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  1. #1
    Player
    Colorful's Avatar
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    Charlotte Elise
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    Kujata
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    Ninja Lv 70
    Quote Originally Posted by AnaviAnael View Post
    I miss Tanaka's vision. This game, especially the crafting system is way too easy. We need to go back to when crafting was timed, you needed specific parts in specific colors in order to finish a product, and the parts were often harder to synth than their finished products. Back in the day, if you didn't have Leatherworker leveled, good luck making certain Weaver items. As for his battle ideas, boy how I wish that stamina bar would come back. Use provoke once, attack twice, and wait for it to recharge. Leveling is too simple too. We need to bring back his vision of the fatigue system. Level for a while, then be unable to gain more exp at a decent rate.

    In all seriousness, as much as I loved playing 1.0, it had its flaws (just like this game does). There were reasons why people did not enjoy the game. Tanaka was one of those reasons. Personally, instead of him making more MMOs, I'd have loved to see him continue with SE and make more single player games. He worked on games like Secret of Mana, Xenogears, Chrono Cross and many of the single player FF games. It really is a shame that he left the company entirely.
    I thought I stumbled onto a madman, but then I read the rest of your post. I haven't played the game myself, but from the videos of combat (Garuda specifically) that part of the game was lacking, to say the least. A 4 second long GCD (and I thought 2 seconds was long), that stamina system sounds like they ripped it straight out of Dark Souls and Monster Hunter, plopped it in and thought "Yes, this works in a WoW-like MMORPG". Even simple stuff like the copy pasted terrain wasn't due to the game being rushed out (it was already in the debugging stages I believe) but due to Tanaka's ideals that the world should be massive in size, he stated that it was impossible due to "memory data", even though MMOs like Black Desert and ArcheAge do it while looking far better than 1.0. Smaller areas without loading screens would have been the better solution imho.

    Quote Originally Posted by Azazua_azura View Post
    Err not to point this out but...... how did the guy have access to 1.0 server with unreleased titan Cs??

    The Cs doesn't even look like fc1.0 more like some CGI someone made. The lip sync is to perfect for the voice. Which was not the case in ff11 and not all screens was voiced
    He's running the server locally, and the cutscene was in the game's files, he swapped it out with another one to get it to play. The "CGI" look is because for one, it is CG, and two, the lighting in the area. 1.0 had better lighting (not artistically better, just speaking technically). As for the voice acting, it's possible they attempted to amp up the quality of some aspects to get players to come back after the initial failure of the game, or they just put special focus on this one as it was an important cutscene.
    (1)
    Last edited by Colorful; 12-31-2015 at 09:21 AM.

  2. #2
    Player
    Preypacer's Avatar
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    May 2011
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    Perrina Avolara
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    Coeurl
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    Archer Lv 21
    Quote Originally Posted by Colorful View Post
    A 4 second long GCD (and I thought 2 seconds was long), that stamina system sounds like they ripped it straight out of Dark Souls and Monster Hunter, plopped it in and thought "Yes, this works in a WoW-like MMORPG".
    Well, to be fair, 1.x wasn't originally intended to be a WoW-like MMORPG.

    That came about when Yoshi-P took over and they decided to rebuild it.
    (2)

  3. #3
    Player
    Colorful's Avatar
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    Charlotte Elise
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    Kujata
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    Ninja Lv 70
    Quote Originally Posted by Preypacer View Post
    Well, to be fair, 1.x wasn't originally intended to be a WoW-like MMORPG.

    That came about when Yoshi-P took over and they decided to rebuild it.
    Intended or not, it did play like WoW but with a longer GCD from what I can see. Too different from FFXI to be considered FFXI, but far, far more similar to WoW than anything else. Correct me if I'm wrong, though.
    (1)

  4. #4
    Player
    Preypacer's Avatar
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    Perrina Avolara
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    Quote Originally Posted by Colorful View Post
    Intended or not, it did play like WoW but with a longer GCD from what I can see. Too different from FFXI to be considered FFXI, but far, far more similar to WoW than anything else. Correct me if I'm wrong, though.
    Aside from the things that make all MMOs similar (leveling, questing, killing mobs, etc), 1.x was quite different from WoW, in my experience. In fact, WoW is one MMO I would not have used to describe it back then... other than to point out the differences.

    It was very similar to XI in some ways, but very different in others.
    (2)
    Last edited by Preypacer; 12-31-2015 at 10:05 AM.

