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  1. #21
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    Yeah they could split it but unless something in the game play mechanics change you would still go full str for more dps. Or you could do as is currently done and mix match str and vit access.

    They wouldn't have to change the stats to nerf or buff damage simple modifier or potency changes is all that is needed. If you wanted a tank stat they need to add a mechanic that requires it. Take secret world for example you needed to reach a certain block threshold to not be penetrated wow did it with crushing blows. This way a tank would be required to cap a stat specific to them. Changing there attack power modifier from str to something else is just flavor text.
    (0)

  2. #22
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AlexiIvaniskavich View Post
    I’d just wonder how many tanks would stop tanking if SE nerfed tank damage. But I don’t discredit this as a possibility.
    That's a good question, but I think the only ones that would stop tanking are converts that switched from dps to tank. Most reasonable people that I've talked to, and most tanks on here I think, would be OK with a damage reduction, as damage is not why they originally started tanking to begin with. I for one would probably actually tank more often, I don't necessarily disagree with the str tanking meta, but for me that's not why I tank. When savage first came out and it became expected for tanks to get melded/slaying accessories, I just said eff that and went dragoon, an actual damage dealing class lol. Now, I'm working on relic for warrior, not dragoon, I still tank and like to tank, but probably won't even be attempting to tank savage until it's the next raid. It's not "why I tank" xD
    (1)

  3. #23
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jpec07 View Post
    what if instead of something so drastic as changing which stats affect our DPS, this phrase in the interview meant that they were changing the combat table for tanks, in an effort to make Parry and/or Vitality more valuable?
    While that would make sense, you know making the primary stats of several jobs actually mean something, but the indications so far are that in fact STR is our primary stat, since almost everything we do is based on it.

    As Ashelia_Ferron points out they are talking about damage calculations and mentioning enmity as well, so I think that whatever they are trying to change is clearly about offensive abilities.
    (0)

  4. #24
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Einheri View Post
    @alex, all you are offering is more complication and uneeded work for the dev team.they could just as easily add str to the fending access and achieve what you are looking for.
    You are exactly right, it is more complicated. I don't think it is wrong to ask the devs for something new. (Removed rant on regurgitated content) 

    I don't have faith that SE would add the same amount of strength in a fending accessory as there would be in a dps version. Which will result with tanks rolling on DPS gear. If SE actually did this, then DRG/MNK would be rolling on tank accessories.

    Quote Originally Posted by Claymore65 View Post
    Or they could do 50% Vit and 50% Strength. That way Fending is purely better, but all the Strength currently on gear still gets used.
    If they did this, they may as well go full VIT as there is more VIT available to add to your tank than strength. This still nets your extra 5k hp bloat.

    At the end of the day, I still feel that the VIT option will win out. Short term, it’s easy. No new gear needed, no thinking required, change damage formula from STR x 9.99999 to VIT x 9.99999. (maybe fix emnity issues here or there but only small tweeks.)

    @whiskeybravo-
    I do think it would affect more DPS converts than anything else. Of course, this could have an effect on dungeon queue times, which no one wants.
    (0)

  5. #25
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AlexiIvaniskavich View Post
    This stat - once called “Vigor” on a previous post, would likely appear where STR once was on tank gear and would likely show up as str/vgr/dex on low level disciple of war gear.
    Doesn't Determination presently fulfill almost exactly this role? In which case perhaps DET could become a larger factor for Tanks. Especially if it's role in our damage and enmity calculations was enhanced. Boosting DET would help increase the value of incoming heals as well.

    Determination exists, and is already in all the calculations so it wouldn't require a huge reworking to implement.

    For that matter, vigor could be considered a combination of your strength and vitality, in which case, perhaps our base DET score can be based off VIT/STR (more heavily VIT), and then add more DET to gear instead of constantly stacking VIT/Parry.

    Quote Originally Posted by AlexiIvaniskavich View Post
    I’d just wonder how many tanks would stop tanking if SE nerfed tank damage. But I don’t discredit this as a possibility.
    Any that do, are not really tanks, they are just hard to kill DPS....
    (0)
    Last edited by Kosmos992k; 12-31-2015 at 06:28 AM. Reason: spelling

  6. #26
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    @alex now i am lost, what is it that you really want? Special feels tank only gear? Nothing that you suggested adds or changes anything to the game other than restricting the gear options and flavor text.

    Why would they switch the formula to scale attack power off of vitality? What would the benefit be? That tanks are required to use vit access?
    (0)

  7. #27
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Einheri View Post
    @alex now i am lost, what is it that you really want? Special feels tank only gear? Nothing that you suggested adds or changes anything to the game other than restricting the gear options and flavor text.

    Why would they switch the formula to scale attack power off of vitality? What would the benefit be? That tanks are required to use vit access?
    I don't get the feeling they are looking to add anything to the game with this, but rebalance it to have less discrepancy between full vit and full str tanks and to alleviate 5 different classes from trying to obtain the same gear. (or like the crafted gear being better than "tank" raid drops) There are only a few ways to do this really, from not allowing us to equip str at all to changing the damage formula or adding a new tank specific damage stat to changing the ways we can meld materia.
    (2)
    Last edited by whiskeybravo; 12-31-2015 at 06:48 AM.

  8. #28
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Just throwing this out there: Doesn't matter what we want, they've probably already decided on the changes they're making. Would be cool if they made tank's damage stat VIT simply to encourage higher health pools that would allow for them to scale up the damage a bit, but we'll just have to see the direction they take.
    (1)

  9. #29
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by IskarJarak View Post
    I heard from 100% reliable sources that they was going to change stats specific to the tank class. WAR = Strength, DRK = Intelligence, and PLD = Piety
    All PLDs would make an exodus. SE is trying to make money, not lose it.
    (0)

  10. #30
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    @Ein – exactly what whiskeybravo said. What I want (which quite frankly doesn’t amount to a hill of beans) and what we get from SE are 2 different things. (For the record I wanted something new for relic not go zerg more fates and run the same content until your eyes bleed, then run it some more). I personally would love a new stat as I think it has more upside for adjusting in future content. What we probably get will be something much simpler.

    Quote Originally Posted by SpookyGhost View Post
    Just throwing this out there: Doesn't matter what we want, they've probably already decided on the changes they're making. Would be cool if they made tank's damage stat VIT simply to encourage higher health pools that would allow for them to scale up the damage a bit, but we'll just have to see the direction they take.
    I figured SE already had the plan in place when they made their initial statement. We are only guessing at what they decided to pass the time. Or to avoid another PLD is bad/needs fixing thread. Or to avoid another why can’t everyone have a house SE thread….
    (0)

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