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  1. #1
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Nalien View Post
    Eh, I'm more a fan of some of the things XI did with its maps, rather than the maps themselves (which all too often were just large sections of empty space that nobody ever visited). Stuff like the maze in one of them, which changed layout on an hourly basis. I'd find something like that much more enjoyable than the current "Stop pulling here, the path is blocked until you kill stuff" thing XIV does. You'd have to go through a maze, it would have dead ends, and extra monsters you'd want to avoid pulling. Rather than having to stop, because the map tells you to, you'd want to stop, because you don't want to get lost in a maze mid-pull and pull a whole bunch of extra enemies. I mean, arguably you'd still have to stop, but you'd have to stop and think, rather than stop and derp.
    Yeah, this was our fault, as SE saw us sac-pulling an entire Dungeon (remember in AK when the tank could run ALL the way to the Demon Wall entrance?).
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  2. #2
    Player
    Amaranths's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Amaranth Scarlet
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    They need to add some solo dungeons with puzzles
    (1)

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