They have stated they will not remove the timers cause the server can not handle x amount of parties just staying in the instance all day.
They have stated they will not remove the timers cause the server can not handle x amount of parties just staying in the instance all day.
So they just come out and instantly jump back in again ?
Besides I would hope that 2.0 will solve the issue, no other MMO I have played has had forced timers on dungeons.
Edit:- Damn Rokien talk about necro-bump
I just hope any further dungeons have music. I can't stand running around in that silent soap shave place.
($¥€£)
I agree... but like its so stupidly easy to level in the game it almost seems like a waste of resources since you'll be through the 20s in 2.5 minutes.
If it was an open dungeon / raid for R20's .. Like Thev said. Even if I'm not in range, I would totally enjoy it.
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I enjoy it right now as rank 50, though I think the bottom floor should be rank 40-50mobs or even 30s. It's a very cool place where noone goes to level up or experience it. Some people probably don't even know it's even there.
You are confusing dungeons and raids. The 3 lvl 45+ "dungeons" are tech Raids.
They can do both.
Instanced Raids.
And Open world Dungeons. ( FF11 Style )
Right now I think it wouldn't make much sense to implement a lot of low lvl dungeons, cause majority of the playerbase is up in the 50s. But for 2.0 they better have a hand full of in between dungeons ready, or the same cycle will repeat itself.
I'd say at least 2 dungeons for each 5-10 Lvl ranges. So like this...
Lvl 5-10: 2 Dungeons
Lvl 15-20: 2 Dungeons
Lvl 25-30: 2 Dungeons
Lvl 35-40: 3 Dungeons(since you spend more time on those lvls)
Lvl 45-50: 4 Dungeons(to get gear for the endgame stuff)
Lvl 50 Endgame: 5 Dungeons + some free roaming NMs(to maximize your gear)
And that's what I "demand" for 2.0 at RELEASE...obviously there should be more down the line!
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