm talking about the leaderboards, rankings and rewards. This is a cooperative game, not a competitive game. If you start injecting more competition into the game, people will cease cooperating, and start playing the blame game when their numbers are somehow held back by others.

    The last thing we need in FFXIV is anything that makes the game itself a competitive environment. In my opinion (and experience) team members who compete with each other, do not cooperate effectively. Because doing so harms their personal ability to compete against the very same people they should cooperate with.
    (12)

  2. #22
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Kosmos992k View Post
    I think this is a poor idea. I'm not talking about whether or not there is a personal parser in the game, or even a optional group parser, I'm talking about the leaderboards, rankings and rewards. This is a cooperative game, not a competitive game. If you start injecting more competition into the game, people will cease cooperating, and start playing the blame game when their numbers are somehow held back by others.

    The last thing we need in FFXIV is anything that makes the game itself a competitive environment. In my opinion (and experience) team members who compete with each other, do not cooperate effectively. Because doing so harms their personal ability to compete against the very same people they should cooperate with.
    The same thing could be said with a non-competitive environment because there is no purpose for competition, no standard of game play is held and co-operation isn't even a necessity at this point.

    Most fights are a tank n spank with whoever wants to use their optimal rotation to heal/tank/DPS whilst carrying their team members who don't.

    Co-operation between members to achieve something more than the standard is far more worthwhile than co-operation than to just clear the benchmark in my opinion.
    (3)
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
    FFXIV Housing Club - Sharing and inspiring housing designs Come find us at https://ffxivhousingclub.wordpress.com/ & http://ffxivhousingclub.tumblr.com/

  3. #23
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MihaelB View Post
    The same thing could be said with a non-competitive environment because there is no purpose for competition, no standard of game play is held and co-operation isn't even a necessity at this point.

    Most fights are a tank n spank with whoever wants to use their optimal rotation to heal/tank/DPS whilst carrying their team members who don't.

    Co-operation between members to achieve something more than the standard is far more worthwhile than co-operation than to just clear the benchmark in my opinion.
    I believe that your perception of the need for cooperation is skewed by the current situation where all content, except the end-game savage raid and EX content, is overgeared by players who therefore no longer need to work together. Competition between team members hurts cooperation and this is a game based on cooperative play.
    (6)
    Last edited by Kosmos992k; 01-01-2016 at 11:42 AM.

  4. #24
    Player
    Jinxie's Avatar
    Join Date
    Oct 2014
    Posts
    116
    Character
    Wreath Moonpath
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I hope we never get meters. Or if we do it is only for your own personal character's performance. I dont want to deal with the e-peen strokers telling me, or anyone else in the party how to do their jobs because their meter says something.

    Meter-readers tend to use it purely for numbers, but also tend to not take into account all actions of the fight. I played wow, I raided, and I can tell you a lot of my non-raiding friends used meters, and would yell at 'scrubs' who had low numbers and one day I had enough and called them out over Ventrillo about it.

    "That 'scrub' you're calling out was dead for 5 minutes of the 8 minute encounter, because you were so busy looking at the damn meter you weren't doing your fecking job as a healer. Get good yourself before you go trashing on others and if I ever hear you talk about meters again you're out of the group."

    ....he never brought up meters where I could hear him again.
    (12)

  5. #25
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    What really should be improved upon is how status effects are read to the player and said player reading them. I'm tired of seeing people ignoring crippling effects like Vulnerability Up, Disease, Frozen, Doom, etc..
    (1)

  6. #26
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I don't think people understand what OP is saying. It would be a personal score that no one else can see. How does that let people harass you? No one would know your score unless you told them.

    If it took your numbers and compared it to the average numbers for that dungeon, then you'd know how you were doing compared to the mean of everyone's numbers.

    It would be a report card that only you get. Should schools stop giving report cards to kids because the kids might be offended to see they failed math because they were just pretending they know how to math? Someone is scared their illusion of pretending how to play will be shattered? I hate it when people pretend to play and I have to hold their hand. I don't dare say anything to them but then I come on these forums and see those same people complain about everyone else like they aren't the problem it bugs me.

