Wow. Did titan just sacrifice himself for his followers? I guess the primals aren't as black and white as the scions and ascians would have you believe.https://www.youtube.com/watch?v=UO2QFM2a8PQ
Original titan cutscene for 1.0. You can see why the Warriors of Light do what they do. You can see that Titan cares about the Kobolds. You can see how angry he is and what a fierce fight this is going to be.
Where was that story in 2.0? Why did it get cut out? It's both beautiful and terrifying. Makes me respect Titan a whole lot more!
Understanding the Fatigue System
To be fair: the idea wasnt that bad, but how they balanced it was crap!
Their main mistake was to punish the players while in most other MMOGs they given bonus instead
Low curve - and punish the fast players
High curve - and give bonus to slow players (common system is the resting bonus when you logout in bed)
Last edited by Yukiko; 01-01-2016 at 11:08 AM.
The 1.0 Primals were more beings than they were forces of nature like they are in 2.0. Primals in 2.0 are more of a force of nature with a single minded determination.
That video made us look like the Villains and not Titan or his kobolds. Now I feel bad for killing all those kobolds. :/
I disagree with your views on crafting. Crafting already is complex enough and I like it how it is. The worst thing they could do is replicate FFXI system where you had a minute chance of gaining skill points at any level and you always had a random chance of failure and to lose all your materials. Sorry but I did not find it fun at all.
What do you mean? There isn't a single craft that doesn't required materials made by other professions. With leatherworking many recipes require weaving. Many weaving recipes also require leatherworking still contrary to what you are saying. Maybe you could elaborate?Back in the day, if you didn't have Leatherworker leveled, good luck making certain Weaver items.
Do you enjoy being punished? What is fun or engaging about a fatigue system? It's a punishment for playing the game. Why would you want that?As for his battle ideas, boy how I wish that stamina bar would come back. Use provoke once, attack twice, and wait for it to recharge. Leveling is too simple too. We need to bring back his vision of the fatigue system. Level for a while, then be unable to gain more exp at a decent rate.
Thanks for the explanation, it does share similarities with WoW in some ways though. TP bar is similar to Paladin's resource (whatever it was called) and Rogue's energy, Warrior's rage, and others too I believe. You used normal abilities which were rather weak to build up a resource in which you spent on stronger abilities. Never liked that myself too much, but it was quite common in MMOs for whatever reason. AoE toggle also existed on some classes, namely Rogue (as I mained one).
I think the battle system before the devs changed it for the job system?
Let's see:
no auto-attack
stamina bar
90% of all skills was able to equip with every other class after learning them (how many was dependent on the current class level). Exceptions were the standard attack skills that cost no TP and skills bought in the guilds with guild marks earned by leves.
TP bar - fill up the TP bar with standard skills that cost no TP (comes with the equipped weapon) to earn enough TP for weapon skills.
Exp from an enemy was dependent on the total hits (not dmg) on the enemy before it died. DoTs and debuff skills was seen as exp-killers, because they reduced the amount of hits before the enemy die. The longer a battle needed, the better the exp at the end.
AoE toogle for DoM - it allowed to switch between Aoe and single target for all spells like in the classis FF games (Nintendo and PS1 era).
The skill sharing is interesting though, I want and don't want that in FFXIV at the same time. It might force me to level up every other class which I'd hate, but it would bring some much needed variety at the same time. >_< I do wish they'd bring back the ability to wear any armour set, why can't I be an armoured Ninja when I can be a Ninja wearing a Reindeer suit?
That part of the post was a joke, in case you missed it.I disagree with your views on crafting. Crafting already is complex enough and I like it how it is. The worst thing they could do is replicate FFXI system where you had a minute chance of gaining skill points at any level and you always had a random chance of failure and to lose all your materials. Sorry but I did not find it fun at all.
What do you mean? There isn't a single craft that doesn't required materials made by other professions. With leatherworking many recipes require weaving. Many weaving recipes also require leatherworking still contrary to what you are saying. Maybe you could elaborate?
Do you enjoy being punished? What is fun or engaging about a fatigue system? It's a punishment for playing the game. Why would you want that?
No wonder Titan is so angry in 2.0 Those Kobold that were revived after His sacrifice was quickly slaughtered by the company of heroes![]()
during what part of the 1.0 story line was CoH mentioned?? as i don't recall reading anything about trhem till 2.0
also in the e3 trailer if you look closely, its a different room, and he is casting something not holding up his heart. And still, said linked footage, looks 0 like the trailor footage.
alzso all ingame ff14 CS used INgame graphics only movie trailors was before you hit start. this was actually a selling point. I never said stuff about titan didn't exist, i just said that footaged was faked, too meny inconsisitences. I just don't like people duping others. Or promoting ilieagal stuff.
and from someone who played WoW and ff14 1.0 it was nothing like it. ff14 had a elder scrolls meets ff11 vibe in combat and leveling remember when we didn't get exp?? just skill levels?
ummm what?? wrong thread??
Last edited by Azazua_azura; 01-01-2016 at 01:22 PM.
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