Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33
  1. #21
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tilgung View Post
    On an individual ranking... MNK > DRG > NIN

    I'm not sure how Ninja's Trick Attack and Goad contributions towards party synergy stacks up against Monks raw DPS.
    I usually use trick attack only after about 25 seconds in a boss fight after the mnk has build grease lightning 3, and watch their agro meter escalating like crazy, also give em goad so they won't stop punching and kicking. I dunno if mnk has self tp restoration skill, but sometimes mnks ask for goad when I'm playing nin after about 2 - 4 mins of fight.
    (0)

  2. #22
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Valkyrie-Amber View Post
    lolnins sometimes like to tank the doom floor with the loldrgs as sometimes one floor tank is not enough.
    As a professional drg floor tank I'm glad to have my nin ot cohorts. You never know when you going to need someone to hold the add platform while the rest of the party wastes their time killing mobs.
    (1)

  3. #23
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by AriaEnia View Post
    Snip.
    Any Monk worth their salt will have Invigorate cross-classed for 400 TP, and they also have the option to burn their Chakra for Purification for another 300 TP regen with a similar cooldown to Invigorate.

    Onto the main topic, generally both a Monk and Dragoon will come out on top vs a Ninja. It's the price you pay for the amount of "in the moment" utility that Ninja brings to the table. While Trick Attack if calculated throughout the entire fight is only really about a 2% overall DPS increase for the raid. (I think that was the number being thrown around.) The moment to moment effect of Trick Attack is what makes it such a powerful cooldown. While it's overall contribution seems fairly small on it's own, that extra 10% when you need it, either to nuke an ad or pass a burst check would allow progression players to get past roadblocks earlier than expected.

    Dragoon overall is probably the "easiest" to get good at, as for the most part their rotation is pretty much set in stone and there is not much the game can throw at them to make a mess of it.

    Honestly I feel that Monk easily requires the most work to get the most out of it, but when you get it an excellent Monk will blow all other DPS completely out of the water, even at an inferior ilvl. In order to get the most out of monk you need to first know which part of your combo you need to do at that particular point in time, which mainly comes down to micromanagement of the timers on your buffs and debuffs and knowing what to use to fill in the gaps.

    For example, at my current ilvl and skill speed on my Monk, I will usually find myself after awhile with a spare second, usually on either Twin Snakes or Demolish, where if I were to follow through I would end up clipping the effect, so I personally use that time to either reapply Touch of Death if its for some reason down or pop Fracture. What's nice about Monks overall rotation is that even if the little touches slips your mind for a second, the DPS loss is minimal as long as it's not a regular occurrence.

    The harder part of Monk, which is what slips up most players, but only really seen in a raid environment, is knowing just about everything about that particular fight you're participating in. For a serious fight you would want to know every single break in the fight and every little thing you could do during those times to keep any chance of Greased Lightning downtime to a minimum. For example in T9 long before they buffed the GL duration, in the first phase when Nael would do his jump, push back, then soak, I found myself needing to hold onto Shoulder Tackle so I quickly dash after his jump and get my last hit in to refresh GL before I lost it. Nowadays you have Form Shift, Tornado Kick, and Chakra to micromanage.

    Unfortunately I don't get the opportunity to bring my Monk into raids as often as I would like. (While I do like to think of myself has an above average Monk, my friends still consider me a far better Dark Knight.) I would personally Tornado Kick before any major break in a fight, obviously, so that on paper is pretty simple to understand. The real utility comes from Form Shift, and then of course meditating when you can find the time. Knowing how to properly use form shift can both save yourself from losing GL when you have to go from point A to point B as it fills in the dead time you would have from movement, and also get you back into the game when you're coming back in from a break. You could go straight into GL1 if you remember to Form Shift during a long break, which saves you a complete rotation of time to get back into GL3.


    So pretty much to summarize, NIN, while physically weaker than the other melee DPS, will always be asked around for when it comes to progression thanks to its buffs and utility. DRG, when it comes to raw output still comes behind MNK in DPS, is still leagues easier to play once you have memorized it's rotations. While MNK, at its best blows everything out of the water, and is much more forgiving when it comes to forgetting parts of it's standard rotation, is far more punishing for major mistakes compared to both NIN and DRG, which leads to players being needed to do their homework on serious fights to get the most out of it.