    If I say that everyone is bad but me like are you going to take my word for it? You should challenge me to do my best. I would appreciate it. Maybe if people knew when they weren't doing their best they'd stop pretending and work toward playing better and being more considerate to others.

    It's not like a report card is going to demand you be in the top 1%. It's going to help you be at the average... The average being like a C-. Being a C- player is within the possibility range for just about anyone.
    (2)
    Last edited by Cherie; 01-01-2016 at 04:21 AM.

  7. #27
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    Quote Originally Posted by Kosmos992k View Post
    I think this is a poor idea. I'm not talking about whether or not there is a personal parser in the game, or even a optional group parser, I'm talking about the leaderboards, rankings and rewards. This is a cooperative game, not a competitive game. If you start injecting more competition into the game, people will cease cooperating, and start playing the blame game when their numbers are somehow held back by others.

    The last thing we need in FFXIV is anything that makes the game itself a competitive environment. In my opinion (and experience) team members who compete with each other, do not cooperate effectively. Because doing so harms their personal ability to compete against the very same people they should cooperate with.
    This pretty much,

    you guys don't seem to know what other people saying. This idea is no different then every other meter topics, and no offence meters DO NOT HELP being a skilled player means YOU WORK AS A TEAM. i NEVER see people debufing a set of mobs ita rare to see lancers use their slow skill. which does help. its rare to see ppl actually work together, instead you see dps e-peen contests and people witch hunting who they carried. High numbers =/= skill.
    (3)
    Last edited by Azazua_azura; 01-01-2016 at 06:21 AM.

  8. #28
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,130
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jinxie View Post
    I hope we never get meters. Or if we do it is only for your own personal character's performance. I dont want to deal with the e-peen strokers telling me, or anyone else in the party how to do their jobs because their meter says something.
    Self meters won't be a good idea either, since they can choose to ignore those and remain hidden of what their performance is. I can see their use only for theorycrafting and people who set up guide for getting decent DPS rotations out.

    But even right now there are more than enough detailed guides for each glass on the said boards, here and elsewhere, that provide a good base to you to work with.
    And yet still, there are players who can't even get the basics of their class done.

    Medica on the slightest damage?
    Flare with 80% mana left, Fire 1 spam in a group with 4+ monsters on the tank?
    Archers/Bards who are ignorant about their songs and spam heavy shot on a macro?

    I've seen them all.
    And that reflects on their numbers. Which we may be able to find out once SE puts a meter in. Or not.
    After all, it is just information - It is up to the individual who interprets those numbers and put them to use.

    In the end I got a question for you : If you are confident with your DPS and you have indeed the numbers to back it up, what will be the problem for you?
    (1)
    Last edited by Arrius; 01-01-2016 at 07:35 AM.

  9. #29
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Azazua_azura View Post
    its rare to see ppl actually work together, instead you see dps e-peen contests and people witch hunting who they carried. High numbers =/= skill.
    While you do have a valid point in numbers =/= skill. I'm not pointing at you in person or anyone here either, but still, every time I see someone opposing performance indicators (Mainly meters, but also rankings? Come on!), I read an underlying: "I'm bad at the game, and I refuse to improve myself even if it's obvious to others that they can point out that I'm bad".

    I am not exactly a supporter of parsers. Nor am I a nay-sayer of parses. Yes I do parse, but I forget to turn it on most of the days unless it's a raid day. And when I do, I only look at my personal numbers and where do I fall among the others. Or in the case of raids, I look at where our raid DPS is. Rarely would I look at others' numbers in specific unless it's "eye-catching" (i.e. 1600+ single target bard or sub 350 dragoon) and even then rarely would I point that out unless it's someone I know and run often with... Usually for advice I could benefit from. The good bard will probably know he's good, so I don't need to compliment him. And the 350 DRG is probably AFK and not reading the chat log anyways. So why bother?

