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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I like the lvl 20 dungeon also, not so much because its open world, it'd work pretty much the same if it were instanced, but as the OP said there is a good bit to be done inside, different levels and the final boss has a cool pop system.

    I don't think we need another lvl 20 dungeon though, we have a gapping hole between toto-rak and DD so I'm hoping the instances added in 1.21 will be 30-35 and 35-40.

    I would also like to see SE add level caps on these dungeons (and the previous ones) just to make them more challenging, remove the timers as well please.

    What good would a big dungeon like that be if it was instanced. It would be dull to not see anyone around
    If you are in there with 3 or 7 other people what really does it matter, Shposhae will most likely be converted to an instanced with 2.0 maybe before so don't hold your breath.

    I think they need to go back to redesign DD also, add some puzzles or maybe unique spawn events, ie kill a group of mobs to spawn a boss or find an item to unlock a door to a new boss.

    Toto-rak is more interesting than the lvl 45 dungeon and its kind of disappointing.
    (1)
    Last edited by Jinko; 11-10-2011 at 12:06 AM.

  2. #12
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Darkhold might need to be re-balanced so less end-game focused groups can make it through. Especially with the equipment falling a distant second to crafted gear with Materia.
    (0)


  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Open world maze would be amazingly awesome that is super hard to get through, might take like a year to map out big. Then they could make an instance one that randomly generates every time you go in it!~
    (2)

  4. #14
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    The Low level Dungeon is by far the best of the Three. Like the OP I also wish It had a wider level range rather than being all the same.

    I also agree that DD needs to be redone. Less of a Speed run and more of a Challenge run. I'm ok with a timer, but there is no reason for you to have to just not fight anything the whole time to win..
    (2)
    Last edited by Kiote; 12-06-2011 at 07:39 AM.

  5. #15
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Shposhae had some pretty cool things going for it: several different NM's, one of which had a certain spawn condition; coffer keys, large with multiple levels, and I liked how the wisp enemies would follow a trail and gather around the clams, and you couldn't kill them until they respawned out of the clams.

    My only complaint is that visually, it looked identical to Cassiopeia Hollow and Mistbeard Cove, which really ruined a lot of the appeal for me. I could understand if this game was on an older-gen console, but a PC game shouldn't have that kind of limitation.

    If treasure hunting was ever implemented, I could see Sphoshae being a good hunting area. I'd love being able to hunt down Mistbeard's treasure, and then possibly run into him (or his ghost...?) and other pirates who are after it, and have to fight through everything before claiming it myself!
    (4)

  6. #16
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I also really like Shposhae (the level 20 dungeon). Honestly, it's one of the few places in the game that I feel has a sense of place. I'm all for more Shposhae!
    (0)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Tetsaru, I like the sound of that last part!
    (1)

  8. #18
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rokien View Post
    Tetsaru, I like the sound of that last part!
    Thanks, I appreciate it! ^^ I've been seeing a lot of good ideas from the community show up on the forums lately, so I try to contribute.
    (0)

  9. #19
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    moar level-capped and/or required level-sync low level dungeons GOOOOOOOOOO
    (0)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  10. #20
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    I like the idea of mobs becomming more difficult as you adventure into a dungeon.
    (2)

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