    When it comes to casual content I feel that Monk is the most cozy thanks to the lack of really anything to worry about, but probably requires the most work to get it going in more hardcore content.

    So at the end of the day, what will really push out the most damage out of the three DPS is up to how you, the player, learns individual fights, and how well you can handle retention.
    (0)

  4. #24
    Player
    Theonekitten's Avatar
    Join Date
    Mar 2011
    Location
    San D'oria
    Posts
    197
    Character
    Natsu Theonekitten
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by CyrilLucifer View Post
    Dragoon has the highest DPS against the floor.
    Haha i snorted..! xD
    (0)

  5. #25
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    It is unfortunate this game has meh melee imo - I like heavy armor big axe/sword wielding melee and all we have is melee that punch, stab or poke...lame. I did level a warrior to be my melee DPS, though I think ninja/monk are pretty close to answer your question though
    (0)

  6. #26
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    How high are MNKs parsing over DRGs that they're beating DRG parse + Disembowel contribution + Battle Litany contribution?

    Quote Originally Posted by Ayerinn View Post
    It is unfortunate this game has meh melee imo - I like heavy armor big axe/sword wielding melee
    Try Warrior. ' - ' )
    (0)

  7. #27
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by CyrilLucifer View Post
    Dragoon has the highest DPS against the floor.
    Such an original and underutilized joke

    bravo.
    (1)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  8. #28
    Player
    G-Hand's Avatar
    Join Date
    Aug 2015
    Posts
    13
    Character
    Magic Trick
    World
    Behemoth
    Main Class
    Bard Lv 60
    Just to make it clear, assuming equal gear and top level skill, (this means that you are good at keeping your buffs the whole fight which can be done in every single floor of alex.)

    Personal DPS: MNK - DRG - NIN easy no question a good MNK will wipe the floor with every single other DPS in A1,A2(besides SMN and about equal with BLM),A3, and A4
    Raid contribution: DRG - NIN - MNK, DRG bring Disembowel (+70 DPS to ranged) and litany. NIN bring trick attack (+10% raid damage every 60 sec) and shadewalker and smokescreen which with good tanks allow them to not worry about threat ever even on weird swaps. MNK brings DK which is basically null since most groups bring a DRK, and mantra which is nice but not ground breaking in most cases.
    (0)

  9. #29
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SpookyGhost View Post
    How high are MNKs parsing over DRGs that they're beating DRG parse + Disembowel contribution + Battle Litany contribution?
    They aren't. They're about 50 DPS higher iirc. Disembowel is basically another 100-130 DPS on a BRD/MCH. Litany is a bit harder to figure out, but it's not insignificant.
    (0)

  10. #30
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Master melee here.

    I can tell you which require more skills in my opinion and, at least with me, which deal more damage.

    My monk is the one that deals more damage of my melee, but, of course, It's the one that has its BiS completed after all.... NIN and DRG come afterwards and are kind of the same DPS each other.
    So, if they would be equally geared, I think my melees would be like ;> MNK > DRG > NIN (Very very close to DRG).

    To be honest, though, I rarely see NIN doing high decent DPS... Mine must be an extraordinary case, already less gear than our raid NIN and much more DEEPS, so at the end, it's up to how you use it. Also, take in mind that. MNK can deal more DPS if there's another MNK in the group doing dragon kick (Not likely, nobody likes to be dragon kick doggy). It's the same with NIN, only that, they can also have it with just having a wAR in party, decent WAR HAVE to maim, and most of them like to storm's eye for more dps. And trust me, the combat style of a NIN that has not to use dancing edge is... awesome.


    Now, in skill matter; NIN (without dancing edge style) = melee easy / NIN & MNK ( Melee normal) / DRG = (Melee hard)





    PS: You already have a DRG, some of its accesories can be shared for MNK and even BiS.
    (0)
    OLD signature is OLD... Meh, too nostalgic to change anyways.


    Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
    Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc

Page 3 of 4 FirstFirst 1 2 3 4 LastLast