LOL I didn't know that. I thought I had to do it this way
First forum thread
LOL I didn't know that. I thought I had to do it this way
First forum thread
Actually, now that you have all your reasons up, I have quite a bit of dispute with why you positioned most of these where you did. I agree with the majority of the positioning, but your reasoning and knowledge of the classes themselves seem to be a bit wrong in many cases.....
EDIT: NOTE - I may be off on my reasoning as well, since I lack full knowledge of the classes. I also don't consider "damage output" as a viable reason for why they're "good vs evil" in terms of alignment, since if that was the case then WAR, SMN, BLM, DRG, and MNK would have to be automatically considered "evil" because they have high damage output, even when it doesn't fit with their role from a lore perspective....
WHM: Lawful Good - Dedicate their lives to healing others, and happily do so to great effectiveness, but are still bound by the laws of the elementals, (at least from a lore perspective). They strive to heal others and restore life wherever they go.
PLD: Lawful Good - Entirely dedicated to protecting others at the cost of themselves, and upholding the law in general.
SCH: Neutral Good - Equal parts offense and defense. They're dedicated to healing others and protecting their comrades, but were also the foremost battle tacticians of their time. They seek knowledge and understanding, while using it to both benefit themselves and others and defeat those that pose a threat to their allies.
AST: Chaotic Good - Dedicated to healing others, relying on fate to determine how they do so. However, they also actively attempt to defy fate by manipulating time to change what has been done to bring harm to their allies, as well as denying some paths that are given to them and forcing fate to choose a different one, (in the form of discarding certain cards and redrawing).
BRD: Neutral Good - They want to bring joy to others with their songs, and help their allies in battle, but simply go with the flow as often as not, neither striving to uphold an ideal or defy it.
DRG: Lawful Neutral - They strive to protect others and uphold the laws of their home, but are willing to do so at any cost to the point of zealotry.
MCH: True Neutral - (More in depth explained above.) They simply want to live their lives as they wish, defending themselves and their loved ones, and are willing to either resort to violence/scare tactics, or diplomacy depending on the situation.
MNK: Neutral Good - I honestly can't speak much on this regard, since I don't know the class that well, but the feel I get from them is that they're more in the Neutral Good category because they are opposed to evil and corruption and seek to purify their own mind and body. They may be Lawful Good in actuality, depending on how strictly they uphold their personal morals, but again, I can't speak much on this class from a lore perspective so I'm just putting them as Neutral Good for now.
SMN: Chaotic Neutral - They seek power and knowledge, as well as destructive forces, but are more or less seeking said power and knowledge for it's own sake. They're willing to demonstrate this power against their foes, and are willing to do what they have to in order to become more powerful however, so they fall into more Chaotic territory than True Neutral territory.
DRK: Lawful Evil - They're willing to do what it takes to protect others and uphold their own personal moral code, and won't hesitate to resort to violence and rage as a method to uphold their morals.
NIN: Neutral Evil - They're willing to kill and break the law with no compulsion, but only if it is the will of their current employer or is necessary to complete their mission. They don't do evil for evil's sake, or to uphold some value, but rather because that is what the task at hand requires.
WAR: Chaotic Evil - They simply do as they wish because they love battle and letting their emotions drive them forward to defeat their foes. They seek to draw their foes to them, protecting others, but out of a desire for more conflict rather than a desire to help those around them.
BLM: Neutral Evil - They enjoy destruction and employ less than reputable methods, but they don't seek to destroy for the sake of destruction itself. Like MNK, I can't speak much on this, since I have little knowledge of the lore of the class itself.
I agree with many of your explanations of them except for the ones you said you didn't know much about and this one. For bard, I believe they are chaotic not because chaotic defies the law, but because they do things on their own whim. Like you said, they go with the flow, which could be seen as an enemy of lawfulness. Instead of uploading the law, they avoid it or ignore it, as it doesn't apply to them. Neutral, on the other hand, would mean that they are aware of the law and actively obey it, but sometimes stray away when they disagree. As mentioned before, this defies what a bard is because, if they obey the law, then it is accidental, not because they actively do so. Bards as chaotic would be free spirited, not necessarily bad
I agree actually. That is good reasoning. I haven't delved too deep into understanding MCH, but everything in the story did represent what you wrote
Also, about the Cid thing, I did not make that very clear. I was referencing the game description of them, which is "Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist."
I would switch the nin and drk. (Make Nin: LE, DRK: NE)
Ninjas have a code and morality, and hold a dedication to the mission first. Whereas those same laws and obligations can prevent nin from taking action against a authority, a DRK would not be so fettered.
DRKs, are known for pursuing their own brand of justice against even powerful and connected enemies, to do what they see as just, even when honor would frown on it and reputation be lost. Their brand of tanking is more "selfish", boosting their own abilities to survive, rather than assisting a group's abilities.
Last edited by Kallera; 12-29-2015 at 06:51 AM.
Why would ninjas be evil? Seem like traditionalists for hire- LN.
Warriors would be CN, imo. Not bad or good- just enjoy the fight.
Frankly, I am not sure any of the jobs can be considered evil.... there's nothing in the game on the level of the WoW DK quests where you kill children, lol. The game kind of forces you to do good- so everything is kind of Neutral or Good.
Exactly. This game doesn't do evil. Directly from the website OP referenced:
A Black Mage tapping into the powers of the Void doesn't inherently make them evil. There's power, and there's how you apply that power. An individual Black Mage could be considered evil if he burned an orphanage, but that hardly reflects on all of them."Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
I'm also sort of at a loss as to what DPS numbers have to do with whether or not someone can be Chaotic Neutral... o.O
This too. The WoL is what Warriors aspire to be - someone that's completely harnessed their inner beast and uses it to protect.
Losing your shit is a Bad Thing™ and we end up having to beat Curious Gorge down a couple times for it.
Last edited by Ashkendor; 12-29-2015 at 07:06 AM.
Main reasoning for evil:
“In days long past, there existed an evil clan and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.”
—Game Description
The War of the Magi is hundreds of years in the past. Modern adventurers have nothing to do with that "evil clan" from ancient times.
I mean, on one hand you say SMN are "summoning demons" but since they do it for the good of the party it makes them Neutral instead of Evil. Black Mages are channeling the power of the void for the good of the party. Why is that any different?
I have. Lawful Evil is completely wrong for DRK. They protect the weak and innocent.
Last edited by Ashkendor; 12-29-2015 at 07:33 AM.
Well, the reason why they would be neutral as opposed to evil would be because they respect the lives of the primals. Rather than harnessing dark powers, they are purifying controversial bad powers into controlled good. However, they are still neutral as opposed to good because they use that power to get rid of enemies. By killing other beasts, it could be hypocritical, as they are purifying and taming one while killing the other.
BLM, on the other hand, do not purify the black magic. They control the devastations and use it for more destruction, which isn't necessarily bad, but evil in terms of the WoL alignment spectrum of what evil can be.
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