Quote Originally Posted by PSxpert2011 View Post
I'm seeing trend here where people/player/gamers don't like restrictions or limitations. I also see there's a lax of patience (even before the game becomes official).
One:
-The challenge for big groups is to inspire teamwork. If curtain dungeons doesn't require a group of 4-8 adventurers, you'd most like be inviting RMT or spammers of (say lv. 20-40, if it wasn't restricted).
Two:
- Time will tell when low level dungeons will be available for those in their 20s and 30s up to level 40. What's dungeon for if it only needs 1 dude/chick to go in and waste other peoples time by waiting for him/her to be done.
Three:
- I think SE it doing their best managing the chronological order of which to put out content and controlling its use. It's called player traffic control (especially during the free period). It's all still in testing and tweeting minor issues.

There's many things to go and do as a single player and for those who can't enjoy these commodities in a group, please find a link-shell for crying out loud. For the sake of all that is MMO and social related, get friends!

We all started out alone at some point but some were blessed with social playing skills, try to learn from them. It's what the MMO was designed to do. Mingle!

Okay, I think SE will also try to discourage monopolizing areas and the use of dungeons for personal gain. Also, (just like FFXIs BCNM fights) if you want something, there has to be a level restriction/ level cap for the area to make it challenging. Bring it, if you think you have what it takes, you have to role with the punches!

It's a MMORPG my fellow gamers, why demand everything on a silver plate? You have to earn your keep. Be fair and see and let us see how SE DEV team expands and lowers the prerequisites for curtain game content in the future.






"Don't just play Final Fantasy, LIVE IT!" =3

Ok you're making a lot of assumptions in that post so let me address them.

1. The game became official when it was released, hence why they're calling the "new" version 2.0. I'd really not like my topic to be turned into this arguement, but the fact that I'm using the forums for exactly what they're meant for: Providing feedback and making suggestions, does not imply that I'm impatient. I'm making suggestions for future content.

2. You seem to be implying that I'm talking about solo play, which I'm not. I'm talking about light parties as opposed to all full party content, because quite frankly yes you do need 8 people to beat ifrit or darkhold, or get passed the thrid gate in a stronghold.

3. You seem to be implying that I have a problem with the above^ or challenging content in general. THAT IS NOT WHAT I AM SAYING. I am saying that it would be nice to have a variety of content to participate in. I don't see the harm in a 4 person instanced raid at 50 for people who can't get an 8 person party, or some other new type of content in general.

4. I have yet to see a situation in the game where someone has to "wait" for someone else to be done with a dungeon in order to participate. Nor do I see how instanced content can be monopolized. If anything, people like you believe that content should only be available to large groups of well equipped players with multiple 50s is a much better example of "monopolized" content, as fewer people get to participate in it.

5. You imply that the fact that I want some content for light parties is a reflection on my in game social skills or that I don't have a linkshell. That is a pretty big reach.

6. You imply that I don't think SE is doing a good job with the updates, which I never said. I simply said there could be some middle ground between a few things end game that require a full party and easy content in the R20s which most players do not spend a whole lot of time that rank anyways with how easy it is to level.