  5. #5
    Player
    Iromi's Avatar
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    Tilla Eversong
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    Siren
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    Marauder Lv 50
    Quote Originally Posted by Colorful View Post
    Intended or not, it did play like WoW but with a longer GCD from what I can see. Too different from FFXI to be considered FFXI, but far, far more similar to WoW than anything else. Correct me if I'm wrong, though.
    I played 1.0 till the end and I can say the combat felt nothing like WoW to me. If anything it was an upgraded and much better FFXI combat system. It was just unique...exactly what the MMO market needed, and still needs I guess...but they decided to ditch it. :/
    (2)

  6. #6
    Player
    Colorful's Avatar
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    Charlotte Elise
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    Kujata
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    Ninja Lv 70
    Quote Originally Posted by Iromi View Post
    I played 1.0 till the end and I can say the combat felt nothing like WoW to me. If anything it was an upgraded and much better FFXI combat system. It was just unique...exactly what the MMO market needed, and still needs I guess...but they decided to ditch it. :/
    I have to ask, have you played WoW past the first 10 seconds, and if so, can you explain how it's so different to WoW? Watched yet another video and my impression remains the same as it was prior. WoW with a must slower combat system. The market does not need a system like that, people simply aren't interested in a system where it takes that long to use one ability. Most modern MMO players dislike FFXIV due to it's long GCD and quit without reaching endgame because putting it simply, the gameplay is a bore until you reach max, or near max level. You have a handful of abilities and a few OGCD.

    What I personally feel it needs is a combat system that requires actual skill, and no I don't mean TERA, Vindictus, or Black Desert where consist of button spamming (at least the latter two, not sure about TERA at endgame). I've been playing Monster Hunter Online and the combat in that game is godly, but unfortunately it's instanced based so it doesn't feel like a real MMORPG (which is a good thing, I don't want an open world Monster Hunter).

    Quote Originally Posted by Preypacer View Post
    Aside from the things that make all MMOs similar (leveling, questing, killing mobs, etc), 1.x was quite different from WoW, in my experience. In fact, WoW is one MMO I would not have used to describe it back then... other than to point out the differences.

    It was very similar to XI in some ways, but very different in others.
    I'm talking specifically about the combat of the game, if were to approach it that way with 2.0 it's also very different from WoW, with the major similarity being the combat. The combat is what you spend 90% of your time doing though, when doing new content anyway excluding DoH/DoL.
    (2)

  7. #7
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    Cidel's Avatar
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    Bastok
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    Cidel Paratonnerre
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    Hyperion
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    Astrologian Lv 100
    Quote Originally Posted by Colorful View Post
    What I personally feel it needs is a combat system that requires actual skill, and no I don't mean TERA, Vindictus, or Black Desert where consist of button spamming (at least the latter two, not sure about TERA at endgame). I've been playing Monster Hunter Online and the combat in that game is godly, but unfortunately it's instanced based so it doesn't feel like a real MMORPG (which is a good thing, I don't want an open world Monster Hunter).
    Pardon me for staying off-tangent, but exactly how is this much different from majority of FFXIV's current content model?
    (3)

  8. #8
    Player
    Colorful's Avatar
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    Quote Originally Posted by Cidel View Post
    Pardon me for staying off-tangent, but exactly how is this much different from majority of FFXIV's current content model?
    I suppose FFXIV has an open world, that would be the difference I guess. Monster Hunter has several towns where you can chat, but then you go to the board, pick up a quest, and then leave at the gate to the instance. Endgame wise, not very different. FFXIV's "open world" is cut off, but Monster Hunter has no world to speak of. There's hunting regions where you fight the bosses, and cities where you socialize, make armour, etc. As for the actual "dungeons", or hunting regions, Monster Hunter is far more appealing to me as they're open, you can gather materials, etc. But it's a very different game at its core.
    (0)

  9. #9
    Player
    Preypacer's Avatar
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    Perrina Avolara
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    Quote Originally Posted by Colorful View Post
    I have to ask, have you played WoW past the first 10 seconds, and if so, can you explain how it's so different to WoW? Watched yet another video and my impression remains the same as it was prior. WoW with a must slower combat system. The market does not need a system like that, people simply aren't interested in a system where it takes that long to use one ability. Most modern MMO players dislike FFXIV due to it's long GCD and quit without reaching endgame because putting it simply, the gameplay is a bore until you reach max, or near max level. You have a handful of abilities and a few OGCD.
    Whoah, salty. Put the shaker down.

    Yes, I played WoW for some time. Got a Warlock up to 80, before saying "meh", and walking away.

    It's cute, though, how you mockingly challenge me on how much I've played WoW, but then readily acknowledge that all you know of 1.0 is from YT videos. Your self-awareness could use some leveling up. Just sayin'.

    I played FFXIV 1.0 for several months, during its release and then later, from around 1.18 up through its shut-down in 1.23. I capped DRG and worked on some other classes/jobs, combat, crafting and gathering. I can tell you definitively, in my experience, it was quite different from WoW, almost across the board, in ways and for reasons you're not going to see by watching YT videos. Like I said, I would not have used WoW to describe 1.x to anyone, except to point out the differences, of which there were many.

