Results -9 to 0 of 132

Threaded View

  1. #11
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by AnaviAnael View Post
    I miss Tanaka's vision. This game, especially the crafting system is way too easy. We need to go back to when crafting was timed, you needed specific parts in specific colors in order to finish a product, and the parts were often harder to synth than their finished products. Back in the day, if you didn't have Leatherworker leveled, good luck making certain Weaver items. As for his battle ideas, boy how I wish that stamina bar would come back. Use provoke once, attack twice, and wait for it to recharge. Leveling is too simple too. We need to bring back his vision of the fatigue system. Level for a while, then be unable to gain more exp at a decent rate.

    In all seriousness, as much as I loved playing 1.0, it had its flaws (just like this game does). There were reasons why people did not enjoy the game. Tanaka was one of those reasons. Personally, instead of him making more MMOs, I'd have loved to see him continue with SE and make more single player games. He worked on games like Secret of Mana, Xenogears, Chrono Cross and many of the single player FF games. It really is a shame that he left the company entirely.
    I thought I stumbled onto a madman, but then I read the rest of your post. I haven't played the game myself, but from the videos of combat (Garuda specifically) that part of the game was lacking, to say the least. A 4 second long GCD (and I thought 2 seconds was long), that stamina system sounds like they ripped it straight out of Dark Souls and Monster Hunter, plopped it in and thought "Yes, this works in a WoW-like MMORPG". Even simple stuff like the copy pasted terrain wasn't due to the game being rushed out (it was already in the debugging stages I believe) but due to Tanaka's ideals that the world should be massive in size, he stated that it was impossible due to "memory data", even though MMOs like Black Desert and ArcheAge do it while looking far better than 1.0. Smaller areas without loading screens would have been the better solution imho.

    Quote Originally Posted by Azazua_azura View Post
    Err not to point this out but...... how did the guy have access to 1.0 server with unreleased titan Cs??

    The Cs doesn't even look like fc1.0 more like some CGI someone made. The lip sync is to perfect for the voice. Which was not the case in ff11 and not all screens was voiced
    He's running the server locally, and the cutscene was in the game's files, he swapped it out with another one to get it to play. The "CGI" look is because for one, it is CG, and two, the lighting in the area. 1.0 had better lighting (not artistically better, just speaking technically). As for the voice acting, it's possible they attempted to amp up the quality of some aspects to get players to come back after the initial failure of the game, or they just put special focus on this one as it was an important cutscene.
    (1)
    Last edited by Colorful; 12-31-2015 at 09:21 AM.