
{sniff sniff} I smell the post of someone who is vainly trying to back up the fact he was talking out his @$$.....
I'll spell it out for you.
You said they were a commercial failure.....they clearly stated they were making a profit.....
also just so happens...free or not.....more ppl played it than ffxi (tit for tat "subscriber for subscriber")....just sayin' it had more than twice as many in 2008 than FFxi ever did in it's entire history even at it's peak.
How does that smell? Smells like victory to me. I'll be off to the party now, feel free to post one more post so you can attempt to retain whatever dignity you have left after I just gutted yours from you....it'd the least I can allow you to do.
PS : don't take me too seriously, I hardly ever am.
Last edited by JakeRoon; 03-13-2011 at 03:23 AM.



LOL. You really mean to compare the number of subscribers of a free game with one that requires a monthly fee? Smells like panic to me{sniff sniff} I smell the post of someone who is vainly trying to back up the fact he was talking out his @$$.....
I'll spell it out for you.
You said they were a commercial failure.....they clearly stated they were making a profit.....
also just so happens...free or not.....more ppl played it than ffxi....just sayin'
How does that smell? Smells like victory to me.
Mind you, you have no idea of how many "subscribers" FFXIV has and had, since Square Enix only ever released the numbers of active concurrent users.
Quite obviously those numbers weren't that impressive for Funcom, otherwise they would have released them, instead of talking about "subscribers".
I'll spell it out for you.
making "a profit" (and a very small one), is nowhere a sign of success for MMORPGs. if MMORPGs that "make a profit" were to be considered successful, critical failures like Warhammer Online, Age of Conan and Darkfall online would be a success. Companies don't invest years of development and resources to make a pittance in revenue.
Golden rule. if you know nothing about the market and marketing (or base what little you know on wikipedia lol), don't argue about it. You're well entitled to like a game, but basing some laughable concept of "success" on generic free subscriber numbers is laughable at best.
Last edited by Abriael; 03-13-2011 at 03:30 AM.
Map markers are simply a feature that remove the need to look quest information up online. Which I can safely say, the mass majority of us whom played 11... Did anyways.
This is a good feature to have in the game, and should not be removed. If the devs see enough dislike on the topic I'm sure they can add as others have suggested... a feature to toggle it off. It should be on by default for new players regardless.
Yes ffxiv needs to be MORE user unfriendly. That way they can drop the user base down to 1000 players so they can cater to TRUE mmo connoisseurs and ff fans

I like my officemax......
and yeah....you totally got me figured out man....it's Soooo obvious....
Course I'd be willing to put my money where my mouth is on air on our podcast.....would you?
You've an open invite if you want it?
totally!
Last edited by JakeRoon; 03-13-2011 at 03:50 AM.



Like it matters? You should learn to read an entire post before responding.
Try the part that says "This without even mentioning that if you think you know something about gaming-related marketing (and even more MMORPGs), by handling the "marketing" of a local franchise shop (lol), you're more delusive than you look."
Come back when your local officemax makes you handle some international campaign. That'll be a little step nearer than the global marketing related to a MMORPG, which is a niche area of a niche market on a completely different scale.
Mind you, I understand how you feel. One WHOLE million in revenues must seem like an enormous amount for someone that handles a local store![]()
Last edited by Abriael; 03-13-2011 at 03:53 AM.

So, you are afraid to put your money where your mouth is, that's what I am hearing?
I'm just a simple guy, I am not even sure how marketing has anything to do with the whole point! perhaps you should come on the show and enlighten me?
EDIT: btw what is it you do for a living?
Last edited by JakeRoon; 03-13-2011 at 03:54 AM.



I don't need to go be a clown in a podcast. I'm already trying to enlighten you and be informative on the tricks used by company CEOs to try and give an impression of "success" to their products. Normally the harder they try, the more they have to hide.
And going around flaunting numbers "between paid and free subscribers" (which translates in "I can't really tell you the numbers of paid subscribers, because if I did you'd laugh in my face") and other exceptionally generic data (no clear indication if the amount of income for instance, replaced by "higher than expected") is the perfect indication of that.
Contrary to you. I don't feel the need to spell my resume on the internets. Let's just say I work in a field that has given me quite a bit of experience in the topic at hand. You probably should have noticed it by now.EDIT: btw what is it you do for a living?
Oh, I forgot to mention. The "Big million" is revenues. Not income. Take operating expenses and taxes off that, and profit must be even more of a pittance. It's doubtless that FFXIV made several times that amount even just with box sales (and mind you, despite that, at the moment FFXIV is NOT a commercial success by any stretch of the imagination).
Again, you're very free to like AO, I personally didn't even dislike it. But between a niche-game being liked by an undisclosed amount of people and a commercial success there's an abyss of difference.
Last edited by Abriael; 03-13-2011 at 04:07 AM.
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