A friend shared this with me a while back, so I thought I'd post it here.
Here's the Google Doc I originally saw the information, and here's a link to the other infographics.
With this in mind, it means that FFXIV has a total of 750 inventory slots. WoW has less than 500, GW2 and Rift have less than 600, and Wildstar has less than 200.
That being said, I have not played those other MMOs, and I'm not sure how their drops function. The problem with our current system is, in my opinion, not the amount of inventory space we have. It's the way our inventory is used. We have an in-depth crafting system that often requires us to create two or three items so that we can create an item that we need to create the item we want. We're building up tiers.
So, for example, so the item you want to make only requires three materials. Well, the secondary materials you need to create those three each require three other materials. Unfortunately, the tertiary materials you need to create those three materials are three each.
That's 13 slots needed to create just one Primary Material (with three Secondary Materials required, and each Secondary Material needing three Tertiary Materials). Multiply that by three and then require a slot for the item you want, and you'd need at least 40 slots to create a single desired item. And that's just assuming that each material is going by 3 items -- some go by two, others four, and others five.
Of course, you could always just discard/purchase the items as required, but once you hit endgame crafting, not all of those items are easy to come by. And certain basic materials always remain necessary no matter what level you are, so you'll always want them on hand.
EDIT: Sorry, the image text is far too small to see, so the link will need to be followed.


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