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  1. #71
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,827
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zojha View Post
    Are you implying people left en masse over the engine? Because I can hardly imagine that.
    "The engine" being a representative example. The entire back end made the game almost unplayable on the front end.

    Tanaka wanted to make XIV hack-proof, so he had the idea to do EVERYTHING server side. Every. Thing. There was a one second delay for every action you took on your UI, and what the game did in response. Auto-attack was not a thing; your character did not make any attacks at all unless you performed the hotbar actions. Crafting was okay, but gathering was a painful mini game that is now where it rightfully belongs in the Gold Saucer, as a MINI GAME.

    I played during 1.23b when Yoshi P had taken the train wreck of 1.x and transformed it into a decent game, but it was still crippled by its own poor back end infrastructure, a bad UI design, badly optimized graphics. It was actually a fun game, but the massive nasty UI lag persisted up until Bahamut blew everything up.

    I'd say 75% of the rewrite work on XIV 2.0 happened on the server end, not the front end, since many art assets were ultimately recycled. Now instead of asking the server for every request you put into the UI, it only does the important ones (e.g. crafting RNG, damage calculations, etc) and lets the server and client do pull notifications every 15 seconds for other less important updates (syncing your inventory) and lets the client handle actual menu generation. (Yes, 1.0 pulled all menu requests from the server. Bleagh!)
    (9)

  2. #72
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    It makes me realize that maybe we aren't so right after all. Maybe we need to come up with a treaty for each primal, rather than slay them. The only ones that should be slain are the ones that have no care for those that called to them.
    (0)

  3. #73
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DamianFatale View Post
    It makes me realize that maybe we aren't so right after all. Maybe we need to come up with a treaty for each primal, rather than slay them. The only ones that should be slain are the ones that have no care for those that called to them.
    They are needed to be slain because they drain the world of its aether. It really doesn't matter if they're good or bad, the outcome of their prolonged existence remains the same.
    (4)

  4. #74
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AnaviAnael View Post
    We need to go back to when crafting was timed, you needed specific parts in specific colors in order to finish a product, and the parts were often harder to synth than their finished products.
    The community decided that dying the gear should be possible after the crafting and not during the crafting with no way to change the color afterwards.

    Quote Originally Posted by Hezkezl View Post
    Go look at the opening movie for the game, :P
    The opening movie you mean is the movie that started before you even pressed on Start

    Within the game, where the Titan CS would have been played, all CS where made with ingame graphic

    opening CS after pressing on Start

    https://www.youtube.com/watch?v=2alQwt1fWhI
    (1)
    Last edited by Felis; 01-01-2016 at 07:24 AM.

  5. #75
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Hezkezl View Post
    EDIT: Reworded things a little bit better when I saw your signature xD
    I'm autistic with Asperger's Syndrome but I can type normally. Hell, I can even type on my computer with my eyes closed or looking away as I know where the letters are on the keyboard.

    I wonder if Ion has anymore unreleased cutscenes? There are bound to be more that a lot of us haven't seen.

    And the Company of Heroes have a male Miqo'te in 2.0, but as of 1.0 we only had females lol
    (0)

  6. #76
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DamianFatale View Post
    It makes me realize that maybe we aren't so right after all. Maybe we need to come up with a treaty for each primal, rather than slay them. The only ones that should be slain are the ones that have no care for those that called to them.
    We tried to win Ifrit as our ally. You know, the enemy of my enemy is my friend.
    It failed.
    Lord Errant

    Quote Originally Posted by Colorful View Post
    I have to ask, have you played WoW past the first 10 seconds, and if so, can you explain how it's so different to WoW?
    I think the battle system before the devs changed it for the job system?
    Let's see:

    no auto-attack

    stamina bar

    90% of all skills was able to equip with every other class after learning them (how many was dependent on the current class level). Exceptions were the standard attack skills that cost no TP and skills bought in the guilds with guild marks earned by leves.

    TP bar - fill up the TP bar with standard skills that cost no TP (comes with the equipped weapon) to earn enough TP for weapon skills.

    Exp from an enemy was dependent on the total hits (not dmg) on the enemy before it died. DoTs and debuff skills was seen as exp-killers, because they reduced the amount of hits before the enemy die. The longer a battle needed, the better the exp at the end.

    AoE toogle for DoM - it allowed to switch between Aoe and single target for all spells like in the classis FF games (Nintendo and PS1 era).
    (4)
    Last edited by Felis; 01-01-2016 at 09:40 AM.

  7. #77
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Felis View Post

    I think the battle system before the devs changed it for the job system?
    Let's see:

    -Snip-
    To add to this, any class could equip any armor regardless of level. You'd see a lot of mages running around in heavy armor because "they liked it." I had a conjurer in a coatee set dyed red because, "it made her feel like a red mage."

    Leveling was almost exclusively done through guild leves. Someone correct me if I'm wrong, but initially you gained six allowances every 30 hours or so. There were behests that occurred every 30 minutes at each camp that were also there for exp. However, there were only 8 party slots available (later increased to 16). Once the party filled, you either had to go to another camp and try to talk to the NPC in time to participate there or wait half an hour to try for a spot then.
    (3)

  8. #78
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,827
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    It was either guildleves, or by getting power leveled out by Nophica's Wells.
    (1)

  9. #79
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AnaviAnael View Post
    Leveling was almost exclusively done through guild leves. Someone correct me if I'm wrong, but initially you gained six allowances every 30 hours or so
    8 battle/gathering leves and 8 crafting leves every 36 hours (not building up if you missed to do leves before the next leve reset).
    It gave the game a "3 days rhythm" feeling:
    Day 1 - leves
    Day 2 - leves
    Day 3 - do whatever you want (no new leves until next day)

    Quote Originally Posted by AnaviAnael View Post
    However, there were only 8 party slots available (later increased to 16).
    It was the other way. 1.0 started with 15 players max. in a party and it got reduced to 8 players some months later.
    (2)
    Last edited by Felis; 01-01-2016 at 10:22 AM.

  10. #80
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Felis View Post

    It was the other way. 1.0 started with 15 players max. in a party and it got reduced to 8 players some months later.
    That's right. Thanks for the correction.

    People think that leveling is slow in this game. It's nothing compared to 1.0 lol.
    (0)

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