I actually was just thinking about this... A lot of this games lore exists outside of the game regarding it's races history, including the Naming conventions of each race and sub-race.
Though I'd have to say as long as the quest were open to everyone I'd be up for it. If it's a 'you must be of this race' type quest then I can foresee issues with that model.. as long as everything else I'm considering is accurate...
But continuing on from that, it could act as a way to include some new RSE (Race Specific Equipment).
Last edited by Kyuuen; 12-29-2015 at 11:29 AM.
Apparently Ishgardians kill Au'ra on Sight but I never had this issue!
On topic why not just follow the Beast Tribes setup but with PC tribes, that way they can develop a bit in general or specific about a small subgroup to play off of.
Last edited by jomoru; 12-29-2015 at 02:59 PM.
I would greatly enjoy some race lore themed quests or quest chains
Yup, yup. Two years and we still know almost nothing about hellsguards and duskwights other than "they live around volcanos/in underground caverns" and "they send their non-first born children off/suffer from racism in Gridania".
I literally can't think of anything else about those two. Fill me up, please. D:
I concur with the OP.
I know almost nothing about the Keepers of the moon except that they are nocturnal, sort of nomadic and prefer a solitary lifestyle.
I would support this, but only if the quests are there regardless of your race, but with additional dialog if you're the race in question. So much of this game is built around being able to do everything without having to level alts, and that's part of what I enjoy most about it because there's never a time where I feel like I HAVE to play as a certain race or class. Most MMORPGs and even RPGs in general do the race specific quests in an attempt to create false longevity, which frankly just shows me that the stories over all for the races aren't of high enough quality to hold up back to back without an entire game's worth of padding between them......
Make that five years. And I totally agree; lore quests would be a great addition, especially since all the lore is already there, just outside the actual game.Yup, yup. Two years and we still know almost nothing about hellsguards and duskwights other than "they live around volcanos/in underground caverns" and "they send their non-first born children off/suffer from racism in Gridania".
I literally can't think of anything else about those two. Fill me up, please. D:
Strickly speaking for Duskwights, it is mainly only in Gridania. Further, all player classes have to cop some negativity in Gridania early on due to being 'outsiders'. Later, once the WoL has proven themselves most still with issues keep it to themselves.
As for Au Ra, there has been a case of a group of Ishgardian knights killing Au Ra in the past. It was quite some time ago now though and much indicates it was a particularly zealous group who committed the slaughter. The general Ishgardian population seems to have come to grips with the fact Au Ra aren't actually related to dragons.
I would like to see more of a cultural dive into the clans. Its a bit tricky in some regards cause most cultures are defused among the nations and that also has lead to differences in how those different groups live. We have touched on Seeker of the Sun culture a bit in the original MSQ, and the Moggle quests do touch on Keeper of the Moon culture as well. Wildwood culture is pretty much Gridanian and Ishgardian culture. Likewise Sea Wolf culture is Limsan culture and Dunesfolk culture is Ul'dan culture.
I think we will visit the home of the Hellsguard eventually. They did mention it back when they first talked about the HW zones. I think they just didn't include it cause they didn't think it fit the themes of the expansion.
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