    Suffice to say, 2.0's combat is largely derived from 1.x's. Only, 2.0's has moved a bit more to the "streamlined"/mainstream friendly side of things, such as removing the elemental wheel from the equation, for example. So, if one considers 2.0's combat to be different from WoW, then they'd very likely have considered 1.x's to be even moreso.

    Now, if you're going to say "why don't you give me specifics?". I'm going to say "No, that's okay". For me to sit here and think back to 3+ years ago to remember specific examples, simply to answer the poor-faith queries of an anonymous person on the internet, would require far more time than I have, or care to invest. If you're going to say "then how can you remember it being different?", I'm going to say for the same reason I know that the car I own now feels different to drive than the last one I owned some years ago - even if I can't remember specific examples of how or why.

    To belabor the car analogy a little further, trying to discern key differences between MMO combat systems by watching YT videos is about as feasible as trying to discern key differences in how different cars handle by watching people drive. In each case, to have a proper understanding/appreciation of the experience, beyond the superficial, requires you to be in the driver's seat.

    I could go digging around the web and find pages describing/explaining how 1.x's combat worked, with all its nuances, interplay with other roles, etc. But then, you could do the same thing, were you really so curious to find out.

    If you strip away all varying/differing factors, combat in all MMOs ultimately boils down to "click button, do action", outside of auto-attacking. So, yes, if you're just sitting there watching a video of other people playing a game whose combat you're not familiar with, without context, chances are that's what it's going to look like to you. "Oh, so, they're just going up to mobs and attacking.. How is that so different?". Null surprise there, and hardly basis for an argument.

    I'll summarize it like this.. When I think of games that reminded me a lot of WoW when playing them, for various reasons (different among all of them), I'd list FFXIV 2.0, Warhammer Online, Wildstar, or any MMO modeled after that standard themepark model. FFXIV 1.x was not modeled after that style of gameplay, only borrowing elements which are, frankly, common across all MMOs. This is why I do not liken 1.x in any way to WoW.

    If that explanation isn't good enough for you, then I don't know what to tell you. I hope it doesn't disrupt your day fussing over it too much.
    (6)
    Last edited by Preypacer; 01-01-2016 at 03:08 AM.

  10. #10
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Colorful View Post
    I have to ask, have you played WoW past the first 10 seconds, and if so, can you explain how it's so different to WoW? Watched yet another video and my impression remains the same as it was prior. WoW with a must slower combat system. The market does not need a system like that, people simply aren't interested in a system where it takes that long to use one ability. Most modern MMO players dislike FFXIV due to it's long GCD and quit without reaching endgame because putting it simply, the gameplay is a bore until you reach max, or near max level. You have a handful of abilities and a few OGCD.

    What I personally feel it needs is a combat system that requires actual skill, and no I don't mean TERA, Vindictus, or Black Desert where consist of button spamming (at least the latter two, not sure about TERA at endgame).
    (Played 1.x before any real patches came out, and have played WoW since vanilla, skipping only Mists raiding and mythic WoD)

    The combat does not differ significantly enough nor align itself enough with WoW for me to give many points of comparison. In most ways it was simply worse, in my opinion. It could have easily taken an alternate step to something rather great rather than its 1.2 streamlining, which I then would have likely considered about equal to whatever period of WoW combat you consider best between now (WoD) and BC. It did not. The combat differed primarily only in that more white attacks (originally things like "Light Slash and Heavy Slash, later replaced by auto-attacks) were required to do any real attack, and the real attacks therefore hit for proportionately more. There were originally more damage types and distribution models (pure circular AoEs, circular progressive cleaves, donut circular AoEs, linear dmg-increased-per-hit AoEs, pure linear AoEs, linear damage-reduced-per-hit AoEs, and so forth), and each 'class' (little more than a weapon, with particular damage models) shared abilities with nearly all others upon learning, such that you had more to pick and choose from. (Open with Pummel, Circle Slash, Brandish, Aura Pulse, Trammel one side, Jarring Blow counter the other, bottleneck and psuedo-kite into Doomspike... maintain heavy on lead mob and do switchbacks behind it as a shield while generating TP for the next burst... all on a Pugilist. That kind of stuff.) Arguably, that's not especially different from any other tab-based MMORPG's combat system. The difference quite simply lied elsewhere, unless you wish to look at other directions Tanaka's combat system easily could have gone in that would prioritize damage-type/form synergy (more loose-arsenal), rather than maintaining key rotations (more fixed even than WoW) as per Yoshida's. That may well have differed. Alas, we'll never know.
    (0)