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  1. #1
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Felis View Post

    I think the battle system before the devs changed it for the job system?
    Let's see:

    -Snip-
    To add to this, any class could equip any armor regardless of level. You'd see a lot of mages running around in heavy armor because "they liked it." I had a conjurer in a coatee set dyed red because, "it made her feel like a red mage."

    Leveling was almost exclusively done through guild leves. Someone correct me if I'm wrong, but initially you gained six allowances every 30 hours or so. There were behests that occurred every 30 minutes at each camp that were also there for exp. However, there were only 8 party slots available (later increased to 16). Once the party filled, you either had to go to another camp and try to talk to the NPC in time to participate there or wait half an hour to try for a spot then.
    (3)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AnaviAnael View Post
    Leveling was almost exclusively done through guild leves. Someone correct me if I'm wrong, but initially you gained six allowances every 30 hours or so
    8 battle/gathering leves and 8 crafting leves every 36 hours (not building up if you missed to do leves before the next leve reset).
    It gave the game a "3 days rhythm" feeling:
    Day 1 - leves
    Day 2 - leves
    Day 3 - do whatever you want (no new leves until next day)

    Quote Originally Posted by AnaviAnael View Post
    However, there were only 8 party slots available (later increased to 16).
    It was the other way. 1.0 started with 15 players max. in a party and it got reduced to 8 players some months later.
    (2)
    Last edited by Felis; 01-01-2016 at 10:22 AM.

  3. #3
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Felis View Post

    It was the other way. 1.0 started with 15 players max. in a party and it got reduced to 8 players some months later.
    That's right. Thanks for the correction.

    People think that leveling is slow in this game. It's nothing compared to 1.0 lol.
    (0)

  4. #4
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by AnaviAnael View Post
    People think that leveling is slow in this game. It's nothing compared to 1.0 lol.
    Understanding the Fatigue System
    To be fair: the idea wasnt that bad, but how they balanced it was crap!
    Their main mistake was to punish the players while in most other MMOGs they given bonus instead

    Low curve - and punish the fast players
    High curve - and give bonus to slow players (common system is the resting bonus when you logout in bed)
    (0)
    Last edited by Yukiko; 01-01-2016 at 11:08 AM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3