




No wonder Titan is so angry in 2.0 Those Kobold that were revived after His sacrifice was quickly slaughtered by the company of heroes![]()


during what part of the 1.0 story line was CoH mentioned?? as i don't recall reading anything about trhem till 2.0
also in the e3 trailer if you look closely, its a different room, and he is casting something not holding up his heart. And still, said linked footage, looks 0 like the trailor footage.
alzso all ingame ff14 CS used INgame graphics only movie trailors was before you hit start. this was actually a selling point. I never said stuff about titan didn't exist, i just said that footaged was faked, too meny inconsisitences. I just don't like people duping others. Or promoting ilieagal stuff.
and from someone who played WoW and ff14 1.0 it was nothing like it. ff14 had a elder scrolls meets ff11 vibe in combat and leveling remember when we didn't get exp?? just skill levels?
ummm what?? wrong thread??
Last edited by Azazua_azura; 01-01-2016 at 01:22 PM.
ITT: more thinly-veiled "I wish this was FFXI-2" salt
never seen that before. fresh and new, just like 3.15 content.




Azazua, not sure why you're unbelieving, or why this video pains you in some way that you simply reject it's validity.
It's an unfinished cutscene, dug up by someone not involved with the development team. Of course there will be inconsistencies. But that was certainly something that felt like it was from 1.0.
You continue to claim you've played a lot of 1.0, but somehow don't remember much of it.
http://king.canadane.com
Not every Primal was claimed to be evil, but more as a threat. We have Ramuh and Shiva, which are not hostile primals, but still continue posing a threat because they eat aether.
Other than that, they're all eikons. They're not real, they're only the images of what their followers believe them to be.
Not to mention a clip of that cutscene was in one of FFXIV 1.0's trailers, it was definitely in 1.0.





I'm not sure why so many people are dismissing this scene as 'fan made', when in actual fact it's been long known to have been dummied out in 1.0's files and never used (for reasons already mentioned). I'd seen screenshots taken from it nearly two years ago, and there was even partial quest dialogue from the Path of the Twelve quest that it was planned to be a part of (it should be noted this scene was not meant for an actual Titan battle, but a main scenario quest where the player just bares witness to the summoning and then has to deal with the beastmen who summoned it, like the first summoning of Ifrit in 1.0 during the Path of the Twelve storyline).
In any event, this was made canon in ARR, albeit retconned slightly - the fighters shown in that scene are not adventurers, but members of the Company of Heroes - ARR mentioned the Company were the ones responsible for Titan's original defeat, although it came at a high cost in life. The original 1.0 plan was for the player and their Path Companion to actually show up while the Company were already in the process of fighting him and thus bore witness to the battle - now in ARR this has been altered that a 1.0 player's character was never there. Either way, despite being dummied out, it is still technically canon to the game's storyline for all intents and purposes.
As for why cutscenes in ARR don't look as nice as they did there in 1.0, well, that was probably the only good thing 1.0's engine (Crystal Tools, which was also used for FFXIII and it's sequels) - it was perfect at rendering real-time cutscenes, and not much else.. like.. you know.. a detailed gameworld that wasn't just the same base map and texture repeated ad nausum, that could handle more than 10 npcs on screen at once. But as I've already said my opinions on that in previous threads I think I'll refrain from stating anything more on that subject.
Last edited by Enkidoh; 01-01-2016 at 06:01 PM.



