I can see these are based on someone who hasn't played through any of the story quests, here would be my intepretation after playing through more
Paladin:Lawful, some are good, some are right bastards but all are bound to a code. But there are plenty of Right bastards who see only the most limited of things. You as the Outsider show the failings of Law over righteousness. You are by your nature in the story a force of chaos and Good.
White Mage: The White Mages of old broke the world with their arrogance. The Padjal are hidebound in their Traditions more Lawful than anything else but occasionally bordering on Good. You as the outsider of course are not beholden to either tradition and show the failings of such in the face of people unwilling to change. Similarly to the Paladin the WHite mage story is the story of a character who is a force of change and righteousness showing the failings of unbending law.
Summoner: The summoners of old were the Allagans who stole the powers of beast gods to do with that they pleased. They abused their powers and were killed. But you are not beholden to that story. You are a champion of the modern age using dark powers to save people from the wicked games of the Ascians. Once more you are a driving force breaking all the old rules to make a new story.. seeing a pattern?
Black Mage: The greatest aspect of destruction and the power of the void made manifest, and yet you use this to fix the sins of the past and present showing that morality is not born from power but from your actions.
Scholar: the Nym were betrayed and poisoned by their ancient enemies. Now you seek to rediscover their ancient Tradition and cure the lost Nymians and make the world a better place. This is the first one I would say is not in conflict with the past but seeks actual harmony with it, a lawful and good tendencies.
The Warrior's story is about teathering your Chaos to love. The Beast is strong in conflict but even stronger when it fights for its friends. This is not so much a statement on righteous vs unrighteous but balance between Chaos and order. The Balance is greater than the Sum of its parts.
Ninja, The ninja you learn from are honorable people who seek honorable masters who are excellent at stealth and trickery. You come to fight corrupt ninjas who are less because they sell their services rather than finding glory in service and having a master worthy to serve. You do not fight against the traditions of the Ninja but rather those who have perverted it.
Dragoon, you use stolen powers to perpetuate and endless and meaningless war, you are just another monster in a line of monsters, perhaps you will find redemption in a Post Heavensward story now that the Dragonsong war is over? Right now they come off as some mix of seflish and sociopathic. I'd say NE.
Machinist: Viva de Revolution! Like in the real world Technology overcame the power of the knight, the machinist is a story of chaos the rising of the peasants to become the equal of knights, in the end the Knights grudginly accept their aid, but will that be all? Will the peasants with guns now the equals of knights accept a place at the bottom?
Dark Knight: In the corrupt city of Got.. nation of Ishgard sometimes one must go outside the law to help the people. Dark Knights are pretty much a secret order of batmen. With a story that pushes the superior power coming from higher virtues vs raw revenge, along with completely mastering one's self in the face of constant suffering to forge yourself into a symbol of something greater.
Bard: you are the heir to an ancient tradition, bringing renewal to the world and your allies. Its less a point of morality and a much more personal play.
astrologian: Try to bring new ideas to the hidebound nation of isghard all the while dealing with those who are unwilling to see teh world change treating knowledge shared as knowledge stolen.
Monks are a shattered order betrayed from within who you learn from the last remaining teacher.. but he only cares about revenge and not about growth. You teach him the lessons of power through growth. Similarly you fight one who sees only power through destroying others and you show that standing alone is only weakness.
Who'd have thought it a game developed in another country might not match up the arbitrary ideals Gary Gygax made specifically for D&D and D&D alone...
Now for fun how Jobs match up to Paths of Morality in Vampire the Masquerade in a really half assed fashion based on their powers.
Paladin:Honorable Accord.
White Mage: Harmony
Scholar: Illumination
Summoner: Power of the Inner Voice, or maybe Caine
Black mage: power of the Inner Voice, or maybe Caine
Bard: Cathari.
Ninja:Path of blood.
Warrior:Path of orion
Dark Knight: Power of the Inner voice.
Machinist: Humanity
Dragoon: Beast, Blood or Caine a real soul eating heavy one.
Astrologian: Scorched Heart or Entelenchy
Monk:Set the Warrior.