    I agree with you, mentoring and community networking would be GREAT! Specially when Square-enix succeeded in this before. Remember in FFXI where mentoring was awesome? Also remember parties in Valkurm Dunes and Yuhtunga Jungle actually taking the time to help you learn (not gonna use "teach you") how to play your job? Yes, VD was NOTORIOUS for its "noobs". But that never stopped us from going through it and learning job basics in there. But the problem isn't SE.. It is the consumer (player in this case). Don't get me wrong, I've had my share of nice players that didn't mind showing me the right steps (even though I'd like to consider myself a decent player that spends time reading the tooltips, experimenting and then checking guides. Heck! The striking dummy probably has my name on it because of how many hours I spend beating on it with every job I have).

    But the real problem is not that people aren't willing to help. It is that EVERY TIME someone actually helps, they get shut out, called elitists for it. Just like how I posted on the other thread in these forums, every time I try to "mentor", and I like to think of myself as a nice person who tries to be VERY nice and subtle at giving advice, I get shut out. I once told a BLM it is better to use Fire 1 instead of Fire 2 when fighting 2 targets because you end up casting 2 more Fires, spending more time in AF3, having higher chances of getting procs and resulting in more overall encounter DPS. His reply? "You're not my real dad! You don't tell me how to live my life!" and to "Stuff myself". Another case I told a tank to move back right after the AoE marker disappears and the mob/boss is locked in animation so that the mobs don't spin around, I got told that he needs to dodge AoEs (as if I asked him to get hit) and that I seemed to have no idea how to tank... Which is hilarious considering beating every encounter in 2.xx before overgearing or it getting nerfed. My reaction? "Lol!" and let it slide. Then I come to the forums and see these very same people complaining on the forums why everyone is such an elitist jerk.

    Warning: This post will probably get a wee bit technical.... Also kinda ranty lol.

    You see, the thing is, a bad tank is obvious, he loses aggro and/or dies to busters. A bad healer is also obvious, he lets people die after extended time of no healing even though they were low health, or the opposite, spamming his biggest heal causing an over 80% over healing. And the in between that can't really stance switch to help with DPS and would just stand there throwing a heal every once in a while.

    But DPS? It's harder to see who's under performing. Why? A good tank and healer will probably do their job! If not, the other DPS will carry him. The only way to have an obvious DPS problem is to have BOTH DPS (or all 4 in 8 mans) to underperform and you see that you're not cutting DPS checks or things take years to die.

    Another thing, when a DPS fails... it is only the DPS failing, when a tank dies? Things get messy. When a healer dies.... RIP everyone. Heck, when DPS fails, and boss gets angry, healer runs out of MP from a fight that never ended, then tank dies... Said "failing DPS" can get away by pointing at the healer or tank and say "You died!" or "You took too much damage the healer ran out of MP because of it!" ad nauseam. You see, in a team game where EVEN the DPS have a role to fulfill, we need indicators of who's not fulfilling their role! This game has no means of telling us how HALF the party is doing other than "how fast do things die!"

    Do not get me wrong, yes, numbers are NOT the only indicative that you are good. Doing 2k DPS for 10 seconds and then face planting the whole rest of the 10 minute fight is not being good. But then again, this very same DPS will drop as the encounter goes on. Since 20,000 damage (in case you missed it: 2000 Damage per second x 10 seconds = 20,000 damage total) over 10 minutes is only 33.3 DPS. Now what do you think of a guy doing 33 DPS over an encounter?

    While only numerical values on their own don't mean jack, together with other information is an indicative of a player's skill... or lack of, anyways.

    Yes, people don't use debuffs "anymore", true. but there are valid underlying reasons that aren't DPS related: Let's take your lancer example.

