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  1. #71
    Player
    AI_wass's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Ire Works
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    No, it really wouldn't be nice. They'd have to change encounter design to match, and God forbid if you ever lose aggro. The BLM who crit three times in a row, or the AST who AOE overhealed a little too much, would probably outright die if they eat a cleave you should've been taking. Right now, they merely almost-die.
    (1)

  2. #72
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Jonnycbad View Post
    If they make VIT the primary attribute for damage for PLD/WAR/DRK they will need to nerf how much it contributes to damage to like 0.75 or 0.66. Because then you have tanks with 20k HP(30k+ for WAR?), pulling the same damage as full STR tanks have now. It would be insane.
    If they did a straight primary stat replace in the formula, i210 Vit tanks would be doing about 108% the damage current i210 Strength tanks do.
    If they did a 50/50 Str/Vit split on contribution to tank damage without changing any stats on gear, i210 Str tanks would do 90% the damage of current i210 Str tanks and i210 Vit tanks would be doing roughly 91%. To give a bit more perspective this would be 23% increase in damage over current i210 Vit tank damage and roughly the same damage increase as an i210 tank wearing i150 pentamelds instead of i210 Fending accessories.
    (3)
    Last edited by Ultimatecalibur; 01-10-2016 at 10:05 AM.

  3. #73
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd like to see Vitality increase enmity and self-healing, and either to some small degree healing taken over time (reducing, very faintly, healing needs) or carry some smaller percentage of tanks' AP contribution--essentially making it "tankier" than the Strength accessories, because presently Strength provides both more threat and mitigation than Vitality, while Vitality only proofs the tank against one/two-shots (assuming proper CD usage already) and enlarges healer cleric windows faintly. Vitality should feel like a real, worthwhile stat, not a cap.

    Flipping the purpose of fending accessories and making strength accs/melds a financial black hole just seems like a cruel and unnecessary slap to the face. I'd like for both to be of roughly equal value while faintly to somewhat out-gearing content. When they're a joke, Strength; when they're still hit like trucks, Vitality.
    (0)

  4. #74
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Vitality does not lower the damage you take at all though.
    (0)
    Last edited by Nektulos-Tuor; 01-11-2016 at 09:44 AM.

  5. #75
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Vitality does not lower the damage you take at all though.
    And that means... what, exactly, in relation to Shurrikhan's post?

    Oh, wait... it means nothing at all. Because you have once again proved that you cannot read by stating something that she already said. In the post you quoted.
    (5)

  6. #76
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RiisWolf View Post
    Would be nice if Tank attack power was based on vitality instead of strength. Also I hope they give paladin a simple cleave.
    ^^^^ This. I've always said Both Shield Oath and Sword Oath should change auto attacks into a short but wide aoe "cone"(Cleave) along with their respective abilities.
    (0)

  7. #77
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    People think it will be a shift of some or all of the damage from str to vit because of the context clues in the interviews. References to penta melds being better than vit raid accs, mentions of enmity, ability to release crafted accs of relevant ilvl instead of super behind because of penta balance etc. Also because that would be the simplest solution. Damage based on vit fixes all the weird hoops tanks jump through for gear that no one else does (millions on melded gear no other job does. Vit gear being trash fodder. Tanks expected to gather str gear they can't need on to be 'good'. Heals don't need to fight for int gear, why the unfairness?) .

    If vit gear is always best for tanks then they become like every other job. Simple 1 dimensional gearing. Parity is reached and all they have to do is tweak the outgoing raid damage in future raids to match new hp levels and add a smidge of hp to account for tanks doin max damage all the time.

    It's the simplest solution to a smorgasbord of issues surrounding tanks. The idea that it will be some convoluted adjustment to defense is so much more effort to manage as SE. Just make current vit better than str so tanks have the same simple optimal hearing as everyone else and it fixes everything.
    (4)

  8. #78
    Player
    Yosho's Avatar
    Join Date
    Sep 2012
    Posts
    55
    Character
    Yosho Demonshout
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Well, hopefully we'll find out something during the live letter on the 30th.
    (0)
    [ WAR/DRK/PLD/NIN/BRD/WHM/MNK/BLM ]

  9. #79
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Izsha View Post
    Damage based on vit fixes all the weird hoops tanks jump through for gear that no one else does.

    If vit gear is always best for tanks then they become like every other job. Simple 1 dimensional gearing. Parity is reached and all they have to do is tweak the outgoing raid damage in future raids to match new hp levels and add a smidge of hp to account for tanks doin max damage all the time.

    It's the simplest solution to a smorgasbord of issues surrounding tanks. The idea that it will be some convoluted adjustment to defense is so much more effort to manage as SE.
    Wait... it's simpler than actually creating a proper modifier for STR/VIT AP contribution, because we then only have to tweak the outgoing damage and dps checks of every current content raid?

    And how would this affect PvP when tanks walk in with max health and max damage simultaneously? They're already plenty strong. Giving them an extra 15% HP or dps output atop that does not cry balance to my ears.

    Sure, they'd have gearing parity; as you said, gearing a tank would then be as 1-dimensional as any other job. But they'd get so much more out of it than others, causing imbalance elsewhere. I'd much rather see Vit simply a much more viable alternative with different priorities, the go-to until at least somewhat over-gearing content, but the combination of Vit and Str little if at all improving the overall output or value of tanks, so that we don't have to tweak all content just to make up for it.

    That, and because simply, I do like my tanks' gearing not to be one-dimensional. I'll take what few options I can in this game. The only problem is that current VIT is scarcely an option at all. Improve it, and we're good.
    (0)
    Last edited by Shurrikhan; 01-15-2016 at 11:05 PM.

  10. #80
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Any class should not 'need' to roll on gear from another class to be optimally efficient. If they want us to roll on multiple types of loot they should introduce more than two sets of top tier accessories and armors.
    (2)
    My life while tanking is an existential hell from which there is no escape.

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