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  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Xanikk999 View Post
    What do you mean? There isn't a single craft that doesn't required materials made by other professions. With leatherworking many recipes require weaving. Many weaving recipes also require leatherworking still contrary to what you are saying. Maybe you could elaborate?
    Probably a reference to the FFXI crafting system. You not only required the right ingredients, but you would also require levels in another craft to successfully make the item. Having no, or reduced, levels in a particular craft exponentially raised the chance of it breaking and making you lose every material used in the synthesis.

    While all this 1.0 nostalgia is great, let's not forget how much of a buggy, slow game it was. Lands were only sparsely populated with enemies, despite their size and copy-paste. The interface was a hodgepodge which needed server confirmation for literally everything, making it slow to use. Physical levels were as baffling as they were superfluous.

    There are a lot of things that 2.0 did away with which needed to stay, however. Limitations on teleporting meant people would actually go out into the wilderness to get from place to place. Elemental weakness and resistance meant that there was actually a purpose to having them in the game (seriously, no one cares about elements in 2.0, like ever), and led to some more tactical combat at times. Having genuinely tough monsters in the field, gave it a sense of danger and meant players would band together to fight them.

    This game gained a lot when it transitioned to 2.0, but it also lost a bit. It's a shame they threw out the baby with the bath water though, and ditched Final Fantasy staple elements in favour of muddying the waters with flavours of other 'successful' MMO's. Never were these elements so keenly missed on my part than recently, when it was revealed we'd be seeing the same update pattern for the next ten years.

    Still, the fatigue system sucked. I think most sane, rational thinking people will at least agree on that much, and I don't lament its passing.
    (1)

  2. #2
    Player
    Lancelot_Kahn's Avatar
    Join Date
    Feb 2015
    Posts
    17
    Character
    Lancelot Khan
    World
    Jenova
    Main Class
    Archer Lv 60
    1.0~ was slow, buggy and painful on so many fronts (simply incomplete). 2.0~ felt refreshing and promising. 3.0~ is rinse and repeat... I wholeheartedly agreed, nostalgia is great and all, but we can't live in the past. So many of us are still measuring XIV against XI should tell you how much we expect SE to out do/perform themselves...but it seems they rather settle for comfort and ease of $$$ rather than innovate!!!
    (0)