It is..but it won't. Plenty of people quit and left for good when they saw how 3.0 was rehash of 2.0 with the tomes, and low and behold..we are getting tomes again in 3.2 lol. They don't really listen to the players...



It is..but it won't. Plenty of people quit and left for good when they saw how 3.0 was rehash of 2.0 with the tomes, and low and behold..we are getting tomes again in 3.2 lol. They don't really listen to the players...
The purpose of tomes was to supplement raid drops and nothing else. But I suppose they had fixed that problem by dropping pages. But sure, (I'm assuming you're suggesting) we can remove tomes and just have raid gear at max lvl.


Tons of content has 1 healer healing and one dpsing the entire time. Tons of content has 1 tank tanking, and one dpsing the entire time. I don't see your point except for very tight "we need 2 super good tanks" or "we need 2 super good healers" content. And they will ease dps checks so that having a Bard doesn't mean you fail. So a RDM would be the same.What would a RDM queue as? Healer? Who would want a RDM healer over a WHM, SCH, or AST, when those three are designed to be better healers? Tank? Similar question with PLD, DRK, WAR. DPS? Lol?
Summoner first, Scholar second...but mainly crafter.


the trouble with the relic is tie to the raid, the trouble is to gate all the challenge behind raid, if they had added another type of endgame to 4-24 player it will be easier to ask people to do a endgame challenge for finish it.
me my main concern about ff14 is the fact that the game don't offer any option into endgame, it's raid or raid.
How can they make something challenging and not require a dedicated practice group to do it. I don't know what standards you have, but if something can be cleared in the first day it was released, then it's not challenging.the trouble with the relic is tie to the raid, the trouble is to gate all the challenge behind raid, if they had added another type of endgame to 4-24 player it will be easier to ask people to do a endgame challenge for finish it.
me my main concern about ff14 is the fact that the game don't offer any option into endgame, it's raid or raid.


you can have dedicate group of different size you know?
i'm not against dedicate group, i'm against only 1 format for the endgame challenge.... more option is better. you have guild with a lot of people and can't really do a raid at 24 challenge since it don't exist. same you have guild of smaller size that can't really gather 8 people for do content. irl is like this.... but that don't means they don't want to do challenging content, simply they can't have them friend at the same time together. do that means they must abandon them friend?
what i'm saying is they need to add content for dedicate group of 4-8-24 player! more option it's always welcome!
What you end up getting is 4-man raid, 8-man raid, 24-man raid. How is this any different than raid? If they made Void Ark (etc.) as hard as 2nd coil (at launch, not the trash that it is nerfed to now) then no one could do it because you'll have a hard time practicing with the same 24 people. Might as well skip the obvious misstep and just have 8 man raids that are challenging. Anything that can be pugged and cleared the first day is not challenging so there's no other way they could provide "challenging" content in the format you want.you can have dedicate group of different size you know?
i'm not against dedicate group, i'm against only 1 format for the endgame challenge.... more option is better. you have guild with a lot of people and can't really do a raid at 24 challenge since it don't exist. same you have guild of smaller size that can't really gather 8 people for do content. irl is like this.... but that don't means they don't want to do challenging content, simply they can't have them friend at the same time together. do that means they must abandon them friend?
what i'm saying is they need to add content for dedicate group of 4-8-24 player! more option it's always welcome!
This is exactly why I never will get another relic weapon cause to me they are totally pointless when by the time you get your hands on one they are more then likely gonna be obsolete. So really what's the point in investing alot of time and money on something that is go as be so obsolete. Anyway that's just my thoughts.

I agree with you 100% OP. I just hope this gets the attention of the community team.
I wish people would stop going to the extreme opposite end when someone mentions horizontal gear progression/different builds.
- I've played loads of mmos with horizontal gear, I never had to carry more than 5 sets or anything over 2. And the second set was used for 2-3 dungeons and pvp. There's always a happy medium.
- If someone doesn't want to play with you because you don't have a cookie cutter build, don't play with them. Once people with that mindset start limiting themselves and noticing it's taking longer and longer for their parties to fill, they'll come around.
This game needs variety, the gear here, which is usually the main reward with mmos, is horribly boring. Yes he said they'll add materia slots in tome gear, but 2 slots? No overmeld? Secondary stats only? Not good at all. With Aion for example, you can take your gear enchant it (Making it +1, +2 etc), add manastones (materia), combine the weapon with another, add a Godstone (bonus effects), add an Idian (more bonus stats) and condition it (activate bonus stats). Now we don't have to have all of that but 2 materia slots on end game gear with boring stats, that's not good enough.
Before someone starts screaming because I used Aion as an example. Just like the games mentioned in the OP, they didn't die from having horizontal gear and variety. And depending on how you look at success most of them did better than FFXIV. FFXIV doesn't have millions of active subscriptions, just accounts, which is saying something.
Last edited by Terribad; 12-31-2015 at 03:22 PM.
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