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  1. #21
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    They have stated they will not remove the timers cause the server can not handle x amount of parties just staying in the instance all day.
    (0)

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Firon View Post
    They have stated they will not remove the timers cause the server can not handle x amount of parties just staying in the instance all day.
    Don't make it instanced than
    (1)

  3. #23
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Firon View Post
    They have stated they will not remove the timers cause the server can not handle x amount of parties just staying in the instance all day.
    So they just come out and instantly jump back in again ?

    Besides I would hope that 2.0 will solve the issue, no other MMO I have played has had forced timers on dungeons.

    Edit:- Damn Rokien talk about necro-bump
    (1)

  4. #24
    Player
    Dominar's Avatar
    Join Date
    Oct 2011
    Posts
    35
    Character
    Rygel Crichton
    World
    Hyperion
    Main Class
    Warrior Lv 70
    I just hope any further dungeons have music. I can't stand running around in that silent soap shave place.
    (3)
    ($¥€£)

  5. #25
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I agree... but like its so stupidly easy to level in the game it almost seems like a waste of resources since you'll be through the 20s in 2.5 minutes.
    (1)

  6. #26
    Player
    Xelsiar's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Xelsiar Lionheart
    World
    Balmung
    Main Class
    Armorer Lv 50
    If it was an open dungeon / raid for R20's .. Like Thev said. Even if I'm not in range, I would totally enjoy it.
    (0)
    Kefka : "Life...Dreams...Hope...Where'd they come from? And where are they headed...? These things...I'm going to destroy!!"
    http://xivpads.com/?2597014

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Xelsiar View Post
    If it was an open dungeon / raid for R20's .. Like Thev said. Even if I'm not in range, I would totally enjoy it.
    I enjoy it right now as rank 50, though I think the bottom floor should be rank 40-50mobs or even 30s. It's a very cool place where noone goes to level up or experience it. Some people probably don't even know it's even there.
    (1)

  8. #28
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    They should make a non-instanced version of Toto-Rak and Darkhold, so you can go in there to grind without any time limits or anything.

    No bosses, and chests only have normal drops.
    (1)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  9. #29
    Player
    Andros's Avatar
    Join Date
    Jul 2011
    Posts
    40
    Character
    Andros Abacai
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    You are confusing dungeons and raids. The 3 lvl 45+ "dungeons" are tech Raids.
    They can do both.
    Instanced Raids.
    And Open world Dungeons. ( FF11 Style )
    (2)

  10. #30
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Right now I think it wouldn't make much sense to implement a lot of low lvl dungeons, cause majority of the playerbase is up in the 50s. But for 2.0 they better have a hand full of in between dungeons ready, or the same cycle will repeat itself.

    I'd say at least 2 dungeons for each 5-10 Lvl ranges. So like this...

    Lvl 5-10: 2 Dungeons
    Lvl 15-20: 2 Dungeons
    Lvl 25-30: 2 Dungeons
    Lvl 35-40: 3 Dungeons(since you spend more time on those lvls)
    Lvl 45-50: 4 Dungeons(to get gear for the endgame stuff)
    Lvl 50 Endgame: 5 Dungeons + some free roaming NMs(to maximize your gear)

    And that's what I "demand" for 2.0 at RELEASE...obviously there should be more down the line!
    (1)

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