Quote Originally Posted by Iromi View Post
I played 1.0 till the end and I can say the combat felt nothing like WoW to me. If anything it was an upgraded and much better FFXI combat system. It was just unique...exactly what the MMO market needed, and still needs I guess...but they decided to ditch it. :/
I have to ask, have you played WoW past the first 10 seconds, and if so, can you explain how it's so different to WoW? Watched yet another video and my impression remains the same as it was prior. WoW with a must slower combat system. The market does not need a system like that, people simply aren't interested in a system where it takes that long to use one ability. Most modern MMO players dislike FFXIV due to it's long GCD and quit without reaching endgame because putting it simply, the gameplay is a bore until you reach max, or near max level. You have a handful of abilities and a few OGCD.

What I personally feel it needs is a combat system that requires actual skill, and no I don't mean TERA, Vindictus, or Black Desert where consist of button spamming (at least the latter two, not sure about TERA at endgame). I've been playing Monster Hunter Online and the combat in that game is godly, but unfortunately it's instanced based so it doesn't feel like a real MMORPG (which is a good thing, I don't want an open world Monster Hunter).

Quote Originally Posted by Preypacer View Post
Aside from the things that make all MMOs similar (leveling, questing, killing mobs, etc), 1.x was quite different from WoW, in my experience. In fact, WoW is one MMO I would not have used to describe it back then... other than to point out the differences.

It was very similar to XI in some ways, but very different in others.
I'm talking specifically about the combat of the game, if were to approach it that way with 2.0 it's also very different from WoW, with the major similarity being the combat. The combat is what you spend 90% of your time doing though, when doing new content anyway excluding DoH/DoL.