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  1. #1
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,173
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Implement more hard DPS checks in dungeons.
    The gauntlet in Amdapor Keep HM after the second boss was a good example - You got this short time to kill the the trash waves before the walls finish you off.

    SE is using far too much soft DPS checks these days.
    (1)

  2. #2
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    Quote Originally Posted by Arrius View Post
    Implement more hard DPS checks in dungeons.
    The gauntlet in Amdapor Keep HM after the second boss was a good example - You got this short time to kill the the trash waves before the walls finish you off.

    SE is using far too much soft DPS checks these days.
    this. I loved that fight it not hard but not easy.

    Quote Originally Posted by Delmontyb View Post
    Oh I love this!!! Bravo sir!
    that stuff don't work in mmo though, your idea is already in dcuo and on the ps3 people took it and pretty play'ed solo in a group to top charts. Your idea has also been proposed in 20 other threads, what you are asking is for a meter and leader board. Those in reality do nothing to help teach players, most of that data comes from gear vs content.

    I would like to see the NA community have less focus on individual players on who is or isn't being "carried" and more group focus. How can you use your skill to aid the group, instead of how can i use my skills to increase my damage.
    (2)
    Last edited by Azazua_azura; 12-31-2015 at 11:28 PM.