I'd like to see Vitality increase enmity and self-healing, and either to some small degree healing taken over time (reducing, very faintly, healing needs) or carry some smaller percentage of tanks' AP contribution--essentially making it "tankier" than the Strength accessories, because presently Strength provides both more threat and mitigation than Vitality, while Vitality only proofs the tank against one/two-shots (assuming proper CD usage already) and enlarges healer cleric windows faintly. Vitality should feel like a real, worthwhile stat, not a cap.

Flipping the purpose of fending accessories and making strength accs/melds a financial black hole just seems like a cruel and unnecessary slap to the face. I'd like for both to be of roughly equal value while faintly to somewhat out-gearing content. When they're a joke, Strength; when they're still hit like trucks, Vitality.