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  1. #1
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    I remember SWToR implementing certain puzzle bosses. Specifically the first puzzle boss they had implemented in their EV raid. People made an app to solve the puzzle which everyone used, lol. Static puzzles will be memorized, random puzzles will be circumvented by third party apps.
    (8)
    Last edited by Zabuza; 12-30-2015 at 02:19 PM.

  2. #2
    Player
    Heybunny's Avatar
    Join Date
    Jul 2014
    Location
    Limsa Lominsa
    Posts
    283
    Character
    H'ey Bunny
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zabuza View Post
    I remember SWToR implementing certain puzzle bosses. Specifically the first puzzle boss they had implemented in their EV raid. People made an app to solve the puzzle which everyone used, lol. Static puzzles will be memorized, random puzzles with be circumvented by third party apps.
    I'm not sure which I find more pathetic - the fact an app was made, or my lack of surprise at the discovery of this. :P
    (1)
    Last edited by Heybunny; 12-30-2015 at 02:10 PM.

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Zabuza View Post
    Static puzzles will be memorized
    I don't really see how this is different than memorizing the pull order and your optimal rotation to kill them the quickest. Basically, once you have done a dungeon enough times, you'll be going by memory. It's not exactly unexpected.
    (0)

  4. #4
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kaurie View Post
    I don't really see how this is different than memorizing the pull order and your optimal rotation to kill them the quickest. Basically, once you have done a dungeon enough times, you'll be going by memory. It's not exactly unexpected.
    I suppose. To be honest, I would love dungeons that were Zeldalike in that they would have puzzles scattered throughout, but people would just look at guides to figure out the answers. Same with fights I suppose. The age of discovery ended awhile ago.
    (5)

  5. #5
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,238
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Think dungeons can just use some mechanic other then just running threw and killing things, not necessary puzzles. Different paths to one area, having to split party up, guess they could always bring some fate mechanics in there too, guarding npc through trash, or defending stuff from mobs for a certain time, having some of the party dealing with trash while other members deal with some puzzle/mechanic, not seeing a whole lot like that in dungeons anymore, any interesting mechanics are just left to the bosses and most if it can just be ran threw with brute force.
    (1)