    1- The skill costs 80TP. When every class runs into TP issues based on encounter, why add an unnecessary strain on your TP?
    2- The status effects have diminishing returns. If the slow lasts 15s, the next one will last only 7. The next one will last 3s. So if you apply and reapply, you would have spent 24% of your total TP just to slow ONE enemy for 25s.
    3- Slow only affects auto-attacks and some spell casts, the first is considered "fluff" damage. In most cases (even A4S), fluff damage is handled with fairy heals and regen effects. Along with the tank's natural passive mitigation (PLD shield and/or Parry) or HPS (bloodbath/Souleater/Inner beast/Storm Path). Also the tank-damaging "busters" and AoE moves are on a static CDs unaffected by slow effects.
    4- Most bosses (anything that is worth slowing really) are immune to the slow effect.
    5- There are other jobs that are actually better than DRG/LNC at applying the same effect..... On EVERYTHING, indefinitely without diminishing returns. A.k.a. Shadowflare from the ACN based jobs. You talk about teamwork? Let the job that does something better than you do it.
    6- While at it, why not? The skill interrupts combos (DPS loss!), the skill does low damage (DPS loss!!), and running out of TP means you just stand there and look pretty... or ugly, depends on taste really. (*gasp* DPS loss!!). On a job whose main (and only) role is DPS? That's B. A. D. (Specially when DRG had 0 support until Battle Litany came into play).

    The VERY same applies to PLD's stun. Except PLD's stun-lock lasts only 10s, costs 36% of your TP instead and costs you WAY more in terms of aggro/DPS from the dropped GCDs and lack of TP 1 whole minute earlier than normal. Not to mention, PLD also happens to be the tank already with the lowest DPS and aggro. But the funny thing is, every other melee (DPS and tanks), 2 of the SMN pets and MCH can stun with a free oGCD ability that is on a relatively short CD (20-ish seconds). So why have the PLD stun if the WAR, DRK, MNK, DRG, NIN, MCH, Ifrit-Egi, and Titan-Egi (but no one should care about Titan egi) can do the same thing for free? And with that many options, what are the odds of NOT having one of those? THIS is also sign of "teamwork" and "good play". Similar to why have a scholar silence with Selene (and her delay) when the BRD, MCH and ninja are MUCH better at silencing with must less animation delay?

    But I agree, as a PLD, it is VERY good play to drop your halone combo (or perhaps stop for 1 GCD after a combo) to stun a very dangerous AoE move if no one else can do it. Remember Chimera for a relic reborn?

    Again, just because you have an ability, doesn't mean you gotta use it. Just because Summoner can Physic doesn't mean SMN should drop ruins to cast it while SCH is applying DoTs and Shadowflare. The SCH should instead Adlo the tank and then apply DoTs and SF then heal. if MORE healing is required, it doesn't fall down to the SMN dropping ruins, but to the SCH not applying DoTs and do his primary role of healing instead. Again, team play.

    However, in the same SCH and SMN example above: tank dies (probably because the SCH forgot he's not the SMN or the tank being bad and not using a CD while not having Grit up and in STR gear), mobs run to the scholar, THEN summoner should drop everything and raise tank and maybe use Eye for an Eye on the SCH (since SCH can't E4E himself) while scholar heals himself so they don't die while the tank gets back up and picks the mob again...... Good team play!

    So we go back to what each class does, DPS should do most DPS they can, tanks should generate most aggro they can (usually generating most DPS in the process) and healers should keep everyone alive and DPSing when they don't need to heal helps. And what better than numeric values to show how well each is doing? DPS has to do more damage, in this game, damage is calculated by numbers. Even if it weren't, you will start to say "stuff dies faster", But time is measured by numbers too! But instead of higher number is better in case of DPS, lower number is better in case of kill time.

    The problem isn't really the meters, the problem is people stroking e-peens over their personal DPS over team DPS. For example: A double ninja team with 1 ninja using Sneak Attack instead during the Trick Attack of the other ninja to boost his personal DPS over Trick Attacking at the end or after the other Ninja to prolong the vulnerability debuff and increasing EVERYONE's DPS. But that's not the problem of the meters, that's the problem of the community egoes.

