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  1. #91
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    ITT: more thinly-veiled "I wish this was FFXI-2" salt

    never seen that before. fresh and new, just like 3.15 content.
    (0)

  2. #92
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Azazua, not sure why you're unbelieving, or why this video pains you in some way that you simply reject it's validity.
    It's an unfinished cutscene, dug up by someone not involved with the development team. Of course there will be inconsistencies. But that was certainly something that felt like it was from 1.0.
    You continue to claim you've played a lot of 1.0, but somehow don't remember much of it.
    (4)

    http://king.canadane.com

  3. #93
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Not every Primal was claimed to be evil, but more as a threat. We have Ramuh and Shiva, which are not hostile primals, but still continue posing a threat because they eat aether.
    Other than that, they're all eikons. They're not real, they're only the images of what their followers believe them to be.

    Quote Originally Posted by Canadane View Post
    Azazua, not sure why you're unbelieving, or why this video pains you in some way that you simply reject it's validity.
    It's an unfinished cutscene, dug up by someone not involved with the development team. Of course there will be inconsistencies. But that was certainly something that felt like it was from 1.0.
    You continue to claim you've played a lot of 1.0, but somehow don't remember much of it.
    Not to mention a clip of that cutscene was in one of FFXIV 1.0's trailers, it was definitely in 1.0.
    (1)

  4. #94
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Xanikk999 View Post
    What do you mean? There isn't a single craft that doesn't required materials made by other professions. With leatherworking many recipes require weaving. Many weaving recipes also require leatherworking still contrary to what you are saying. Maybe you could elaborate?
    Probably a reference to the FFXI crafting system. You not only required the right ingredients, but you would also require levels in another craft to successfully make the item. Having no, or reduced, levels in a particular craft exponentially raised the chance of it breaking and making you lose every material used in the synthesis.

    While all this 1.0 nostalgia is great, let's not forget how much of a buggy, slow game it was. Lands were only sparsely populated with enemies, despite their size and copy-paste. The interface was a hodgepodge which needed server confirmation for literally everything, making it slow to use. Physical levels were as baffling as they were superfluous.

    There are a lot of things that 2.0 did away with which needed to stay, however. Limitations on teleporting meant people would actually go out into the wilderness to get from place to place. Elemental weakness and resistance meant that there was actually a purpose to having them in the game (seriously, no one cares about elements in 2.0, like ever), and led to some more tactical combat at times. Having genuinely tough monsters in the field, gave it a sense of danger and meant players would band together to fight them.

    This game gained a lot when it transitioned to 2.0, but it also lost a bit. It's a shame they threw out the baby with the bath water though, and ditched Final Fantasy staple elements in favour of muddying the waters with flavours of other 'successful' MMO's. Never were these elements so keenly missed on my part than recently, when it was revealed we'd be seeing the same update pattern for the next ten years.

    Still, the fatigue system sucked. I think most sane, rational thinking people will at least agree on that much, and I don't lament its passing.
    (1)

  5. #95
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xanikk999 View Post
    What do you mean? There isn't a single craft that doesn't required materials made by other professions. With leatherworking many recipes require weaving. Many weaving recipes also require leatherworking still contrary to what you are saying. Maybe you could elaborate?
    Maybe that it was faster to level up leatherworker together with your weaverer than to find the needed leatherworker mats for your weaverer in a market ward with no search system.
    (1)

  6. #96
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,294
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I'm not sure why so many people are dismissing this scene as 'fan made', when in actual fact it's been long known to have been dummied out in 1.0's files and never used (for reasons already mentioned). I'd seen screenshots taken from it nearly two years ago, and there was even partial quest dialogue from the Path of the Twelve quest that it was planned to be a part of (it should be noted this scene was not meant for an actual Titan battle, but a main scenario quest where the player just bares witness to the summoning and then has to deal with the beastmen who summoned it, like the first summoning of Ifrit in 1.0 during the Path of the Twelve storyline).

    In any event, this was made canon in ARR, albeit retconned slightly - the fighters shown in that scene are not adventurers, but members of the Company of Heroes - ARR mentioned the Company were the ones responsible for Titan's original defeat, although it came at a high cost in life. The original 1.0 plan was for the player and their Path Companion to actually show up while the Company were already in the process of fighting him and thus bore witness to the battle - now in ARR this has been altered that a 1.0 player's character was never there. Either way, despite being dummied out, it is still technically canon to the game's storyline for all intents and purposes.

    As for why cutscenes in ARR don't look as nice as they did there in 1.0, well, that was probably the only good thing 1.0's engine (Crystal Tools, which was also used for FFXIII and it's sequels) - it was perfect at rendering real-time cutscenes, and not much else.. like.. you know.. a detailed gameworld that wasn't just the same base map and texture repeated ad nausum, that could handle more than 10 npcs on screen at once. But as I've already said my opinions on that in previous threads I think I'll refrain from stating anything more on that subject.
    (1)
    Last edited by Enkidoh; 01-01-2016 at 06:01 PM.

