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  1. #1
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    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Just a heads up, part of the UI latency isn't due to just server location; a lot of that latency was programmed into the game IN THE FIRST PLACE to supposedly "slow down" RMTs, hence the reason why the client-server architecture is being overhauled for 2.0. Stupid, stupid, STUPID move for Square to put that in there on launch. A good friend of mine who lives in Japan can confirm that there's plenty of UI latency, even though he lives in Japan with a good broadband provider.

    Obviously a majority (if not all) of SE's servers are located in Japan. Seems like the average pingtimes for people in the states are 200-250 ms, which sounds about right for a connection to Japan.

    ISP Provider: Oceanic Time Warner Hawaii Roadrunner

    OS Spec: Windows 7 Pro 32-bit, Intel i7 965 Extreme Edition @ 4.0 Ghz, GTX 460, 6 GB DDR3 @ 1800 Mhz (PAE Enabled in 32-bit Win7 to achieve this)

    Server: Saronia, 202.67.49.98

    Ping rate response time: No image for ya, but an average of 177 because I live in Hawaii (physically closer to Japan = fewer hops to their servers). Leatrix Latency Fix was already installed before I started the ping -n 100.

    Traceroute seems to show that they're using PACNet/AsiaNetcom as their server provider. Really wish they would implement regional servers to alleviate some of the latency.
    (0)
    Last edited by Bahn; 10-21-2011 at 07:52 PM.
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