    If you think DPS meters are bad, you are wrongly blaming the tools. This is very similar to blaming guns (not the gunner) and cars (not drunk drivers) for killing people.

    I agree with you, numbers =/= skill. Numbers aren't everything. And "optimal" DPS on a striking dummy is not valid for all fights. Doing 1800 as a BLM in Ravana is viable, especially if you destroy Ravana during the damage up phase and you skip the damage down buff phases (this probably means you're with a party of MAD DPS skills). Also doing 2000+ in A2S as SMN is "good" (some do 2.5k+). But expecting a ninja to do the same DPS as SMN in there is foolishness. Doing 1800 in A4S with current gear is probably not possible. Heck 1350 in there is probably DANG GOOD. I think all the DPS meter naySayers assume that everyone expects them to pull the 1600 dummy parse from them in Titan Ex or Bismarck Ex, fights that are known for their bad down times, when most of the yay-sayers want is an indicative to their performance against most others in the same fight. (Which is what the OP is basically suggesting).

    Again, we have far more problems with bad players than not doing passable DPS. We have tanks that forget they are there to tank and pretend to be DPS by dropping Grit/Defiance, refuse to attack the proper kill target order, and then die to the first final sting in the level 35 dungeon Temple of Qarn and then rage quitting on the group. We also have the opposite end of this spectrum that think by flashing, casting stoneskin and surviving damage is all they need to do as tanks. The difference is one is trying too hard to be something he's not.. And the other is trying too hard to be something he should be, but is doing it wrong.

    Then we also have that BLM that did a 2500 opener and died after right before he cast his first Blizzard 3 because he was too infatuated with his DPS rather than dodge the attack that killed him or at least use the proper tools the BLM has (Manaward and wall) and then blaming the tank and/or healers for not saving his bum because he can do 2500 DPS for a whole 25 seconds. Then we have the DPS that does sub-600 (which I cannot fathom how they can pull it off without literally going AFK and/or dying) and then tell you they're good just because they survived the encounter and the encounter died (while you did all the work).

    In both above examples, the first cases are "probably" encouraged by caring about DPS meters too much, the second however are encourage by NOT caring about the DPS meter at all. By why are we talking ONLY about the extremes? When there is a whole spectrum of in between?

    Also, "elitist" and "bad players" have become relative terms. Because there is no "set standard" to performance in this game, almost anyone performing below the average of the people someone knows is considered bad, and anyone playing "better" pointing out your "relative under-performance" is considered an elitist jerk. But let's face it, if I keep a circle of top tier players, I will see that 1400 as a DPS average (which the DPS-headed WAR in my static can do) and see anything below 1200 as "bad". When realistically, only optimized played and geared warriors can reach said numbers.

    However, if the game had a ranking system per encounter/dungeon where it shows average numbers (at least data-center wide to accommodate for lag and play times?), we can have a more clear-cut line of where the mean is and where to expect people to be. As I said earlier, it is unrealistic to expect a ninja to do 2500 AoE DPS when AoE DPS is not its aly. This is SPECIALLY good when it's something only YOU can see after said encounter or dungeon is cleared. So even if I parse others to see something the game doesn't intend me to see (like their DPS), knowing the average DPS of a specific class in an encounter will help reduce the prejudice against the player. Since it will be obvious that a certain class can't perform as well as others in said encounters. Again, the SMN example in A2S against every other job really. However, this is not going to help against the class prejudice if a specific class underperforms because of certain mechanics sadly.. *cough*PLD in savage*cough*. But hey! It's a step forward in the right direction.