  7. #97
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Xanikk999 View Post
    Snip
    I think you missed my second paragraph that started out, "In all seriousness."

    Anyway, I will elaborate. I'll use a Velveteen Shirt recipe for example. In 1.0, if you wanted to make a Velveteen Shirt (a Weaver recipe) and wanted to make it with as little headaches as possible, you had to have not only your Weaver leveled, but your Leatherworker as well. I failed that synth so many times because my Leatherworker was only 20 and the recipe wanted it at 25.
    (0)

  8. #98
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by melisande View Post
    1.0 was so amazing. Miss it so much, especially during this patch.
    Man, how long have I been gone?
    Just last year no one would be able to say this without getting chastised to hell and back.
    Heck, I remember when we used to blame XIV's issues on executive meddling. You know, forcing the Crystal Tools engine, forcing the game out before it was complete, a lack of overall strong management for the company as a whole.

    Such where gilded times of vivid hope and stalwart dreams.
    (1)

  9. #99
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    I think many of the people who now complain about Yoshi-P's direction of the game never lived through the mess FFXIV once was. It failed for a reason, people.
    Yes, there were many great ideas that I really miss and which had to be sacrificed to make the rebirth work, but I do not miss the many many other horrible things that are gone now and their absence many don't apprechiate because that's standard in today's MMOs but 1.0 had them.

    To answer the OP:
    I can see how this kind of cutscene could be problematic in ARR's story. In ARR, we are the obvious heroes. The beastmen who don't want to summon their Primals are okay, but every other beastmen is a target and summoning a Primal is "evil" (because Aether drain) without ever wondering WHY the tribes summon their Primals in the first place. The Circle of Knowing tells us "They are bad and you are good so go and defeat them" and we just obey. We should probably try and get rid of the REASON the beasttribes do those summonings, but instead we only deal with the result of the original problem, not the cause. It's like dropping bombs on a country to get rid of terrorists without thinking about what made people terrorists in the first place..

    I do think though that Yoshi-P's team is slowly steering into a more..ambivalent direction lately, with the DRK storyline, Shiva in general, what Thordan told us before he died, the presumable origin of the WoD and so on.
    So while a scenario in which we are clearly the bad guys and the Primals are the victims is unlikely, we are leaving the "you are the perfect hero of light" path slowly but surely
    (2)

  10. #100
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by SpookyGhost View Post
    1.0/FFXI producer, took the fall for 1.0 because SE decided to put it out early before everything was finalized, then we got Yoshi-P who supposedly saved the game by turning it into a generic WoW clone with a FF skin.

    Sorry, what I meant to say was: TANAKA IS THE DEVIL INCARNATE, 11 IS GARBAGE, HE RUINED XIV THANK GOD HE WAS FIRED PRAISE YOSHI-P
    tanaka vision had a lot of shortcoming, between the exp rate and the land that was garbage, the lack of true content even.... how can we say him vision was good? even FF11 was far more polish at it release than was V1..

    Quote Originally Posted by Atoli View Post
    To answer the OP:
    I can see how this kind of cutscene could be problematic in ARR's story. In ARR, we are the obvious heroes. The beastmen who don't want to summon their Primals are okay, but every other beastmen is a target and summoning a Primal is "evil" (because Aether drain) without ever wondering WHY the tribes summon their Primals in the first place. The Circle of Knowing tells us "They are bad and you are good so go and defeat them" and we just obey. We should probably try and get rid of the REASON the beasttribes do those summonings, but instead we only deal with the result of the original problem, not the cause. It's like dropping bombs on a country to get rid of terrorists without thinking about what made people terrorists in the first place..
    actually if you look at all the cut scene it's explain why the tribes summons them primal:

    - Titan: the kobold and limsa had a treaty saying that the land of the island was for the kobold, but after the mess of dalamud, Limsa have stated to colonize the land pushing the kobold to them last place.... actually they are forced into that mess, Y'shtola snaps at the admiral about it.
    - Ramuh: he is the less agressive one, actually the sylph was attacked by the imperial army and since they was alone and pushed too (in the V1 you have a scene where the imperial literally invade the sylph territory), in the present day the imperial have litterally a base at the entrance of the sylph territory, then in despair they have summons Ramuh. by the way, the sylph under ramuh aren't aggresive if you don't invade them territory.
    - Ifrit: is the less clear, but even this one was called because of the war between uld'ah and the beastman.
    - Leviathan: if you do the Sahaghin quest you learn how the people of limsa have been quite hard on the sahaghin, leading them into an extremist reaction. they was needing shore for raise new born and was slayed.
    - Mog: it's explain too that mog was hunted by the imperial leading them to the summoning of them primal.

    each of them was even more affected by the massive destruction done by bahamut, it's important to remember that it was the human that did this... leading the beastman into a frightneed states.

    you don't need to make them look less evil, they had legitimate reason to do what they have done, however the summoning have lead them to be controled and loose them own will.... worst it's not possible to free them to that control.... they are evil and victim.... what make the situation quite strange.
    (1)
    Last edited by silentwindfr; 01-01-2016 at 07:00 PM.

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