I think many of the people who now complain about Yoshi-P's direction of the game never lived through the mess FFXIV once was. It failed for a reason, people.
Yes, there were many great ideas that I really miss and which had to be sacrificed to make the rebirth work, but I do not miss the many many other horrible things that are gone now and their absence many don't apprechiate because that's standard in today's MMOs but 1.0 had them.
To answer the OP:
I can see how this kind of cutscene could be problematic in ARR's story. In ARR, we are the obvious heroes. The beastmen who don't want to summon their Primals are okay, but every other beastmen is a target and summoning a Primal is "evil" (because Aether drain) without ever wondering WHY the tribes summon their Primals in the first place. The Circle of Knowing tells us "They are bad and you are good so go and defeat them" and we just obey. We should probably try and get rid of the REASON the beasttribes do those summonings, but instead we only deal with the result of the original problem, not the cause. It's like dropping bombs on a country to get rid of terrorists without thinking about what made people terrorists in the first place..
I do think though that Yoshi-P's team is slowly steering into a more..ambivalent direction lately, with the DRK storyline, Shiva in general, what Thordan told us before he died, the presumable origin of the WoD and so on.
So while a scenario in which we are clearly the bad guys and the Primals are the victims is unlikely, we are leaving the "you are the perfect hero of light" path slowly but surely![]()



Ascians are not the reason why they summoned the Primals, they merely taught the bestmen how to do it.
It's like teaching someone how to use a gun. Sure, if they only knew how to throw a stone at you the results would be less grave if they decide to go crazy on you, but it's still their decision what to do with that knowledge. The beastmen were desperate before, it's just that the Ascians gave them the power to do horrible things with all their desperation and anger.
silentwindfr pretty much summed up the reasons for several tribes, they are well-known, but never adressed. For Sahagin and Kobolds, Limsa is their main opressor. Their land gets stolen, their children are killed, treaties are being ignored and if they are lucky enough to not get an axe to the head as soon as they show up even remotely in the area of humans, they get discriminated against in the worst ways possible. But we do NOTHING about it. We are like "oh yeah, I guess that happened...now let's slay their sole protector again!" and then wonder why they summon them again and again and again, draining more aether everytime.
What we SHOULD be doing is adressing those issues - find zones for the Sahagin to have their babies, give the Kobolds their land back and forbid people from stealing it on their own. Hire the Kobolds to help with the repairs from the catastrophe, since they are known to be master builders and therefore reduce prejudices against them and solve the problem of people not having anywhere to live at the same time. Of course, the one to make those kinds of decisions is the Admiral, not the WoL. But the city leaders aren't just quite in our debt anyway, our organisation is also the only one who is able to fight against the Primals. So a little threat of NOT removing the primal problem if they don't work on long-lasting solutions wouldn't hurt..
Of course, this is even more true for the tribes that are afraid of the Garleans. Since the Operation Archon, most of the Garlean bases were cut off from their homeland, no more provisions, weapon supplies, new troops or anything. In Northern Thanalan we learn that the main reason why they leave their base and go hunt on beastmen and humans alike, is because they are desperate and starving. Yet we leave the bases untouched, wreaking havoc all over Eorzea instead of finishing what we started and take those people in as war prisoners. Partially that might help once the new leader of Garlemald decides to go forth with any invasion plans, but mainly it removes the problem of the constant Garlean threat everywhere. Less human refugees the towns have to deal with, less scared beastmen to summon their primals on us. But nope, we kinda just let them sit there and that's it.
One thing I actually enjoyed about the HW scenario is that for the new primals, we did try to do something about the new Primals.
Ravana was summoned because the Gnath were afraid of the dragons who encroached on their territory and hunted them from the air. So we went and had a talk with the dragons, got them to agree to leave the Gnath alone and voilà - one problem solved.
Thordan made himself a Primal so there wasn't exactly much to do but defeat him, but we did help with the reformation of Ishgard which was direly needed to not birth someone like Thordan again.
We helped getting Shiva to understand why what she had been doing was wrong (and then gave her a free pass to turn into a Primal as many times as she wanted anyway..xD But let's ignore that part) and are on the best way to solve the conflict between the dragons and the Ishgardians which should bear fruit at some point so no more people feel like they have to defend the dragons with their life (unless Nidhogg destroys all our hard work next patch, but who knows :3).
Last edited by Atoli; 01-01-2016 at 08:49 PM.
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