    Also regardless of meters, elitists aren't rampant just because of DPS meters. It really is not hard to see if the other player is underperforming when you see a
    • BLM never popping Enochian (or even worse, never casting fire spells!!!!?... Yeah, I had that.. A level 52 BLM even!) Not to mention my favorite, BLMs that cast Freeze and ONLY Freeze in AoE.
    • It's not hard to see when a MNK not paying attention to ANY positionals... Or even worse, spamming ONLY Bootshine!
    • It is also not hard to not miss the VERY cool and obvious (and no need to mention LOUD sound effect that accompanies the) animation of Blood of the Dragons and a DRG is NOT using it.
    • As a healer, it is not hard to see that even though the tank is taking 0 damage the first half of a big pack pull, then he starts getting DESTROYED because he ran out of CDs and you run out of MP heal bombing him while 90% of the pack is still alive! A case where the tank or healer end up blamed (as mentioned earlier in this post).
    • As a tank, you can see when you're not doing aggro combos and still see the DPS miles behind you on aggro. Yes, there are aggro dumps and reducing moves, but come on, those have CDs and don't last forever.

    Elitists are only "obvious" and obnoxious because the other end of the spectrum is also very "rampant". I speak from experience as someone who does 2 expert roulette runs almost per day, I end up with at least 1 bad DPS each run. I can't speak much for tanks since both runs I run with my pocket tank <3. But I have also seen a good share of terrible healers. I just happen to not point out and just carry them. Specially on Phoenicia (since as a SMN or BLM I can get away with doing over 2k AoE DPS and just think of it as a 2 ninja run lol). But when I'm on my ninja... I feed terrible when I end up with a 350 DPS dragoon.

    "Mentoring", and other "social" and network" solutions, are not perfect since not everyone wants to be mentored and not everyone mentoring is good. So what if I get someone that never wanted to be mentored, or was mentored wrong, yet plays like a disabled frog that pressed keys with 1 finger and had a total of 1 and a half brain cell functioning? And when I tell them nicely that option A is better than B in their rotation, I end up called an elitist? Then that very same person coming to the forums ranting a wall of text as big as this one about me being the "elitist" and he never improves because of the like-minded community members support him? Yes, I just suck it up and move on. Which is what we do now.

    However, set a SOLID CLEAR-CUT LINE of where the average play should be, and it will be clear to THAT person that they are not doing as well as they think they are. When a dungeon clear time is 10 minutes longer than average while no one had to take a bathroom or any other emergency breaks? We have a problem. When a SMN or BLM doing over 700 DPS less than the average in an AoE encounter? We have a problem. When the tank has 3 deaths more than the average tank death in an encounter? We have problem! Not only that, but this problem CAN be pointed out! And no one passing the blame, wrongly, to others! And NO ONE in the room can ignore the big elephant in it.

    Yes, there will be negatives, after all, the blame will probably still be there. But let us not ignore the positives. At least, the proper person/people will be blamed. Not the healer for running out of MP after a 20 minute fight (or the laughable 5 DPS party blaming the solo tank for his low DPS when they failed to meet the DPS check. When all the tank did was compensate for the longer encounter by turtling harder than they normally should).

    Another positive is we will know if the failing is due mechanics fails, or a #gitgud case!

    Quote Originally Posted by Arrius View Post
    After all, it is just information - It is up to the individual who interprets those numbers and put them to use.

    In the end I got a question for you : If you are confident with your DPS and you have indeed the numbers to back it up, what will be the problem for you?
    It is not about it just being information. The main elephant in the room is people "getting away" and calling any advice to them as the advisor being an elitist and then never improving because they're doing "just fine" because they cleared story mode x or y content. But when there is a clear-cut line of average performance, which by the way will also be low since a lot of players are also bad, no one can just be "ignorant" when they know they can't even stand or float in the swimming pool they're jumping in.

    TL;DR: Bad players have no excuse to be bad. People should STOP being insecure about being bad. They should accept criticism. In the end, this is only a game, if you're not serious enough to perform your best, why get serious about someone pointing you out for being bad at it? DPS meters may not be the best solution, but a solution nonetheless.
    (0)
    Last edited by Phoenicia; 01-01-2016 at 09:06 AM.

  10. #30
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Check out DC Universe. They have a similar feature built in-game. And it ended up making people compete with each other. Even a solo fulltime healer almost get thrown into the mix of the group when players are looking to burn through content with ease.
    (1)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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